Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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EDIT: Since links don't work, to get to the level the name of it is "Superjump Traps".
Hey all. I made a level with a few ways to trap Super-Jumpers at the beginning of levels so they can't exploit your minis and such.
Since I'm too lazy to post screenies of the contraptions, just go here:
http://everybodyedits.com/games/PWBlOyy2QmbEI
So yeah. Thanks, bye. (;
EDIT: Since links don't work, to get to the level the name of it is "Superjump Traps".
Last edited by BuzzerBee (Aug 20 2012 4:24:20 pm)
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This'll be useful for people for the first few weeks.
*u stinky*
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Meh, for me (ASCII art for now)
_ = One Way platform
[] = Block
1smile1 = 1smile1
[][]_____[][]
[][]
[]
[]
[][]1smile1
^ But mine don't involve any skill whatsoever.
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I don't use traps to catch the moon jumpers. I use the kick command
i would like you to notify you (not 100% sure here though) that your one on the right isn't a superjump trap, if a super-jumper were to hold the left arrow key while jumping i don't think they woudl be trapped.
edit: now in doubt, if a superjumper tested this that would be cool.
Last edited by sthreet (Aug 20 2012 9:37:35 pm)
Am I the only one here that has no clue what you guys are talking about?
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Those who use program bots and want to develop a superjump auto-kicker.
Here's a start:
if (message.Type == "m" && message.GetInt(4) < -100) { // You can figure out the rest from here. }
Last edited by ?tilla (Aug 20 2012 10:04:17 pm)
*u stinky*
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Huh?Buzzerbee there one trap be me but with arrow.Why you copy?
Huh?Buzzerbee there one trap be me but with arrow.Why you copy?
Um, Luduk. I think anyone can thought that one up, I could even make something like he does without knowing.
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Ohh...Ok
Those who use program bots and want to develop a superjump auto-kicker.
Here's a start:if (message.Type == "m" && message.GetInt(4) < -100) { }
I've no idea how to operate the Player.IO coding system (which appears to be C#), so I'm just going to go with C++. Holy crap, I'm ignorant enough not only to not understand the variables of Player.IO but to use a more modern version of C# that might have more that C# doesn't.
if (message.Type == "m" && message.GetInt(4) < -100) /* If the message type is equal to variable 'm' AND the message GetInt (No idea what this variable is, GetInteger or GetInterval) of 4 is less than negative 100 */ { // do something } else { // do something else }
Guys let's Our programmer make bot what called Moonjumpkicker or MJK_1.0
Am I the only one here that has no clue what you guys are talking about?
Same here, I've never heard of super-jumpers.
Guys no one read what i write
Last edited by Luduk (Aug 22 2012 10:19:47 am)
guess why. :/
as for those of you that are clueless, super jumping is a bot that lets you jump about 10x higher than you should.
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It's not a bot. Atilla said it was a modified copy of EE.
Also, the link works for me.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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Some of them can also trap non-superjumpers. I got trapped in the lower one, due to the fact that you can stand on the edges of blocks, ignoring any gravity on that block. So I jumped while standing on the edge, and went high enough to get trapped.
I don't use traps to catch the moon jumpers. I use the kick command
*facepalm* It's so much more easy...
Those who use program bots and want to develop a superjump auto-kicker.
Here's a start:if (message.Type == "m" && message.GetInt(4) < -100) { // You can figure out the rest from here. }
Will that work with god mode?
If someone will use god mode and fly to up, will be he kicked?
... superjump is dead
link was removed and it says
"404 the link you requested does not exist"
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