Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Background blocks doesn't work at my computer? can u fix it?
Background blocks doesn't work at my computer? can u fix it?
Yes, they do. Just explore the program!
When you import an image, they show up. But you can't put them on your map without Importing them. How do you get the backrounds on your Map.
Last edited by Emalton (Dec 19 2011 7:29:51 am)
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Version 62 (22/12/11)
- Fixed some bugs related to minimap rendering.
- The 'Spawn Point' has got no color from now.
[Donation message removed because it was breaking the law]
Last edited by Jojatekok (Jan 13 2012 11:27:31 am)
I really like your animator. Please don't stop. If your going to, please teach me me how to program and I will run it for you.
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Is it possible to increase the size of the GUI? to make it fullscreen but leave the blocks the same size, so you can see more. There's $10 in it for you.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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i can't get the zipped file opened by Z-zip becuase i don't know how to
Is it possible to increase the size of the GUI? to make it fullscreen but leave the blocks the same size, so you can see more. There's $10 in it for you.
I'll work on it, and maybe it will be done today.
EDIT: Aww, it seems like that I can't do it... At least, not in GM
Last edited by Jojatekok (Jan 6 2012 11:43:55 am)
When I upload an image, When if finishes, is there a way to resize it so it can fill the entire minimap?
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When I upload an image, When if finishes, is there a way to resize it so it can fill the entire minimap? http://i.imgur.com/Yn8I7.png
Not yet, but you may resize the image with an image editor software (such as MS Paint) before you import it.
EDIT:
Version 63 (08/01/12)
- Added a new line ('74=Image Size') to the 'Languages.ini' file.
- Added support for resizing images at image importation.
- Changed the maximum framerate from 9999 to 60fps.
Last edited by Jojatekok (Jan 8 2012 10:36:09 am)
hey if i put trophy on the animator,would i get it in my map? even if i don have one?
Last edited by Cluers Patrick (Jan 9 2012 2:02:34 am)
hey if i put trophy on the animator,would i get it in my map? even if i don have one?
No, you can only upload the blocks that you actually have.
Emalton wrote:When I upload an image, When if finishes, is there a way to resize it so it can fill the entire minimap? http://i.imgur.com/Yn8I7.png
Not yet, but you may resize the image with an image editor software (such as MS Paint) before you import it.
EDIT:
Version 63 (08/01/12)
- Added a new line ('74=Image Size') to the 'Languages.ini' file.
- Added support for resizing images at image importation.
- Changed the maximum framerate from 9999 to 60fps.
in 64 can you make it so the image can stay proportional, picture wants to be 980X720 but you want it to be 100 wide but to stay proportional, same with height.
any luck in making the animator full screen?
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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in 64 can you make it so the image can stay proportional, picture wants to be 980X720 but you want it to be 100 wide but to stay proportional, same with height.
I think that I understand what you mean and it's a pretty cool idea! 1smile1
So, if an example image's dimensions are 20x30, and you type in 10 for width, then the "recommended" height should be 15 (?)
any luck in making the animator full screen?
Resizable window - No luck
Full screen - Maybe...
*sigh* don't use animator, check out bee's guide!
*sigh* don't use animator, check out bee's guide!
Thank you, that's a fantastic idea!
By the way, the toggleable full screen mode is fully implemented and will be available from the next version.
I didn't start working on the image size suggestion yet, but I think that will be done as well.
How to "upload" the version to ee animator?
Whats The Point Of Animator Now..? EEArtist Is The New Thing..
Why Use That Either..? Shows No Skills That Way
Whats The Point Of Animator Now..? EEArtist Is The New Thing..
Why Use That Either..? Shows No Skills That Way
First Off, Thank You For Typing Like This. 1smile1
And a small amount of people still use it, especially not for importing images, but for building levels offline.
Last edited by Jojatekok (Jan 12 2012 9:46:48 am)
Jojatojek, how to upload the version to animator?
DylanDaSkater wrote:Whats The Point Of Animator Now..? EEArtist Is The New Thing..
Why Use That Either..? Shows No Skills That WayFirst Off, Thank You For Typing Like This. 1smile1
And a small amount of people still use it, especially not for importing images, but for building levels offline.
Well Yea.. Building Levels Offline Is The Only Good Thing About It Now I Guess, But I Stopped Using It Because After I Created A Level In It, It Wouldnt Open
Version 64 (12/01/12)
- Added 6 new lines (75-80) to the 'Languages.ini' file.
- Added full screen mode support.
- Added image size recommendations.
- Fixed a bug related to an '.ini' file's reading.
- Modified a line (74) in the 'Languages.ini' file.
[Donation message removed because it was breaking the law]
Last edited by Jojatekok (Jan 13 2012 11:26:07 am)
Are you sure about donations?
I never technically transferred a license to you, and I clearly stated a license back in my original thread: http://eeforumify.com/viewtopic.php?pid=45876#p45876
You may redistribute the source as much as you want as long as you make no money off of it, even if it's a derivative work.
Also note that the menu system was NOT written by me, it was written by Rithiur, who's site got broken in a transfer, so he isn't displaying the license for his code. Because code oftentimes has a license in it, I took a look at the source from UFfEEA 64. The license was conspicuously missing. I had to dig around to find an old copy of my own source.
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of
conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of
conditions and the following disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of the Rithiur Scripts nor the names of its contributors may be used to
endorse or promote products derived from this software without specific prior written
permission.THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
You should probably put it back in, and you are breaking the law by encouraging donations for this cause :/
Last edited by Aslai (Jan 12 2012 4:02:14 pm)
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