Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Version 36 released! Changelog and download link can be found below.
Version 36 (22/06/2011)
- Changed the 'nothing' block once again.
- Fixed some minor bugs.
- Little 'Blocks' menu modification.
- Speeded up the application a very little bit.
- Updated 2 blocks ('Crown' and 'Black block').
- Removed many unused constants.
- Removed the 'basic' font, because it wasn't needed for anything.
Version 37 released! Changelog and download link can be found below.
Version 37 (29/06/2011)
- Changed the line drawing algorithm.
- Code cleanup.
- Re-compressed '/img/24.png'.
37 gives me the error message when starting the program
"unexpecter error occurred when running the game "
36 works fine,
W7, 64bit
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37 gives me the error message when starting the program
"unexpecter error occurred when running the game "
36 works fine,
W7, 64bit
Same error & OS.
I want to know how to copy map directly, mind teaching me how?
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37 gives me the error message when starting the program
"unexpecter error occurred when running the game "
36 works fine,
W7, 64bit
Thank you for reporting! I fixed this bug in version 38. +REP
EDIT: I always forget that you don't have reputation -.-"
I want to know how to copy map directly, mind teaching me how?
http://eeforumify.com/viewtopic.php?id=1282
EDIT 2: Version 39 has just been released! The download link and the changelog can be found below.
Version 39 (12/07/11)
- Added 'Summer Package 2011' blocks.
- Changed many blocks' images.
- Fixed a 'Blocks' menu GUI bug.
- Fixed a block drawing bug.
EDIT 3: Version 40 has just been released, too! The download link and the changelog can be found below.
Version 40 (13/17/11)
- Now, the worlds' border can be filled.
- Changed the circle drawing algorithm.
- Fixed a critical fill bug that made the program freeze.
Last edited by Jojatekok (Jul 13 2011 11:17:52 am)
Can you enable the "Save as"? It's annoying that every time i need to save. It's saves over the current one. If i want to create a backup. Then add a setting so you can use WASD instead of arrows.
Last edited by doh (Jul 14 2011 12:22:11 am)
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Can you enable the "Save as"? It's annoying that every time i need to save. It's saves over the current one. If i want to create a backup. Then add a setting so you can use WASD instead of arrows.
That "Save as" thing is a bug, it should be enabled if you open something/save something new; I'll look into this issue
EDIT: The issue has been fixed. Version 41 will work properly. 1smile1
And WASD... 'W'and 'S' are already used as keystrokes
Last edited by Jojatekok (Jul 14 2011 12:36:09 am)
doh wrote:Can you enable the "Save as"? It's annoying that every time i need to save. It's saves over the current one. If i want to create a backup. Then add a setting so you can use WASD instead of arrows.
That "Save as" thing is a bug, it should be enabled if you open something/save something new; I'll look into this issue
EDIT: The issue has been fixed. Version 41 will work properly. 1smile1
And WASD... 'W'and 'S' are already used as keystrokes
Thats why you should add a setting to disable the hotkeys. And use them like the arrows.
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Thats why you should add a setting to disable the hotkeys. And use them like the arrows.
Well, that would require some time, and I'll go to vacation for a week tomorrow, but I'll try to make something like that...
version 41 is corrupt...
version 41 is corrupt...
No, it isn't. Use a '*.zip' file unpacker program like '7-zip' to extract the files of the archive!
Version 43 (27/07/11)
- The border can now be 'nothing'.
- Changed a line in the 'Languages.ini' file ('41=Toggle Blocks' -> '41=Blocks').
- Fixed a bug that made the program unable to create '.spt' files correctly.
- Made many loops faster.
- Removed a line ('valid=1') from the 'Languages.ini' file.
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Version 44 (31/07/11)
- Changed some blocks and their minimap colors accroding to the newest game update.
- The '.spt' file exporter works again.
Last edited by Jojatekok (Jul 31 2011 4:15:55 am)
YAY! Animator now supports BGs! But, i cant delete the BG bricks
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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Yay! It's here! 1bigsmile1
Version 46 (06/08/11)
- Added 'Dark' backgrounds.
- Now, the '.spt' file exporter supports the background layer. (Special thanks to 'Processor'!)
- Changed '\Miscellaneous\Blocks.txt' a bit.
- Fixed world loading issues.
- The '.sav' files of 'Version 45' aren't compatible with the program from this version.
EDIT:
Version 47 (06/08/11)
- Fixed an '.spt' file exportation bug.
Last edited by Jojatekok (Aug 6 2011 5:49:08 am)
HEY jj um i cant save a map when im done like i save it then it does 100% then i turn it off the enxt morning POOF its gone plz fix
NEW UPDATE
waiting... when is ee animator going to be updated... waiting...
Last edited by Brandon_Alezz (Aug 12 2011 5:51:33 pm)
I really liked the C# animator better, it had a lot of thing which seemed better although there was glitches.
*u stinky*
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Version 50 (23/08/11)
- Added 'Candyland' blocks.
- Added 'Canvas' backgrounds.
- Code cleanup.
- Fixed some bugs.
EDIT:
HEY jj um i cant save a map when im done like i save it then it does 100% then i turn it off the enxt morning POOF its gone plz fix
NEW UPDATE
waiting... when is ee animator going to be updated... waiting...
World saving/opening works fine for me with v50.
Last edited by Jojatekok (Aug 23 2011 5:41:26 am)
Finally, I could made the selection tool faster! 1smile1
(And I removed the FPS counter that I accidentally added in the previous release...)
Version 52 (30/08/11)
- Selection tool modifications (speed improvement and a bug fix).
- Removed the FPS counter.
Hello jojatekok This is possible to have A french Traduct ?
There are some problems I have with the latest version (and also some earlier ones):
1. I can't use the "save as" feature. (So I have to copy a savefile if I want to edit it but also want to keep the original.)
2. If I place keys, decorations or some other stuff in the animator then everything that overlaps the background of that changes into the background (like the mouse, menu etc. see image)
3. When I make an animation I can preview it in the animator, but when I make an .spt file it will only make blockpackets from the FG frame (and BG frame) and the other frames only get a packet called "Frame 1", "Frame 2" etc. so it won't make packets of the blocks used in those frames.
I hope you can fix this and thanks for doing these updates
Last edited by Glenn21 (Sep 6 2011 12:38:28 pm)
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What does it do anyways?
There are some problems I have with the latest version (and also some earlier ones):
1. I can't use the "save as" feature. (So I have to copy a savefile if I want to edit it but also want to keep the original.)
2. If I place keys, decorations or some other stuff in the animator then everything that overlaps the background of that changes into the background (like the mouse, menu etc. see image)
http://i52.tinypic.com/ohpef8.png3. When I make an animation I can preview it in the animator, but when I make an .spt file it will only make blockpackets from the FG frame (and BG frame) and the other frames only get a packet called "Frame 1", "Frame 2" etc. so it won't make packets of the blocks used in those frames.
I hope you can fix this and thanks for doing these updates
Animations do not work at all anymore IIRC
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[ Started around 1731833002.6384 - Generated in 0.059 seconds, 13 queries executed - Memory usage: 1.79 MiB (Peak: 2.04 MiB) ]