Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 Before February 2015

chwain
Guest

Old Hazard "feature" removed ...

some of you wont know what i mean with "old feature" so here are some examples, what could be done with hazards before.

cay1ed6etzkgmrwo8.jpg

cay1eomghbjouf4tk.jpg

cay1exiy5p4tfsppk.gif

cay1f4ngdczhe5puw.png

cay1fhca5xfemcl60.gif

All these arrows show, what you could do before: after death you could fly as a dying smiley for about 1 sec and activate respawns and grab coins, like you were still alive(only that you could not move in this state).
But now its like this: after death you wont activate a respawn point or grab a coin.

why changing this? just because people did not make this kind of use of hazards? well, i did and i ruined this great sized world, that took 2 weeks to built alone.

its the same like when physics were changed back then, it also destroyed a very nice level, that you would not see that often.

here is the level link, in case someone wants to have a closer look:

http://everybodyedits.com/games/PWwG0D0ijra0I

and down here are the warps, that show where they lead to. L for left and R for right warp in each box
left bottom is box 1, right top is box 84.

     L      R
          
1      3      22
2      15      1
3      7      24
4      19      9
5      16      11
6      8      17
7      4      20
8      12      14
9      18      2
10      21      6
11      10      13
12      23      5
          
13      4      31
14      29      8
15      9      33
16      26      1
17      34      5
18      6      36
19      7      28
20      27      2
21      11      25
22      10      35
23      3      30
24      32      12
          
25      43      23
26      17      39
27      24      44
28      40      20
29      48      16
30      47      18
31      19      46
32      41      15
33      45      22
34      14      42
35      13      37
36      21      38
          
37      57      31
38      50      32
39      34      49
40      29      58
41      60      36
42      27      55
43      56      35
44      26      59
45      54      33
46      25      52
47      51      30
48      28      53
          
49      62      38
50      63      37
51      48      71
52      72      47
53      43      66
54      45      67
55      61      42
56      70      46
57      69      44
58      40      64
59      41      68
60      39      65
          
61      50      75
62      56      83
63      78      54
64      80      52
-65      58      73
66      51      82
67      79      53
68      81      59
69      77      60
70      55      83
71      57      76
72      74      49
          
73      1      84
74      62      75
75      63      79
76      82      69
77      83      71
78      61      77
79      70      76
80      81      66
81      80      68
82      74      64
83      78      67
          
84      73

#2 Before February 2015

AzurePudding
Guest

Re: Old Hazard "feature" removed ...

I don't think suicide to get to a checkpoint or to collect coins is a good gameplay mechanic.   I'd find it really dumb having to kill yourself in a Mario game so you could jump up through blocks to nab something then fall and finish the death animation.

I guess it didn't need to be fixed but it's still a bad mechanic.

#3 Before February 2015

Bobithan
Member
Joined: 2015-02-15
Posts: 4,476

Re: Old Hazard "feature" removed ...

Damn I had a few really good minigames in one of my worlds abusing this "feature".
Plus I just loved the confusion of some people when they saw spikes blocking the path.


aka towwl

Offline

#4 Before February 2015

AzurePudding
Guest

Re: Old Hazard "feature" removed ...

Y'know, instead of fixing this bug, I would have prefered if they fix the perma-death bug or the bug where you're warped to the topleft border block.

#5 Before February 2015

Bobithan
Member
Joined: 2015-02-15
Posts: 4,476

Re: Old Hazard "feature" removed ...

MrShoe isn't all that great at getting his priorities straight


aka towwl

Offline

#6 Before February 2015

Arceus64
Guest

Re: Old Hazard "feature" removed ...

This is a very layed-out and detailed explanation, I'm also shocked you know all the portal coordinates.

#7 Before February 2015

rocktheworld313
Guest

Re: Old Hazard "feature" removed ...

There should be a separate block, like a soulsteal hazard, that kills you but allows you to collect things on your death route.

#8 Before February 2015

chwain
Guest

Re: Old Hazard "feature" removed ...

Arceus64 wrote:

This is a very layed-out and detailed explanation, I'm also shocked you know all the portal coordinates.

i dont know the portal coordinates. i made a list first and then put them into the level.
I just copied the list.

chwain 142392422937203

Board footer

Powered by FluxBB

[ Started around 1731842903.6334 - Generated in 0.034 seconds, 12 queries executed - Memory usage: 1.41 MiB (Peak: 1.52 MiB) ]