Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Yes, I know this belongs to update discussion. But the cause of this update seems to ridicule us bad enough that it deserves a new thread.
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Problem: Zombielocking, zombie potion can be used to make a whole map broken and unplayable. For example, if a player uses a zombiepot in the spawn, there's large potential that the 'spawn afker' is infected, making every player infected when entering/spawning. This problem alone pretty much makes it impossible for players to play a world with such troll issue.
Secondly, the recent hacking which makes all players become zombie is also a problem. This breaks HvZ world, rendering them very unplayable. This hack can also be used to zombielock a world as they all can respawn in right on top of an infected 'spawn afker'.
Solution: Did you guess 'Just turn off potion allowance nub'? Because that is an ineffective solution, there are worlds out there that utilizes jump potion or other potions (Take Station_02.bat for example), doing so will kill the playability/original purpose.
Now, I'm not going to ask Shoe to remove this update. There is one thing we all want: Options to turn off specific potions or to turn off zombies. We need this.
Last edited by Aoitenshi (Jan 30 2013 10:43:55 am)
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There is a way to go around the disable potions. It's even simple to do so.
So everyone with little knowledge about p-code can do so. And then will the hell breaks.
I also joined some world before and got instantly a zombie. I laughed at it and left the world.
Couldn't cry about it. I guess there will always be someone that find ways.
Last edited by doh (Jan 30 2013 10:44:33 am)
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There is a way to go around the disable potions. It's even simple to do so.
So everyone with little knowledge about p-code can do so. And then will the hell breaks.I also joined some world before and got instantly a zombie. I laughed at it and left the world.
Couldn't cry about it. I guess there will always be someone that find ways.
That is a problem I can't think a solution with... 'Sa good thing not everyone knows how, huh?
EDIT: The least my solution'll do is to kill manual zombielockers. Which isn't a bad idea considering the amount of players compared to programmers.
Last edited by Aoitenshi (Jan 30 2013 10:47:14 am)
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I don't know if it's possible to detect if someone is sending the touch code too fast.
But I guess it is possible. Then an easy way to detect cheaters.
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I've made my mind up on MrShoe, he must be an idiot. Anyone with common sense would able to work out these problems before ruining a game. The only thing running in his head must be, "Oh, that looks cool I'll just put in."
Last edited by treejoe4 (Jan 30 2013 11:03:18 am)
No serverside checking for potions I guess. So enable it clientside will make it possible to use potions in all worlds. His smart.
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AOITENSHI:
That's NEW UPDATE SUCKS ACTUALLY
If you are nearly to win you can came in that nub spawn thing.
I don't like that.
I think we should give a link to the administrators.
So they understand something (MrShoe,BENJAMINSEN AND MRVOID I TALK ABOUT)
Peoples Levels should be crashed for this.!
With no peoples in they's levels.
Help Help Help !
Good Luck
Just have an idle state? So type /afk and while afk, you can not be effected my potions. As soon as you move, your afk comes off?
The 20th of February we will ask for a new challenge to add that immediately
A week ago I sended an e-mail about the potions to Julian, and I suggested to turn some potions on and some off.
And he said:
But that aside, I agree that it would be nice to allow some potions, but not all. It is a feature we would like as well.
So I hope he is going to add that fast
You could also make ppl immune to effects the first minute in a world.
But I think turning off specific potions would be way better. Then you could also use coloured god modes in actual minigame worlds.:)
And they did add that feature!!
with the command "/potionsoff 9 6" you can turn off zombie potion and potion of curse
Curse potions: I could live with them
Zombie potions: NO!
They've added the option to lock specific potions. Request for lock.
there should be a seperate on/off button for zombie potion but else it's a really nice feature because
1 zombie portion = 1000 zombies
Last edited by Krock (Feb 1 2013 12:46:44 am)
What if /killemall removed the zombie effect?
Too lazy to email MrShoe, so someone else do it please.
Last edited by Processor (Feb 1 2013 3:14:56 am)
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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