Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 Before February 2015

Blackboy1323
Guest

The Zombie Potion....

IS ANNOYING!!

Why? Because whenever you get spawned, there's always a zombie person below it. And even when you don't touch them, you still get transformed into a zombie. This is causing alot of people to ragequit worlds, and nowadays any popular levels you go to, there is always a zombie troll at the spawn point. -.-

In my opinion, I think the staff should remove that potion permanently.

Note: I do know that the world owners than turn off certain potions, but still.

#2 Before February 2015

some woman
Member
From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: The Zombie Potion....

I think it should just be disabled by default.


10 years and still awkward. Keep it up, baby!

Offline

#3 Before February 2015

GKAbyss
Guest

Re: The Zombie Potion....

A big problem is people using some sort of program or client of some kind to automatically turn everyone in a world into a zombie, if there is at least one zombie in the world.

#4 Before February 2015

Krock
Guest

Re: The Zombie Potion....

GKAbyss wrote:

A big problem is people using some sort of program or client of some kind to automatically turn everyone in a world into a zombie, if there is at least one zombie in the world.

Yes, I made one but the zombie worlds are slowly dying...somehow nobody likes zombies //forums.everybodyedits.com/img/smilies/neutral

MrShoe should make something to give zombies more "power"

#5 Before February 2015

Marios
Member
Joined: 2015-08-03
Posts: 1,020

Re: The Zombie Potion....

Krock wrote:
GKAbyss wrote:

A big problem is people using some sort of program or client of some kind to automatically turn everyone in a world into a zombie, if there is at least one zombie in the world.

Yes, I made one but the zombie worlds are slowly dying...somehow nobody likes zombies //forums.everybodyedits.com/img/smilies/neutral

MrShoe should make something to give zombies more "power"

There is already enough power.

I can use levitation potion to get in the most safe places and infect people.

Offline

#6 Before February 2015

Krock
Guest

Re: The Zombie Potion....

Marios wrote:
Krock wrote:
GKAbyss wrote:

A big problem is people using some sort of program or client of some kind to automatically turn everyone in a world into a zombie, if there is at least one zombie in the world.

Yes, I made one but the zombie worlds are slowly dying...somehow nobody likes zombies //forums.everybodyedits.com/img/smilies/neutral

MrShoe should make something to give zombies more "power"

There is already enough power.

I can use levitation potion to get in the most safe places and infect people.

See? You need potions for it...me, personally, don't buy much potions because I'm happier when I get a world instead of an effect with a duration of 30 sec'

#7 Before February 2015

Marios
Member
Joined: 2015-08-03
Posts: 1,020

Re: The Zombie Potion....

Krock wrote:
Marios wrote:
Krock wrote:

Yes, I made one but the zombie worlds are slowly dying...somehow nobody likes zombies //forums.everybodyedits.com/img/smilies/neutral

MrShoe should make something to give zombies more "power"

There is already enough power.

I can use levitation potion to get in the most safe places and infect people.

See? You need potions for it...me, personally, don't buy much potions because I'm happier when I get a world instead of an effect with a duration of 30 sec'

It is not that i use them often, but one can just use those potions to gain power.

That was what i was trying to say.

Offline

#8 Before February 2015

rocktheworld313
Guest

Re: The Zombie Potion....

If you don't want flying zombies, turn levitate off, which in my opinion is more gamebreaking than zombie in a world not made for it.

Zombies can be kept out of spawns by placing arrows and timed doors near each checkpoint, or, simpler, just putting the checkpoint high enough off the ground that nobody can camp the spot beneath it (people can just move sideways if it's off the ground)

Last edited by rocktheworld313 (Jun 10 2013 5:13:24 pm)

#9 Before February 2015

Koto
Member
Joined: 2015-02-18
Posts: 3,269

Re: The Zombie Potion....

I hate that all potions are automatically on.   MrShoe broke all the old maps, and lied about it.   Also, any potion that comes out, that might break a map, is automatically on.


________________________________________________________
DVNTehT.png

Offline

#10 Before February 2015

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: The Zombie Potion....

Well, all old worlds' potion statuses were defaulted to OFF... that's showing he considered it.

Offline

#11 Before February 2015

Koto
Member
Joined: 2015-02-18
Posts: 3,269

Re: The Zombie Potion....

hummerz5 wrote:

Well, all old worlds' potion statuses were defaulted to OFF... that's showing he considered it.

Really?   Because I have evidence that old maps, 2011-era, are defaulted to ON.


________________________________________________________
DVNTehT.png

Offline

#12 Before February 2015

GKAbyss
Guest

Re: The Zombie Potion....

The hacks are a huge problem because:
They allow people to zombify people in zombie-safe zones without buying the fly or zombie potions, which some people spend actual money on.
They create a very unfair, one sided game, where it is impossible to not continually become a zombie.
They often render levels unplayable, due to needing to be a non-zombie to obtain some coins.
All this can cause a level to lose all of its players, and begin to die the instant a level owner leaves.

#13 Before February 2015

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: The Zombie Potion....

KingOfTheOzone wrote:
hummerz5 wrote:

Well, all old worlds' potion statuses were defaulted to OFF... that's showing he considered it.

Really?   Because I have evidence that old maps, 2011-era, are defaulted to ON.

Or, at least MrShoe attempted...
http://blog.everybodyedits.com/2012/10/ … d-potions/

MrShoe wrote:

In all existing worlds, potions are turned off by default. In all new worlds, potions are turned on by default.

Offline

#14 Before February 2015

Phillipsjd1
Guest

Re: The Zombie Potion....

u are right people. I went into my lvl tat was made in 2011 and I had potions turned ON.

#15 Before February 2015

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: The Zombie Potion....

All of my old levels had potions on.

Zombie potion can stay, the owner can disable them, and if the owner doesn't do that, then it's just a bad world and saves you from wooting. As for hacking, you shouldn't blame the actual zombie potion for that, because it's always the people's fault.


m3gPDRb.png

thx for sig bobithan

Offline

Blackboy1323 142393325728175

Board footer

Powered by FluxBB

[ Started around 1731886876.5593 - Generated in 0.094 seconds, 12 queries executed - Memory usage: 1.58 MiB (Peak: 1.76 MiB) ]