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#1 Before February 2015

Echo!
Guest

How far would you need to go for an ingame mod to ban you?

So, sometime last year when I was in a world with MrShoe. I was being me.. You know..? Anyhow, I asked him if he had any children, he said yes, then I asked him for gender, then ages, he told me he had a son, so then what he looks like, then I said he sounds really cute, and would he ever play ee. Then asked for his names, and I kept just going... But, he didn't even seem phased by it. If someone asked me questions like that I would ask why they're asking...

Anyway, point is, do the in-game mods even care what you say to them? What would you have to say to them to get banned?

#2 Before February 2015

Cyclone or Meredith
Guest

Re: How far would you need to go for an ingame mod to ban you?

I would post links to inappropriate websites / recomend the mod to visit them.

#3 Before February 2015

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: How far would you need to go for an ingame mod to ban you?

He could be thinking that you're a troll and he's trying not to feed you.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#4 Before February 2015

Echo!
Guest

Re: How far would you need to go for an ingame mod to ban you?

Different55 wrote:

He could be thinking that you're a troll and he's trying not to feed you.

Well, if I was trolling he did "feed me", he told me everything about his son.. Like everything.

#5 Before February 2015

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: How far would you need to go for an ingame mod to ban you?

I think "feeding you" would be freaking out more than giving you information calmly without reacting at all.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#6 Before February 2015

Echo!
Guest

Re: How far would you need to go for an ingame mod to ban you?

Different55 wrote:

I think "feeding you" would be freaking out more than giving you information calmly without reacting at all.

Oh well, if he was answering calmly and honestly, I should have asked for a date with his son, while I was at it. Darn! ^_^

#7 Before February 2015

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: How far would you need to go for an ingame mod to ban you?

I agree. Others ways to be banned from ee is:
-Saying adult contest.
-Too many bad worlds.
-Phishing. Etc.

I think this topic is asking how to be banned from mod ingame, if one of your mods think im spamming,send me a message, dont add warning.


This is a false statement.

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#8 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: How far would you need to go for an ingame mod to ban you?

Well there are reports, but the server doesn't log chats. So, that's kind of ruining a possible method of proof.

There has only been one person banned due to crashing a level, and I think it was RPGMaster2000 that did it.
It had a ban message of something like, "being a jerk and crashing the game".

I think the majority of other banned accounts were because they're shared, and I think that's because it's easier to prove it.


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#9 Before February 2015

Cyclone or Meredith
Guest

Re: How far would you need to go for an ingame mod to ban you?

XxAtillaxX wrote:

Well there are reports, but the server doesn't log chats. So, that's kind of ruining a possible method of proof.

There has only been one person banned due to crashing a level, and I think it was RPGMaster2000 that did it.
It had a ban message of something like, "being a jerk and crashing the game".

I think the majority of other banned accounts were because they're shared, and I think that's because it's easier to prove it.

I think if there is enough reports the (lazy) mods will just assume it is true.

Also wouldn't logging chat increase lag and/or just be impossible to search, the playerio database system is rubbish as it is.

#10 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: How far would you need to go for an ingame mod to ban you?

Meredith wrote:
XxAtillaxX wrote:

Well there are reports, but the server doesn't log chats. So, that's kind of ruining a possible method of proof.

There has only been one person banned due to crashing a level, and I think it was RPGMaster2000 that did it.
It had a ban message of something like, "being a jerk and crashing the game".

I think the majority of other banned accounts were because they're shared, and I think that's because it's easier to prove it.

I think if there is enough reports the (lazy) mods will just assume it is true.

Also wouldn't logging chat increase lag and/or just be impossible to search, the playerio database system is rubbish as it is.

No it wouldn't have a noticeable effect on the game. There's huge data being logged (by EE) that presumably you and others have little clue about.
-
It'd be searchable rather easily--if it's indexed by World ID; then a time-stamp could be issued report data, and logs could be checked for that specified time.
-
I personally am against logging chat, however... but I daren't refute whether it could supply useful evidence.


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#11 Before February 2015

Cyclone or Meredith
Guest

Re: How far would you need to go for an ingame mod to ban you?

I am aware of we logging considerably ( from our previous chats ) but I thought that chat logs would be larger.

A solution to not wholly logging would be to make the reporting user select a chat message to enclose within the report.

#12 Before February 2015

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: How far would you need to go for an ingame mod to ban you?

What if it just grabbed all the messages in the user's chat history and submitted it with the report?


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#13 Before February 2015

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,656

Re: How far would you need to go for an ingame mod to ban you?

I think that will use much storage and no one will stay to read every sentence.


Everybody edits, but some edit more than others

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#14 Before February 2015

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: How far would you need to go for an ingame mod to ban you?

It can be discarded when the report is dealt with, and text takes up a tiny amount of space.
The chat history isn't that big, is it?


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#15 Before February 2015

Cyclone or Meredith
Guest

Re: How far would you need to go for an ingame mod to ban you?

The question is that will reports be dealt with.

#16 Before February 2015

Echo!
Guest

Re: How far would you need to go for an ingame mod to ban you?

I'm kind of glad they're not logged.... I've said some weird/strange/creepy things to random people.. (boys)

#17 Before February 2015

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: How far would you need to go for an ingame mod to ban you?

Meredith wrote:

The question is that will reports be dealt with.

The answer to that question is almost certainly no. I've never heard of an in-game report bring acted upon. Once a user was banned in-game after they were reported on the forums, though, back when there were in-game admins here.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#18 Before February 2015

Fdoou
Banned

Re: How far would you need to go for an ingame mod to ban you?

I would -rep him

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