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#226 Before February 2015

Noctis
Guest

Re: EEC Contest Circuit

My challenges were bad? A ha ha ha
Actually yeah my challenges were messed up.

Last edited by Noctis (Mar 4 2014 4:03:57 pm)

#227 Before February 2015

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: EEC Contest Circuit

some judges will rate my 2nd world minis has 1/10 for being ragey.


This is a false statement.

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#228 Before February 2015

Noctis
Guest

Re: EEC Contest Circuit

Most judges do not realize that they must not make opinions on their ratings/reviews, but they must think for everyone how the level will go. You can't say the level is too easy because some people might have trouble with the level.

#229 Before February 2015

dragonranger
Member
Joined: 2015-03-21
Posts: 1,162

Re: EEC Contest Circuit

Itsmeandersonlol wrote:

Most judges do not realize that they must not make opinions on their ratings/reviews, but they must think for everyone how the level will go. You can't say the level is too easy because some people might have trouble with the level.

This. I think some of the judges shouldn't even be judges.... Or should at least just have a lower percentage of their score going towards the total mark of a player, so, for example, different ranked judges.
It would at least make it fairer, because I see some pretty unfair markings...
Though judging is opinionated.... Just putting out a point

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#230 Before February 2015

Calicara
Guest

Re: EEC Contest Circuit

I've been talking to Master1 about the judging. Part of the problem with round 1 was the lack of a universal judging system (basically everyone judged their own way.) Though I think Master1 and GKAbyss are now taking steps toward a less bias and more fair universal judging system. I will say that while I disagree with part of the judges, the other part were also fair. It's hard for me to say though, because biased or not I got even reviews across the board for the first round. I am sure   judging for round 2 will be much more consistent than round 1.

Last edited by Calicara (Mar 4 2014 11:20:22 pm)

#231 Before February 2015

dragonranger
Member
Joined: 2015-03-21
Posts: 1,162

Re: EEC Contest Circuit

Well, I forgot to say, isn't "in-game art" a bit of a stupid marking?
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At least make it's maximum score 2-3.
Because really, "good in-game art", is that just not giving it seizure backgrounds, e.t.c?
Can that be at least explained a bit.
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Because honestly, can't you just get 3-5 free points by not even adding much art... (According to Master1's scoring... creature and blizzard10, got 3 points for ingame art, even though, no offence, the mini-map art was mainly just sand+sun+cactus*, and still got nearly as much as people who did really good minimap-art)
For example, I see that Chriscorey's+Toxic's map got 6/10 for art in all. (master1's scoring)
*It is much easier to make in-game art than minimap art, and honestly, I think they shoulda got more for the art (and anyone else who was penalised heavily for in-game art), I also have the same thoughts of ZeldaXD's scoring.
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It shouldn't even be a score anyway. Why don't you just state it, penalise it (for a few points) then thats that?
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By the way, this is only directed at the judges who used in-game art as a mark, hopefully you consider this.

Last edited by Dragonranger (Mar 5 2014 12:43:40 am)

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#232 Before February 2015

tak4n
Member
Joined: 2015-02-17
Posts: 1,883

Re: EEC Contest Circuit

Hey guys I am back from my 3 day trip to Rotorua (New Zealand) for Geography subject. I am back in Auckland and I am able to give my judging tomorrow (because it is late now). Sorry that I'll post it so late, I should be able to post my judging on the forum faster from now on.

@Dragonranger In-game art should be built into the level, and the minis should be built into the art. Integration and Overall Art is heavily damaged if a group makes box minis over the art that they made and thus getting them a much lower score. Groups should avoid making box minis like Chiscorey & Toxic, Skullz16 & Sensei1 did. Also the current judges are probably the best you can find right now due to dead community, we're not Mustang's Halloween judging group, but we're still decent. In fact that judging group would probably have given everyone worse results than we did and they were the BEST judging group EE ever had. Thwinkt and Orangecrix were easily going to give 3/10 for Muftwin's minis because they were not challenging whereas I was nice enough to give a 6/10.

@Itsmeandersonlol if you're talking about your own level, then your challenges were in fact very easy to even the average community unless you are thinking of players that are currently in the "smily art contest" world right now. I am not saying anything about quality yet, you'll see my verdict in my tomorrow's post because I will say a lot of nice things about your and everyone's levels as well as huge issues that need to be improved. If you're talking about the other levels however, I personally judged on how good the level was overall, not overall community. Yes, my opinion was my opinion on areas such as enjoyment, this is why there is more than one judge, to see how each judge enjoyed the level to get a better, overall idea. It's very hard to make an opinion about overall community when you grew up in community of players that made incredible art and minis and were able to complete the hardest of the challenges. Even points like that form a whole different opinion on whether a minigame or art detail is decent or not.

Other than this Calicara's post summarises it all.


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#233 Before February 2015

dragonranger
Member
Joined: 2015-03-21
Posts: 1,162

Re: EEC Contest Circuit

So competitors could simply make an open 50x50 world, without many blocks, and no minimap art, to pretty much get a base 6/10 for art (according to those judges who did the judging like this), with the 5 ingame art, and 1 default minimap art? With more space to make minis anyway, and, less time to make.
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Also, I'm not saying the judges were judging badly on scores, I was simply stating they were choosing the wrong thing to judge.

Last edited by Dragonranger (Mar 5 2014 1:45:52 am)

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#234 Before February 2015

tak4n
Member
Joined: 2015-02-17
Posts: 1,883

Re: EEC Contest Circuit

Dragonranger wrote:

So competitors could simply make an open 50x50 world, without many blocks, and no minimap art, to pretty much get a base 6/10 for art (according to those judges who did the judging like this), with the 5 ingame art, and 1 default minimap art? With more space to make minis anyway, and, less time to make.
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Also, I'm not saying the judges were judging badly on scores, I was simply stating they were choosing the wrong thing to judge.

Although there is a lot of confusion on how judging should be done, we should not exclude the fact that bad in-game art can ruin the in-game experience just as much as bad art can ruin in-game experience. I am not going to argue about how other judges have judged everyone but I would expect their initial thinking to include integration of the level as well. Creature's and Blizzard's level had a massive lack of art, however they were able to build the minis around the cacti and the given space whereas Chiscorey and Toxic even though had amazing minimap art, had a much worse integration of the minis into the art. Therefore when you think about it, Chiscorey's and Toxic's level gave a worse in-game experience than Creature's and Blizzard's level did.
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Personally in my rating that I will post tomorrow, you will see that I ranked Chiscorey's and Toxic's level above Creature's and Blizzard's, it's just those type of details that judges probably tend to include which gives a much different overall rating. Remember it's not just one detail such as art you have to look at, there is a much wider range of many details that also have to be considered.


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#235 Before February 2015

dragonranger
Member
Joined: 2015-03-21
Posts: 1,162

Re: EEC Contest Circuit

Well, my main point was that, you can essentially get the same amount of points, in less time, and making it easier for other things like minis.
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Anyway though, you guys can judge how you judge, I was just pointing out that in-game art isn't really 5 points worth, and should at least be reduced, but as there are different judges, different opinions, I GUESS....

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#236 Before February 2015

Master1
Member
From: Crait
Joined: 2015-02-15
Posts: 4,452

Re: EEC Contest Circuit

Ingame art is just as, if not more important than minimap art. I'm certainly not going to play a world where there is so much background/decoration spam, that I can't even see what I'm doing.
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Take this world for example: Made by Jerks
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This is what happens when you have bad ingame art. See how annoying it is to play that?


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#237 Before February 2015

Calicara
Guest

Re: EEC Contest Circuit

Dragonranger wrote:

Well, my main point was that, you can essentially get the same amount of points, in less time, and making it easier for other things like minis.
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Anyway though, you guys can judge how you judge, I was just pointing out that in-game art isn't really 5 points worth, and should at least be reduced, but as there are different judges, different opinions, I GUESS....

The longer I've played EE, the more I've come to appreciate in game art. Of all the pixel/sprite games I've played, no other game have I seen players focused so much on the minimap, compares to the world in which they're playing. Sure, it's nice when the minimap looks nice, but the minimap also doesn't show decorations, textures of blocks, music etc... For example, if you're making a castle level it would be much more effective to use a castle block, but all the castle like blocks all look like the same grey blocks on the minimap.
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Furthermore, developing in game art would make making minis much much easier. If you think about it, if you have an in game concept, which the player can easily see, then you can create your minis based on following that path and it's environment. For example, if you made a waterfall and idea was to swim up the waterfall, then you would have the gravity arrows keep pushing you down (like water.)
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This is not to say minimap art is all together useless, but there is no point in having a nice minimap, if it means the actual game screen gives you eyerape.

Last edited by Calicara (Mar 5 2014 7:51:25 am)

#238 Before February 2015

Noctis
Guest

Re: EEC Contest Circuit

My challenges were supposed to be difficult, but apparently there was a huge exploit in the beginning where you can easily fly up on the sun.

Last edited by Noctis (Mar 5 2014 9:36:51 am)

#239 Before February 2015

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: EEC Contest Circuit

If our minis were box minis then I don't understand what non box minis are.


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thx for sig bobithan

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#240 Before February 2015

Muftwin
Guest

Re: EEC Contest Circuit

tak4n wrote:

Thwinkt was easily going to give 3/10 for Muftwin's minis because they were not challenging

this is a lie if thwinkt doesnt like something he would give it a negative score and call it a mean name

#241 Before February 2015

ZeldaXD
EE Homeboy
From: Cyprus
Joined: 2015-02-15
Posts: 1,539
Website

Re: EEC Contest Circuit

skullz16 wrote:

If our minis were box minis then I don't understand what non box minis are.

I personally prefer box minis.


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#242 Before February 2015

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: EEC Contest Circuit

ZeldaXD wrote:
skullz16 wrote:

If our minis were box minis then I don't understand what non box minis are.

I personally prefer box minis.

Same, the box minis arent really creative, but its most organizated and you know most the correct way.


This is a false statement.

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#243 Before February 2015

Master1
Member
From: Crait
Joined: 2015-02-15
Posts: 4,452

Re: EEC Contest Circuit

ZeldaXD wrote:
skullz16 wrote:

If our minis were box minis then I don't understand what non box minis are.

I personally prefer box minis.

Then why are you a judge


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#244 Before February 2015

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: EEC Contest Circuit

WEEK 2 COMPLETED
JaWapa & Superbowlboundraven's Week 2 World

WEEK 2 IS THE PORTAL MARKED WITH THE BACKGROUND!!
iv931wO.png?1

Last edited by JaWapa (Mar 5 2014 7:49:13 pm)


Discord: jawp#5123

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#245 Before February 2015

tak4n
Member
Joined: 2015-02-17
Posts: 1,883

Re: EEC Contest Circuit

Muftwin wrote:
tak4n wrote:

Thwinkt was easily going to give 3/10 for Muftwin's minis because they were not challenging

this is a lie if thwinkt doesnt like something he would give it a negative score and call it a mean name

I don't want to be his voice as I might get his words wrong but I meant that he thought the challenges were too easy, not bad. Your concept was done very well though. I'll post more information in a couple of hours on everyone's levels.


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#246 Before February 2015

iPwner
Member
From: CaliforNYAN Land.
Joined: 2015-02-15
Posts: 1,514
Website

Re: EEC Contest Circuit

Team Epicz presents... HEAVENFAMEZ! ^_^ Enjoy!

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Im A ®a®ity ®

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#247 Before February 2015

tak4n
Member
Joined: 2015-02-17
Posts: 1,883

Re: EEC Contest Circuit

Just a quick note before I give reviews, 6/10 is the average result, this means that if I gave you lower, you need to improve quite a bit. If I gave 6/10 it is usually because there is a certain aspect of your level that needs improvement, as well as some other small issues. If you got higher, this probably means that I am happy with most of your world and you need slight improvement.
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I was judging based on Art, Concept, Gameplay and Integration. The judging method I used is more than likely going to change the next theme but here are the results that I gave out:

Skullz16 & Sensei1
You guys did not consider the ingame aesthetic features, in particular the massive eye rape. As you moved through the level, it felt like the minis decreased in quality as well. Your art needs small fixes such as better shading. And there were those small issues such as you can skip the first coin completely and then realise you need it later on and have to redo the whole level again.
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I gave a total of 5.8/10 which I rounded to 6/10.
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Calicara & Esox270
The minimap art was decent and you guys probably had best ingame art compared to any other group, it allowed you to get a good feel of the situation you're in. However this level was dragged down by the minigames. The first mini, a jump based on luck and some precision followed by the painful swamp, where the second mini was too simple. The minigames also dragged down the overall enjoyment of the level and details such as the pacing, too slow on first mini due to swamp and too fast on second mini.
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I gave a total of 5.6/10 which I rounded to 6/10.
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Theditor & Stagecrew
The minimap art was decent. The pacing of the minis was really well done. The minis integrated into the art really well and the whole integration of the desert theme was also done well. The level was also very fun and enjoyable. When I'll change the concept I am using for judging for next theme you guys will probably get higher (depending how well you do next time), however the difficulty of challenges was slightly too easy.
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For now you guys got a solid 8/10 from me, the highest score I gave out.
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Creature & Blizzard10
You guys need to get your art skills in the game, with the current art you guys aren't going to do well at all in this tournament. This aspect affected your overall result massively and should be dealt with in the second theme (I have not seen the second theme level yet). Other than this, your level was not very challenging which also affected your score. Finally all this built up to affect the overall enjoyment that I had while playing the level which also affected your rating. You guys need to do a lot of improvement so I hope to see better levels from you guys in the future.
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I gave a total of 4.4/10 which I rounded to 4/10.
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JaWapa & Superbowlboundraven
The massive issue with your world were probably the minis. They were not only very unoriginal but they also felt squashed with barely any space, I don't think anyone can make decent minis with such small space. The difficulty of the challenges, the enjoyment were also affected very negatively by the minis. Your minimap art on the other hand was able to lift your mark up, but it is not enough to get a really good score.
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I gave a total of 5.9/10 which I rounded to 6/10.
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Chiscorey & Toxic
We can all agree that you guys had the best minimap art out of any group so far. However I explained in multiple posts already that minimap art is not enough to get a good score. The biggest issue I found in your world were your minigames. You have to get precise jump and precise angles to complete the minigame which causes a lot of frustration. Although your minigames were very challenging, they were challenging in a wrong sense and therefore affected overall enjoyment of the level negatively lowering your rank. Another issue with your level is that you completely ignored integration of the minis into the art and instead made boxed minis over the art which also affected the level negatively.
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I gave a total of 5.9/10 which I rounded to 6/10.
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Kentiya
The invisible blocks, some people like them, some people hate them. You were playing with fire when you decided to add this feature to this level. Personally, I don't mind them if they do not affect the gameplay and in fact they gave you a much higher in-game art rating so in a way they are in fact beneficial. The thing I hated the most about your level is that you had the most unoriginal minigames so far out of any group. I rated this level as if it didn't have any minigames at all because you should really avoid the little pesky jumps that you added to the level. This level was pretty much saved from doom by the somewhat decent art that you had minimap as well as in-game.
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I gave a total of 6.4/10 for the level which I rounded to 6/10. Although it feels very undeserved, you will not get as high of a rating when I change my rating system for the second theme so I suggest you should work on your minigames more.
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Muftwin
This level although creative and enjoyable to play, was also affected by a negative issue. This level did not have very good art. Most sections of art such as minimap, shading, in-game art were merely ok but were not too aesthetically appealing. Most other sections were done to a good degree other than details such as overall enjoyment because once the path was figured out, it wasn't too hard to win. This is a fun brain teaser level that ends up being easier than seen initially when you join the level.
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I gave a total of 5.6/10 which I rounded to 6/10.
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Itsmeandersonlol
Let me just begin that I love your style of art, it reminds me of dazz's art. In-game art is not affected by the minimap art either which I really like to see. Your minis although not very challenging, were able to give a peaceful feel to the level which really fits the minimap art and increases the overall enjoyment you get from the level. There weren't a whole lot of areas that put the level down other than the low difficulty of challenges, and the fact that the minis weren't perfectly integrated into the art. Personally I'd say that once I update my rating system for the second theme this kind of level would get a higher rating but until then, you did a good job and only need slight improvements.
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I gave a total of 6.6/10 which I rounded to 7/10.
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DCLevels
Yeah my very first rating system was bad so I used Mustang's one to get an idea of better judging so the results are somewhat more reasonable now so stop being angry at me. I don't know where to start as everything I am about to say we've already discussed. Your art wasn't the best which needs improvement, specifically minimap art. Your challenges although innovative, were in fact very easy once you understood how to do them. If you improve your art and once I craft my own version of a rating system with slight reference to Mustang's, you'll probably get a higher rating. However this is still higher than what I was originally going to give.
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I gave a total of 7.2/10 which I rounded to 7/10.
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Numberkirbyfan1O
You had the same issue as Kentiya with less positive features that improved the overall score. Your minigames were probably second worst in originality after Kentiya. You art even though used shading on the pyramid, could have been done better. The difficulty of challenges was not very good either and it affected the overall enjoyment negatively as well. It might seem that I am putting a lot of bad comments for your level, but your level was the type of level that didn't have massive issues, but it had a tone of small issues that all affected the score slightly. You have a lot of room for improvement but none of your rating that I gave affected your score too greatly, but all the small issues built up to create one big issue.
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I gave a total of 5.6/10 which I rounded to 6/10.
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Ipwner
You had the best art in the whole EE universe, I gave a total of 0/10 which I rounded to 10/10 so you officially win //forums.everybodyedits.com/img/smilies/smile I don't know if it's just me that is not getting it, or the actual level but I did not see how the art related to the overall theme of the desert. The art was unfinished and it felt like it was an eyesore on the minimap. The actual concept however I really liked, just like Kentiya you were playing with fire as some judges might not like it while others might love it so you could really get a random rating for the concept. This was a fun brain teaser and was really enjoyable to play once you understood what buttons to hold. It's the art that caused your level to have a much lower rating and as I said before, is it just me that is missing something in it? (Don't actually reply in the post, you can send me a PM.)
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I gave a total of 5.8/10 which I rounded to 6/10.
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Muffin
This rating will be as short as your level was. Improve art and add minis, don't just have a single jump.
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I gave a total of 3.8/10 which I rounded to 4/10.
SmittyW
Last but not least //forums.everybodyedits.com/img/smilies/smile Although you did change the level from when you first posted it on the forum which is against the rules, I am still going to judge the new version. Let me just say that I love the minimap, ice-cream mirage is the best type of desert that is a dessert. I am scared this was not meant to be a mirage but was actually focused at desert which is somewhat not the theme, I am just going to think it's a mirage. The old version had many problems with it which you fixed during the time the world was down so I can't really say there are any huge problems with the level. Small tweeks could be made to some pathing and such but otherwise you did a great job on the level.
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I gave a total of 6.8/10 which I rounded to 7/10.
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Guys remember that if you have any issues with my rating, please PM me rather than posting here. My judging method is going to change slightly for second theme and my new system will hopefully not force a rating close to 6/10   as much. It's 12:21am here but I can't go to sleep since I promised to release my rating soon. Looking forward to judging second theme.


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#248 Before February 2015

mrjawapa
Corn Man 🌽
From: Ohio, USA
Joined: 2015-02-15
Posts: 5,840
Website

Re: EEC Contest Circuit

I think the only scoring I actually like is Tak4n's...


Discord: jawp#5123

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#249 Before February 2015

iDC
Member
Joined: 2015-02-19
Posts: 243

Re: EEC Contest Circuit

Wait I'm confused. What is the theme of the next level and when did it start? Did the results for first one already come out? I feel like you should have made this more clear because I totally missed that. I just now saw that someone had already made their round 2 level.


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#250 Before February 2015

theditor
Member
Joined: 2015-02-18
Posts: 1,320

Re: EEC Contest Circuit

Idk if Stage&I are going to finish this one, he's never online :/

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