Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I understand that, but I think you were extremely harsh for Koto. I liked his world.
@Failgirl I just played your submission for this round, pretty risky concept to go with.
Last edited by skullz16 (Mar 2 2014 10:48:24 am)
thx for sig bobithan
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I understand that, but I think you were extremely harsh for Koto. I liked his world.
@Failgirl I just played your submission for this round, pretty risky concept to go with.
I am not good with minis, but I also wanted to create an interesting concept. I wanted to do Neko Slots, but there just wasn't enough space.
Not sure why ZeldaXD is even judging levels, we never said he could. Unless it's just unofficial judging? :/
- still got 5 levels left, ill post when done.
- Also guys, don't worry about koto. He never wanted to be in the contest to begin with, so he just made a level to get him disqualified in the first round. I have changed the way the contest works though, so actually koto is no longer in it anyways.
IF THERE ARE JUDGES WHO HAVE NOT PM'D ME THEIR RATINGS OR POSTED IN THIS TOPIC, PLEASE DO IT AS SOON AS POSSIBLE, TY
Last edited by Master1 (Mar 2 2014 12:50:46 pm)
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Hey guys I am leaving for a week so I'll post my ratings when I get back. Already sent it to m1 though.
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Not sure why ZeldaXD is even judging levels, we never said he could. Unless it's just unofficial judging? :/
- still got 5 levels left, ill post when done.
- Also guys, don't worry about koto. He never wanted to be in the contest to begin with, so he just made a level to get him disqualified in the first round. I have changed the way the contest works though, so actually koto is no longer in it anyways.IF THERE ARE JUDGES WHO HAVE NOT PM'D ME THEIR RATINGS OR POSTED IN THIS TOPIC, PLEASE DO IT AS SOON AS POSSIBLE, TY
IN WHAT LANGUAGE I HAVE TO SAY GK TOLD ME IN PM!!!
- GK TOLD ME IN PM
- GK ME LO DIJO POR PM
- GK M'A DIT PAR PM
- GK WANGITCHELA BY PM
- GK FORTALTE MEG BY PM
- GK DOOR PM
!!!!!!!!!!!!!!!!!!!!!!!"·)"/()!$/·/$!·")$12·/$912356·/$DS_FIhADSIrawrQWDSH<d-gcz-<disa-oduaiwe
Last edited by ZeldaXD (Mar 2 2014 1:15:43 pm)
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I told m1 about it already but he didn't update post.
These judges still dont reviewed:
-Addi
-Boh
-GKAbyss
-Master1
-Tak4n
This is a false statement.
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Just a quick note before you begin reading my level reviews: These are MY level reviews, and the people who win
here, may not be the winners of the overall judging. Like UBC, people were placed into letter groups, and those
were the ones who went up against each other. The name highlighted in gold was the winner of each group.
A:
Skullz16 & Sensei1
ART:
Minimap: The minimap art for your world looks pretty awesome, especially the the sky and the sun. The only problem
is, the ground has only one color to it. It would look a lot better if you had added some shading to it. Your
minimap art score is: 4.5/5
In Game: I am not really a big fan of the in game art. The top half of the world looked pretty decent ingame, but
the bad part was the bottom half. The whole bottom half of the world was full of one of the worst possible
backgrounds to pick. It makes it really hard to see what's going on, and bothers my eyes as I play.
To fix this issue, I would try use backgrounds that are a bit easier on the eyes... Ingame art: 1/5
MINIGAMES:
I found the first minigame, and the extra bonus stuff at the top to be pretty fun, but the rest of them were pretty
ragey in my opinion. The lower left one required a near pixel perfect jump... Try to stay away from evil jumps like
this in the future Minigame rating: 4.5/10
TOTAL ART RATING: 5.5/10
TOTAL MINIGAME RATING: 4.5/10
OVERALL LEVEL RATING: 5/10
SmittyW
ART:
Minimap: I thought the whole idea for the level was pretty funny and awesome. The minimap art was nicely drawn, and
I really do not have any complaints. 5/5
In Game: The ingame art for your world was a little difficult on the eyes, but it wasn't too bad at all. It was
still pretty easy to tell where to go, and overall did look pretty nice. This deserves a nice 4/5.
MINIGAMES:
I thought the minigames were pretty fun, I really liked the second one. The first was a little bit irritating to
get into the exit of, but overall not too bad. 9/10
TOTAL ART RATING: 9/10
TOTAL MINIGAME RATING: 9/10
OVERALL LEVEL RATING: 9/10
______________________________________________________
B:
JaWapa & Superbowlboundraven
ART:
Minimap: The minimap art here looks really great, I love every bit of it. 5/5
In Game: this was alright... It's pretty difficult to see what you're doing in the level though. I wish the
gameplay had been above ground, rather than in it. The art above the ground looks really nice ingame. Try to use
backgrounds that are easier on the eyes if possible. 3/5
MINIGAMES:
There didn't seem to be many minigames throughout the level, just a few jumps and a couple small spike pits. I
still liked what I played a little bit though. The problem here was the secret blocks. Having secret blocks
randomly pop up and cause you to fail a mini, is pretty annoying in my opinion... Try not to use secrets unless you
really need them for something. 6/10
TOTAL ART RATING: 8/10
TOTAL MINIGAME RATING: 6/10
OVERALL LEVEL RATING: 7/10
Chiscorey & Toxic
ART:
Minimap: I really enjoyed the art on the minimap. To me, it looks absolutely amazing ^^ 5/5
In Game: The ingame art seems to kill everyone on art... The backgrounds used, made it really difficult to play the
level, it was sometimes hard to tell what was a block, and what wasn't a block. Also, I hate the fact that you used
jungle statues to cover up the art, as a cheap way of getting blocks for minis. Your art should already have the
blocks needed for the minis. Ingame art score: 1/5
MINIGAMES:
I feel like you really went for a rage inducing minigame style. The first one was basically a pixel perfect jump,
and took me around 50 tries just to do it. The next minigame was a bit better than the first, but still ragey. I
really dislike that if you failed the second section, your checkpoint would be reset to the beginning section. The
section after the 2nd mini with the little hover space things, was also pretty bad... To improve your minigame
score next time, make your minigames a bit easier. They still need to have a challenge to them, but having them
just purely ragey like this is not good. 2/10
TOTAL ART RATING: 6/10
TOTAL MINIGAME RATING: 2/10
OVERALL LEVEL RATING: 4/10
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C:
Kentiya
ART:
Minimap: The minimap overall looked pretty good, I still think it could've been a bit more detailed though,
especially with the ground. I loved the idea of doing an antarctica theme, that was actually pretty creative. I'll
give your minimap art a 3/5
In Game: The ingame art was really nice and relaxing, and I don't really see a way to improve it. 5/5
MINIGAMES:
The minigames were really weird to me. I've never been a fan of running into random invisible blocks while trying
to play a level. Other than that they were okay. Non of them were ragey, but I wouldn't really have called them fun
either. I'll give your minis a 5/10
TOTAL ART RATING: 8/10
TOTAL MINIGAME RATING: 5/10
OVERALL LEVEL RATING: 6.5/10
Theditor & Stagecrew
ART:
Minimap: I really like the minimap art in your world for the most part. I thought the tank was pretty well drawn,
and the sun/birds were a nice touch. The tree was kind of odd though, but It still fits with the level pretty well.
I'll give you a 4/5 on the Minimap art.
In Game: This part of the art was also very nice. No eyerape to be seen, while still having good details. The only
thing I would change here is the black blocks on the tree, however they do seem to be neccessary. So I'm not really
sure... I'll give the ingame art another 4/5.
MINIGAMES:
Minigames were the strongest part in this level for sure. None of them were ragey, and they still provided a little
challenge, nothing too hard though. I found them to be quite enjoyable. Minigame rating: 10/10
TOTAL ART RATING: 8/10
TOTAL MINIGAME RATING: 10/10
OVERALL LEVEL RATING: 9/10
______________________________________________________
D:
Itsmeandersonlol
ART:
Minimap: I really loved the minimap. It looks really detailed, and I love how you even remembered to include the
tree's shadow. the only thing I can think of to improve it, would be to make the leaves on the tree easier to see.
That's not really too important though 5/5
In Game: Heh, this is one of the few worlds where someone has done well at both minimap, and ingame art. There was
little eyepain here, and the level seemed really neatly done. However, I did say there was a little eyepain. I
would probably change the blue keys at the top, to a background that closely matches them. Still good though 3.5/5
MINIGAMES:
There wasn't really much to do here, but the couple minis that you had were pretty decent. Nothing was too ragey,
and it was pretty fun. I would try to add more small minis with coins or something to give players more to do in
the level. I still enjoyed what was there though, I'll give it a 7.5/10
TOTAL ART RATING: 8.5/10
TOTAL MINIGAME RATING: 7.5/10
OVERALL LEVEL RATING: 8/10
Muftwin
ART:
Minimap: The level looked pretty good on the minimap, however when comparing it to the other worlds, it isn't all
that amazing. Try to add more detail into the stuff you draw. 3/5
In Game: The ingame art looked good, except for the top right section of the world. I'm not even sure why you
needed to use those crazy blinding backgrounds there, as they do nothing for the minimap art. 4/5
MINIGAMES:
The minis were fun for the most part. I like how they ended up just being illusions, but some of them were really
difficult to pull off after learning them. I would definately make them easier to do, especially the upper right
one. That one caused a bit of rage. I'll give you a 7/10 for Minis.
TOTAL ART RATING: 7/10
TOTAL MINIGAME RATING: 7/10
OVERALL LEVEL RATING: 7/10
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E:
Creature & Blizzard10
ART:
Minimap: The minimap art wasn't really all that great. It would be much better if you had tried to add more to the
art, instead of just a couple tiny cacti. Also the ground seemed very plain and really blended in with the sky,
making it hard to tell a difference at first glance. I'll give you a 1/5 for minimap art.
In Game: There wasn't too much going on, which made ingame pretty easy on the eyes. It was overall, a pretty calm
level to look at. I still wish you had added more things to the level though, as it seemed really empty. I'll give
your ingame art a 3/5.
MINIGAMES:
I really love how you blended the minis with the art. The spikes on the cacti were pretty creative, and it was a
pretty fun level to play. I'm not really a huge fan of the room up in the upper right though. I think you could've
done without it. Still pretty good, I'll give you a 8/10, because I still feel as though you could expand on the
gameplay some.
TOTAL ART RATING: 4/10
TOTAL MINIGAME RATING: 8/10
OVERALL LEVEL RATING: 6/10
DClevels
ART:
Minimap: There wasn't too much to the minimap art, however it still looked really nice. I wish you had at least
added some sort of shading, as it looked really plain. I'll give you a 2/5 here.
In Game: I found the ingame art to be very relaxing, and it was a nice break from most of the levels I have played
so far. Nothing was too intense on the eyes, and it was easy to tell where I was going throughout the whole thing.
I give you, a 5/5.
MINIGAMES:
The gameplay here was really unique. I loved every bit of it. Probably one of the most fun worlds I've played in a
long time, 10/10.
TOTAL ART RATING: 7/10
TOTAL MINIGAME RATING: 10/10
OVERALL LEVEL RATING: 8.5/10
______________________________________________________
F:
Muffin
ART:
Minimap: The mountain thingys in this level didn't really have much to them, they looked really dull. I really wish
you had done more with the art in this world. Next time please consider adding more to it... 1/5
In Game: The ingame art was pretty decent, but I still do not think you did enough here. I still felt like
something was missing... You did however do a nice job keeping it simple enough to be able to tell where you are
going, so for that, I'll give you a 3/5.
MINIGAMES:
There really didn't seem to be much to the gameplay aspect of your map. It was just one jump onto a mountain
basically. Just like with your art, you would've done much better just by adding more to it, rather than fixing
what's already there. 4/10
TOTAL ART RATING: 4/10
TOTAL MINIGAME RATING: 4/10
OVERALL LEVEL RATING: 4/10
Calicara & Esox270
ART:
Minimap: I would've expected better from you failgirl :O The underground have of the level had basically no detail
at all... I did however find the upper half to be really nice. Also I think the green thingys we're pretty decent.
I'll give you a 2/5 for your minimap art.
In Game: Your ingame art was much stronger than you minimap art, everything was easy to see, and looked really
nice. I also liked the use of decorations. 5/5
MINIGAMES:
I really was not a fan of the first minigame. It seemed pretty luck based, and took way too long to pull it off.
The second minigame was better, and I like how you added grab the rope blue coin :> I shall give you a 6/10 for
your minigames.
TOTAL ART RATING: 7
TOTAL MINIGAME RATING: 6/10
OVERALL LEVEL RATING: 6.5/10
______________________________________________________
G:
Numberkirbyfan1O
ART:
Minimap: The art on the minimap looked pretty good, however the pyramid could've used some work, and I thought the
ground was very plain. Still not that bad though, 3/5 for Minimap art
In Game: When playing the level in game, the art actually looks really well done. I didn't see any blocks that hurt
my eyes. The only thing I would try to fix, is all the jungle statue things. They just seem like you're trying to
find an excuse to add blocks so it won't mess up the minimap art. My ingame art rating is: 4/5
MINIS:
The minigames of the level weren't that great in my opinion. Many of them just felt like the same minigame over and
over, with slight changes. The level was still somewhat fun though, and I did like the dark circle minigame a
little bit. On your next level, try to use a bigger variety of minigames, so it doesn't feel like the same thing
multiple times. My minigame rating is: 5/10
TOTAL ART RATING: 7/10
TOTAL MINIGAME RATING: 5/10
TOTAL LEVEL RATING: 6/10
iPwner
ART:
Minimap: It doesn't look like you tried a lot when doing art on the minimap. You should really consider shading
some things. The minimap still looks alright though, so I'll give you a 2/5.
In Game: This is one of the few levels where I didn't have to deal with eyerapey backgrounds everywhere, That's a
huge plus. The level also had sort of a 2010/2011 feel to it, which was pretty nice :> I'll give the ingame art a
4/5
MINIGAMES:
I loved the idea used in the minigames here. Holdspace stuff is pretty overused, but I love how you forced certain
key combinations to be pressed in order for them to work. The challenges were fun, learnable, and actually oddly
creative. Great work, I'll give you a 9/10.
TOTAL ART RATING: 6/10
TOTAL MINIGAME RATING: 9/10
OVERALL LEVEL RATING: 7.5/10
Last edited by Master1 (Mar 2 2014 2:21:38 pm)
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The reason why there's barely any shading on the sand hills is because the view is on the dark side and that's what it looked like in the reference pics we looked at.
Last edited by skullz16 (Mar 2 2014 2:18:28 pm)
thx for sig bobithan
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In your opinion, what world you think is the best? And worst?
This is a false statement.
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In your opinion, what world you think is the best? And worst?
In mine, the best was a tie between Theditor & Stagecrew, and SmittyW. The worst was a tie between Muffin and Chiscorey & Toxic.
*EDIT*
Still waiting on scores from Boh, Addi, Anch, and Buzzerbee. Once I have all the scores I will post the results from round one.
Last edited by Master1 (Mar 2 2014 5:50:06 pm)
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Creature wrote:In your opinion, what world you think is the best? And worst?
In mine, the best was a tie between Theditor & Stagecrew, and SmittyW. The worst was a tie between Muffin and Chiscorey & Toxic.
I'm glad I wasn't the only one who wasn't a huge fan Chiscorey's level. Don't get me wrong, on the minimap the art is amazing, but in the game it was like eyerape. Also, I didn't even realize Smittyw was participating. Well then... ^^'
Diamond assault
http://everybodyedits.com/games/PWR-ty5XYHbkI
Description:
You have to steal the diamond and escape, but watch out, if you get got by the cameras, you have to restart all world, that is the point.
This is a false statement.
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Alright, I've just received more scores. Still waiting on Buzzerbee, Anch159, and Addi. Hurry up guys pls.
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You should demote the judges who dont judge until march 6th
This is a false statement.
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** YES I KNOW I ALREDY DID A REVIEW BUT GKABYSS TOLD ME TO REDO IT -_-
* I DONT REVIEW THE EXPERIENCE SINCE IS SUCH COMPLICATED TO DEFINE IT!
ROUND 1 - DESERT
Rank 1
Rank 2
Rank 3
Rank 4
Rank 5
Rank 6
Rank 7
Rank 8
Rank 9
Rank 10
Rank 11
Rank 12
Rank 13
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INNOVATION: The concept about your getting up to the real desert is in facts good but you dont did it at all, maybe if you have put some story; What was you searching for in the underground?
I have no idea what you're trying to tell me, though I'm deciphering it as you're confused as to why my level takes place underground. The simple fact is, as I had stated prior, you fell into an underground deserted cavern and it was filled with ghouls. The Red Pyramid, is in fact a Pyramid part of a larger set in Egypt, however the mythology of ghouls haunting pyramids is Arabian. I combined the two ideas, because they are both desert themes, to make my level. The Red Pyramid sounded better to me than ghoul caverns or underground escape or something lame like that.
Im allowed to give my own opinion? Just dont count me.
This is a false statement.
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Aw why did you have to rank them? I don't like being last.
thx for sig bobithan
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Aw why did you have to rank them? I don't like being last.
the rank wasnt a good idea, who were one of lasts get really mad.
This is a false statement.
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