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#1 2017-01-06 17:39:32

OpenPlayerIO
Member
Registered: 2016-10-29
Posts: 5

[Library] OpenPIO.PlayerIOServer | Open-Source PlayerIO

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OpenPIO.PlayerIOServer

An open-source alternative to PlayerIO.
Repository

FAQ:
  • What license does OpenPIO.PlayerIOServer reside under?
    GNU General Public License 3.0 or higher.

  • Which .NET framework does OpenPIO.PlayerIOServer require?
    .NET Framework 4.6 or above.

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#2 2017-01-06 17:40:26

OpenPlayerIO
Member
Registered: 2016-10-29
Posts: 5

Re: [Library] OpenPIO.PlayerIOServer | Open-Source PlayerIO

Contributors:
  • XxAtillaxX

  • EEJesse

Additional Projects:

Last edited by OpenPlayerIO (2017-01-06 17:42:35)

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#3 2017-01-06 23:54:02

Tomahawk
Member
From: England
Registered: 2015-02-18
Posts: 606

Re: [Library] OpenPIO.PlayerIOServer | Open-Source PlayerIO

Is there an advantage to using this?


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#4 2017-01-07 05:11:36

XxAtillaxX
Member
From: Canada
Registered: 2015-11-28
Posts: 2,979
Website

Re: [Library] OpenPIO.PlayerIOServer | Open-Source PlayerIO

Tomahawk wrote:

Is there an advantage to using this?

As of yet, there's none besides by virtue of being open-source and modifiable.

It's an ongoing project much like OpenPlayerIO.PlayerIOClient.


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#5 2017-01-07 06:36:34

ninjasupeatsninja
Member
From: USA (hooray!)
Registered: 2015-04-05
Posts: 1,136
Website

Re: [Library] OpenPIO.PlayerIOServer | Open-Source PlayerIO

It's like hosting your own PLAYERIO but locally right?


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#6 2017-01-07 07:00:32

XxAtillaxX
Member
From: Canada
Registered: 2015-11-28
Posts: 2,979
Website

Re: [Library] OpenPIO.PlayerIOServer | Open-Source PlayerIO

ninjasupeatsninja wrote:

It's like hosting your own PLAYERIO but locally right?

Pretty much.

It's still under active development, however you can run a multiplayer game with rooms and tens of thousands of connections. The only limitation is the amount of memory allocated towards the connection buffer.
Keep in mind however, there are compatibility issues with PlayerIO's PlayerIOClient, however it works fine with OpenPlayerIO.PlayerIOClient, which is compatible with PlayerIO as well as OpenPlayerIO servers.

There's no control panel built yet, so in order to use BigDB, you'll need to set up MongoDB with the database as the GameId.


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XxAtillaxX1483768832642243

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