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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2016-02-13 16:38:38

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Place new spikes facing as the last touched spike

Currently, the game always places new spikes with its pins facing up.
It might be better if it placed new spikes facing as the last touched spike.


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#2 2016-02-13 16:46:22

Thanel
Member
Joined: 2015-02-18
Posts: 713

Re: Place new spikes facing as the last touched spike

We are planning on implementing improved morphables placing system in unity version. You'll be able to select exactly which morph you want to place.

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#3 2016-02-13 17:23:31

oxidizer
Member
From: Underground
Joined: 2015-02-15
Posts: 210

Re: Place new spikes facing as the last touched spike

should add corner spikes.


2.0

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#4 2016-02-13 17:40:06, last edited by AmdS (2016-02-13 17:40:17)

AmdS
Member
From: Brazil
Joined: 2015-05-27
Posts: 2,384
Website

Re: Place new spikes facing as the last touched spike

oxidizerx wrote:

should add corner spikes.

No because it wont looks good

Btw the One-Ways blocks doesn't have corners, there might be a reason for it.

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#5 2016-02-13 18:03:50

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Place new spikes facing as the last touched spike

Thanel wrote:

We are planning on implementing improved morphables placing system in unity version. You'll be able to select exactly which morph you want to place.

As in placing morphables in the toolbar?


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Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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