Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Does anyone have a video/walkthrough of the level? Watching a playthrough would help me understand the minis a lot better.
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I don't need the tutorial anymore, but I still think it would be nice to share a video tutorial series on the extreme campaign levels. Perhaps they could also display recordings of keyboard presses so you know what buttons they pressed during the mini and when.
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what could be done is a sticky thread, which shows what inputs to make for all these ffs campaign minis. just knowing what to press is gold sometimes to beat them.
edit: I mean really detailed information on what to press with estimated millisecs between the inputs.
( ° ,(oo)° ) oink oink
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what could be done is a sticky thread, which shows what inputs to make for all these ffs campaign minis. just knowing what to press is gold sometimes to beat them.
edit: I mean really detailed information on what to press with estimated millisecs between the inputs.
If you are talking about describing movements in text form then that sort of defeats the purpose. Even if you are extremely detailed, people won't often understand how it works, and having a visual display makes it a lot easier to follow.
If anyone is interested, I could make the tutorials after the unity port.
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