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#1 Before February 2015

Krazyman50
Guest

What are most of your minis based on?

Just wondering.
Are they based on...

Gravity        (Full of arrows)
Timing         (Moving at right time)
Reflexes     (Expecting something in order to pass it)
Decisions   (Which way to go)
Reflecting (Based on past minis)
Practice      (Repeating a lot but making harder each time)
Balance      (Ability to balance on a block)

I say:

Gravity: 20%
Timing: 20%
Reflexes: 40%
Decisions: 2%
Reflecting: 10%
Practice: 0%
Balance: 8%

#2 Before February 2015

jfurey14
Guest

Re: What are most of your minis based on?

Mainly 1, but sometimes I'll get involved with 2.

#3 Before February 2015

plat aka kingpooultra
Member
Joined: 2017-05-27
Posts: 3,873

Re: What are most of your minis based on?

Gravity: 40%
Timing: 0%
Reflexes: 0%
Decisions: 10%
Reflecting: 0%
Practice: 20%
Balance: 30%

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#4 Before February 2015

5600
Guest

Re: What are most of your minis based on?

Timing: 50%
reflexes: 30%
decisions: 20%
Those are my main ones.

#5 Before February 2015

Gaing
Guest

Re: What are most of your minis based on?

Mine are based on:

Reflecting: 40%

Balance: 20%

Timing: 20%

Reflexes: 20%

I try to make my minis as fun as possible. Yn8I7.png

#6 Before February 2015

main_gi
Guest

Re: What are most of your minis based on?

Arrows: 1337%
Blocks: 666%

#7 Before February 2015

plat aka kingpooultra
Member
Joined: 2017-05-27
Posts: 3,873

Re: What are most of your minis based on?

main_gi wrote:

Arrows: 1337%
Blocks: 666%

Icwutudiddere.

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#8 Before February 2015

Eld'tai'inn
Guest

Re: What are most of your minis based on?

Even though I'm not a minimaker I will say how I try to do while making minis. For an example when making minis on a mountain, I would try to make minis that imitates the feeling of climbing a mountain, so that you really feel like your climbing a mountain like you would do in real life. So I can't really say how I balance it between these alternatives that you put up. It depends entirely on the enviroment.

So they aren't based on a special thing, but all things combined to create the right feeling.

Last edited by Eld'tai'inn (Nov 25 2011 4:36:45 pm)

#9 Before February 2015

Master1
Member
From: Crait
Joined: 2015-02-15
Posts: 4,452

Re: What are most of your minis based on?

75% blocks
25% hook jumps or stairs


nicktoot.pngnicktoot.pngnicktoot.png

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#10 Before February 2015

calculusguy
Guest

Re: What are most of your minis based on?

KRAZYMAN50 wrote:

Just wondering.
Are they based on...

Gravity        (Full of arrows)
Timing         (Moving at right time)
Reflexes     (Expecting something in order to pass it)
Decisions   (Which way to go)
Reflecting (Based on past minis)
Practice      (Repeating a lot but making harder each time)
Balance      (Ability to balance on a block)

Gravity: .1%
Timing: 33%
Reflexes: 33%
Decisions: 33%
Reflecting: .9%
Practice: 0%
Balance: 0%

EDIT: This is for AP Crew Color Maze.

Last edited by calculusguy (Nov 26 2011 9:18:37 am)

#11 Before February 2015

Hammy120
Guest

Re: What are most of your minis based on?

Mine are 50% gravity and reflexes.

#12 Before February 2015

32OrtonEdge32dh
Member
From: DMV
Joined: 2015-02-15
Posts: 5,166
Website

Re: What are most of your minis based on?

100% decision, because the only minis I can make are mazes.


32ortonedge32dh.gif

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#13 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: What are most of your minis based on?

1x1 and 2x2 hookjumps
Roller coasters
Hold jump
Pixel Art
Autobuilding
EE Animator
Stairs
Unoriginal Minigames

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#14 Before February 2015

ani
Member
Joined: 2015-02-17
Posts: 649

Re: What are most of your minis based on?

Most of my minis are based off the book "Minigames for Dummies"


ヽ(•‿•)ノ    ❤ ♬ ✩    t u t u r u !~    ✧☁ ☂    ヽ(•‿•)ノ

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#15 Before February 2015

calculusguy
Guest

Re: What are most of your minis based on?

32OrtonEdge32dh wrote:

100% decision, because the only minis I can make are mazes.

Shouldn't they also have some reflecting in them? And did you steal the maze idea from my above post or AP crew?

#16 Before February 2015

Deadlord
Member
Joined: 2015-04-06
Posts: 437

Re: What are most of your minis based on?

Gravity: 20%

Timing: 50%

Reflexes: 0%

Decisions: 20%

Reflecting: 0%

Practice: 0%

Balance: 10%

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#17 Before February 2015

32OrtonEdge32dh
Member
From: DMV
Joined: 2015-02-15
Posts: 5,166
Website

Re: What are most of your minis based on?

calculusguy wrote:
32OrtonEdge32dh wrote:

100% decision, because the only minis I can make are mazes.

Shouldn't they also have some reflecting in them? And did you steal the maze idea from my above post or AP crew?

That's possible, they might be .01% reflecting.   And of course I didn't steal anything, mazes existed long before your PA crew.   I hadn't even noticed your post anyway.   Just because you had an idea (which isn't even original) doesn't mean that someone else having a similar idea is stealing it.


32ortonedge32dh.gif

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#18 Before February 2015

ILoveBacon
Guest

Re: What are most of your minis based on?

Gravity: 50%
Timing: 30%
Reflexes: 7%
Decisions: 4%
Reflecting: 4%
Practice: 4%
Balance: 1%

I'm not the best minigame maker though.

#19 Before February 2015

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: What are most of your minis based on?

Eld'tai'inn wrote:

Even though I'm not a minimaker I will say how I try to do while making minis. For an example when making minis on a mountain, I would try to make minis that imitates the feeling of climbing a mountain, so that you really feel like your climbing a mountain like you would do in real life. So I can't really say how I balance it between these alternatives that you put up. It depends entirely on the enviroment.

So they aren't based on a special thing, but all things combined to create the right feeling.

That's how you're supposed to be making them.

As he said, I base them on the environment and shapes, then I just see what would be the most fun and interesting concept to apply to that. Although I have to say everyone has certain preferences/styles, like I like lots of inversions, MIHB has his infamous dot ladders, mustang is renowned for his damn precision challenges, MFL for crazy stuff you didn't know was possible and JAA for bigass speedy things. Still, this can be contained within the themes mostly.


No u.

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#20 Before February 2015

Eld'tai'inn
Guest

Re: What are most of your minis based on?

That reminds me a thing which I can add, even though I do my minis like that. I have a knack for doing jumping minis, double jumps, triple and all the way above that. So that would be according to your list, balance, speed and timing, oh and a bit of reflexes. I love jumpingminis<3

#21 Before February 2015

smileyxp
Guest

Re: What are most of your minis based on?

I Base My Minigames nn the Landscape that they are Being Made on.

//forums.everybodyedits.com/img/smilies/smile

#22 Before February 2015

calculusguy
Guest

Re: What are most of your minis based on?

32OrtonEdge32dh wrote:
calculusguy wrote:
32OrtonEdge32dh wrote:

100% decision, because the only minis I can make are mazes.

Shouldn't they also have some reflecting in them? And did you steal the maze idea from my above post or AP crew?

That's possible, they might be .01% reflecting.   And of course I didn't steal anything, mazes existed long before your PA crew.   I hadn't even noticed your post anyway.   Just because you had an idea (which isn't even original) doesn't mean that someone else having a similar idea is stealing it.

I don't have PA crew, its AP crew. Difference. And show me a dynamic maze whose topic was made before 7/15/2011, when Color Maze was first thought about. Also, although it may be too hard for you, Color Maze is oringinal.

Last edited by calculusguy (Nov 27 2011 3:06:26 pm)

#23 Before February 2015

Cyral
Member
From: United States
Joined: 2015-02-15
Posts: 2,269

Re: What are most of your minis based on?

calculusguy wrote:
32OrtonEdge32dh wrote:
calculusguy wrote:

Shouldn't they also have some reflecting in them? And did you steal the maze idea from my above post or AP crew?

That's possible, they might be .01% reflecting.   And of course I didn't steal anything, mazes existed long before your PA crew.   I hadn't even noticed your post anyway.   Just because you had an idea (which isn't even original) doesn't mean that someone else having a similar idea is stealing it.

I don't have PA crew, its AP crew. Difference. And show me a dynamic maze whose topic was made before 7/15/2011, when Color Maze was first thought about. Also, although it may be too hard for you, Color Maze is oringinal.

Its original but not fun

ontopic: I cant make minis :C   only art


Player Since 2011. I used to make bots and stuff.

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#24 Before February 2015

xXExpress0Xx
Guest

Re: What are most of your minis based on?

FuzzySocks wrote:

Most of my minis are based off the book "Minigames for Dummies"

:O Where can I buy that?

#25 Before February 2015

Onjit
Member
Joined: 2015-02-15
Posts: 9,709
Website

Re: What are most of your minis based on?

Hook Jumps for the win
trolololo


:.|:;

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Krazyman50 142389383067602

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