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#1 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Modular "masterbot" [Release!]

Ostkaka and I have been working the last few weeks with this bot, called "MasterBot".(Don't laugh https://wiki.everybodyedits.com/images/c/c0/069_LOL)

Basically, it's a bot that supports many modules. We will hand out the bot itself and a library .dll with all the interfaces you need to create a module for the bot.
A demo of the module interface:

Hidden text

These callbacks and properties are the only ones you need to create yourself a module.  
The property "HasTab" is used to tell the bot if your subbot wants its own tab page in the bot. This is useful for having some GUI controls to easier interact with your module.
The rest of the bot is, of course, "professionally" coded to help provide the best performance and structure for your modules. It will also come with a few pre-made modules by Ostkaka and me,

Anti-troll(rollbackplayer, disableedit, more),
WorldEdit(proper in-world easy editing),
Minimap(True ee-colors minimap with player positions drawn),
Player Physics(90% accurate player positions that you get in your modules) ,

just to show how the bot works.
Of course, this bot will only work in worlds that you are owner of.

[OLD, DONT DOWNLOAD] Download link complete with bot and API: https://dl.dropboxusercontent.com/u/395 … terBot.rar
Github: https://github.com/CheeseSoftware/MasterBot
If you want the latest, clone it yourself.

Last edited by gustav9797 (May 30 2014 2:09:57 pm)


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#2 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: Modular "masterbot" [Release!]

Reserved


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#3 Before February 2015

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: Modular "masterbot" [Release!]

I already start this project along time ago and is under CC.
you need to change it more or you cant do   it.

Last edited by The Doctor (May 18 2014 2:30:29 am)


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#4 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: Modular "masterbot" [Release!]

The Doctor wrote:

I already start this project along time ago and is under CC.
you need to change it more or you cant do   it.

We'll see about that. I doubt anyone will use it anyway since ee is almost dead.


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#5 Before February 2015

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: Modular "masterbot" [Release!]

I have seen enoth. i want this topic deleted.


Everybody edits, but some edit more than others

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#6 Before February 2015

Tako
Member
From: Memphis, Tennessee, USA
Joined: 2015-08-10
Posts: 6,663
Website

Re: Modular "masterbot" [Release!]

The Doctor wrote:

I have seen enoth. i want this topic deleted.

That won't be necessary.   Just continue developing your bot and release it like normal.

It is possible that someone stole the idea from you, but until both of your put forward proof of concept along with a public, third-party timestamp (e.g. a Github README file), I can't point fingers.


Yeah, well, you know that's just like, uh, your opinion, man.

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#7 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: Modular "masterbot" [Release!]

TakoMan02 wrote:
The Doctor wrote:

I have seen enoth. i want this topic deleted.

That won't be necessary.   Just continue developing your bot and release it like normal.

It is possible that someone stole the idea from you, but until both of your put forward proof of concept along with a public, third-party timestamp (e.g. a Github README file), I can't point fingers.

*Grabs some popcorn*


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#8 Before February 2015

ostkaka
Guest

Re: Modular "masterbot" [Release!]

Nobody of us invented the idea of plugins. The idea of using that idea in EE is very simple and that's why not only you have thought about it. I don't like this project because I'm programming a voxel game and this is just a waste of time. I'd prefer if we could cooperate by using the same interface to the .dll-files.

Last edited by ostkaka (May 23 2014 3:33:10 pm)

#9 Before February 2015

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: Modular "masterbot" [Release!]

ostkaka wrote:

I don't like this project because I'm programming a voxel game and this is just a waste of time.

gustav9797 wrote:
The Doctor wrote:

I already start this project along time ago and is under CC.
you need to change it more or you cant do   it.

We'll see about that. I doubt anyone will use it anyway since ee is almost dead.

If so, why you do this project? I will do what TakoMan sayed: "continue developing your bot".

Last edited by The Doctor (May 19 2014 6:23:11 am)


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#10 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: Modular "masterbot" [Release!]

Released!


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#11 Before February 2015

ZeldaXD
EE Homeboy
From: Cyprus
Joined: 2015-02-15
Posts: 1,539
Website

Re: Modular "masterbot" [Release!]

The Doctor wrote:

I already start this project along time ago and is under CC.
you need to change it more or you cant do   it.

How old are you


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#12 Before February 2015

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Modular "masterbot" [Release!]

Why limit the bot to owned worlds? (Besides the obvious reasons)
What about forms instead of tabs?
Are the sending chats queued so they don't get spam?
Etc

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#13 Before February 2015

ostkaka
Guest

Re: Modular "masterbot" [Release!]

hummerz5 wrote:

Why limit the bot to owned worlds? (Besides the obvious reasons)
Etc

The bot isn't limited. >.<

hummerz5 wrote:

What about forms instead of tabs?
Etc

I prefer tabs over 343 forms, but you can still create forms in the plugins(no mdi though).

hummerz5 wrote:

Are the sending chats queued so they don't get spam?
Etc

Not yet, but I can fix that tomorrow.

#14 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Modular "masterbot" [Release!]

Why does the "bot" use JoinRoom instead of CreateJoinRoom?
If there are problems with version, then use http://pastebin.com/r2t7xnH6

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#15 Before February 2015

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Modular "masterbot" [Release!]

Is there a .zip or github or something? //forums.everybodyedits.com/img/smilies/smile

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#16 Before February 2015

ostkaka
Guest

Re: Modular "masterbot" [Release!]

hummerz5 wrote:

Is there a .zip or github or something? //forums.everybodyedits.com/img/smilies/smile

You have problems with .rar?
.zip here.

#17 Before February 2015

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Modular "masterbot" [Release!]

Cool! I ran the bot. It crashed. D:
Ran it again. It crashed. D:

Edit:
I emptied "plugins" directory

It didn't crash. //forums.everybodyedits.com/img/smilies/big_smile

Edit (again):
I'm on board with this idea, but I'm sad that it doesn't work. Plz fix //forums.everybodyedits.com/img/smilies/smile

Last edited by hummerz5 (May 23 2014 10:34:33 pm)

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#18 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: Modular "masterbot" [Release!]

hummerz5 wrote:

Cool! I ran the bot. It crashed. D:
Ran it again. It crashed. D:

Edit:
I emptied "plugins" directory

It didn't crash. //forums.everybodyedits.com/img/smilies/big_smile

Edit (again):
I'm on board with this idea, but I'm sad that it doesn't work. Plz fix //forums.everybodyedits.com/img/smilies/smile

Going to look into this.
Do you have .net 4.5?
Can't understand how it could crash. Doesn't crash for anyone else?

Last edited by gustav9797 (May 24 2014 12:25:08 am)


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#19 Before February 2015

Tako
Member
From: Memphis, Tennessee, USA
Joined: 2015-08-10
Posts: 6,663
Website

Re: Modular "masterbot" [Release!]

Please look into memory leakage, too.   After it joined my room, it consumed over 90% of my CPU power.


Yeah, well, you know that's just like, uh, your opinion, man.

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#20 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: Modular "masterbot" [Release!]

TakoMan02 wrote:

Please look into memory leakage, too.   After it joined my room, it consumed over 90% of my CPU power.

It's about time you throw your Intel Pentium III in the trash.
(I'll check it)


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#21 Before February 2015

abrar11
Member
Joined: 2015-03-13
Posts: 359

Re: Modular "masterbot" [Release!]

It crashed once i connected to a world to

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#22 Before February 2015

ostkaka
Guest

Re: Modular "masterbot" [Release!]

It might be the obfuscator. We'll probably make it less obfuscated.

[Edit]:
I found some stupid code, we'll fix it!

[Edit2]:

abrar11 wrote:

It crashed once i connected to a world to

It might work if you recompile the plugins. There is a .sln in the folder.

Last edited by ostkaka (May 24 2014 12:43:15 pm)

#23 Before February 2015

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Modular "masterbot" [Release!]

Lovely, it works(ish) now
Except for the part where vs2012 eats my gui every now and then, it's great.

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#24 Before February 2015

Tako
Member
From: Memphis, Tennessee, USA
Joined: 2015-08-10
Posts: 6,663
Website

Re: Modular "masterbot" [Release!]

gustav9797 wrote:
TakoMan02 wrote:

Please look into memory leakage, too.   After it joined my room, it consumed over 90% of my CPU power.

It's about time you throw your Intel Pentium III in the trash.
(I'll check it)

Lucky guess. //forums.everybodyedits.com/img/smilies/tongue I would if it wasn't inside a laptop.

Last edited by Tako (May 25 2014 10:46:14 am)


Yeah, well, you know that's just like, uh, your opinion, man.

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#25 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: Modular "masterbot" [Release!]

I think I've brought down the CPU usage enough, stable at 13-14% with minimap and physics turned on in a world with 20+ players. Since the physics need accurate timing a lot of cpu is used there.


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