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#1 Game Suggestions » Discord for Everybody Edits? » 2017-06-26 14:21:51

Felipino
Replies: 2

I just feel like this is not an idea that should be implemented IN Everybody Edits, but rather "OUTSIDE". I feel like most of the people use Discord (and for those who don't know, it is a platform used to organize players into groups to play games, and EE is a game), and I think Everybody Edits deserves its own place in Discord. I feel like a lot of people will disagree with me, but it could be very useful at some points (or maybe, if there are REALLY few people, just create a Discord group for staffs)

#2 Re: Game Discussion » EE went downhill? » 2017-06-26 13:29:12

Devlin wrote:
Kirby wrote:

the best way to improve the game is ditch it and start a new one (preferably not using flash) that keeps the core mechanics without bringing the hundreds of useless blocks we have.

When I first started playing ee, I found it complicated. The first level I played was EX crew ice level, and I couldnt figure out the first mini.

this was august 2010

imagine how its like for new players nowadays, where we have effect blocks that are only distinguished by color. I'm sorry, but I don't think any form of logic can tell someone that green means flying and pink means jumping, or that cyan means going fast and yellow means rotation of gravity itself

I don't think we should just 'ditch' it and make a new one, but it does need a reboot. If we were to ditch the game then everything would be lost, all progress, all worlds, all items. The only thing that would be left is the memories. The game needs to be transferred to something much more capable for EE whilst keeping everything we currently have.

Whilst most of the blocks aren't optimal I don't think we should just ditch them. Personally I think a lot of blocks can be converted into one morphable block in the case of packages that have widely different blocks. In the case where each block in a package is the same but a different colour, I think all the colours should be condensed into once block and you pick the colour similar to how you pick team colour (or when you click on a block it opens a further menu where you click on the coloured block).

The first level you played being a difficult one is exactly why I think the majority of campaigns need to be basic and easy difficulty and the featured levels list should contain new user friendly worlds that ease you into the game.

With the effects, the 3 main ways of understanding how they work is through reading their description in the shop, the tutorial about them and finally by just experiencing them. The best way we learn things is through experience and we can't really make new users pros and everything on the first world they play. Despite this, it is still a problem because their lack of understanding and confusion may cause them to quit. Tutorials are a good way of allowing users to experience the effects but they need updating regularly as the new effect isn't featured anywhere. Finally, the shop isn't a good soloution either since there is a lot of blocks there and new users will not take the time to read and learn them all. So yeah, this does need improvement.

Interesting. I completely agree with you, but I just dont think a BIG reboot should be made (like adding realistic emoticons. That would ruin the game for me). Also can you add me on EE? (My name is Felipino), I want to add you because I am moving this conversation with you a little away from the thread.

#3 Re: Game Discussion » How to Troll [Guide] [2017] [WORKING] [100% FREE AND SAFE] » 2017-06-26 13:22:36

NorwegianboyEE wrote:

EE was fun to troll back in 2010 to 2012 but now it's like you say. The game is rigged against trollers and it's not even that fun anymore... All because EE devs get pressured by the SJW's and liberal cucks to add safe space hugbox features like "inspect" and /kick command thus changing the already perfect product into the imperfect mess we see today. #SMH #MAKE EE GREAT AGAIN

"#MAKE EE GREAT AGAIN" well he is nearly dead so uh i dont know anymore

#4 Re: Game Discussion » EE went downhill? » 2017-06-26 12:18:54

Devlin wrote:
Felipino wrote:
Kirby wrote:
Felipino wrote:

This is a question (though it seems like I am wondering), but its important because its about EE and more of an info. Everyone who started playing Everybody Edits after 2015~ knows that EE changed a lot, but no one seems to get back to the game. In other words, the game went downhill in the amount of players. I wonder how it lost popularity so quick and what are the admin's plans for EE after that. //forums.everybodyedits.com/img/smilies/neutral (If someone other than staff can answer me, I would be pleased to understand why the game went downhill and how it can improve)

the game is too complicated, making it hard for new players to understand the game and enjoy it

since new players don't join, the player count doesn't rise

as veterans leave over time, the player count decreases

as the player count decreases, level builders lose motivation to make levels because no one will play them

when people who enjoy playing levels don't have good levels to play (or campaigns) they get bored and leave

when they leave the player count decreases and builders lose motivation to make levels

...

How is it complicated? Tutorials exist for a reason :/

The tutorials are not only quite bad, but they are limit in what they can teach you and quite tedious. I've heard quite a few anecdotes of the tutorials being the thing deterring new players.

So the best way to improve the game is advertising AND simplifying the game? :/

#5 Re: Game Discussion » EE went downhill? » 2017-06-26 12:12:40

Kirby wrote:
Felipino wrote:

This is a question (though it seems like I am wondering), but its important because its about EE and more of an info. Everyone who started playing Everybody Edits after 2015~ knows that EE changed a lot, but no one seems to get back to the game. In other words, the game went downhill in the amount of players. I wonder how it lost popularity so quick and what are the admin's plans for EE after that. //forums.everybodyedits.com/img/smilies/neutral (If someone other than staff can answer me, I would be pleased to understand why the game went downhill and how it can improve)

the game is too complicated, making it hard for new players to understand the game and enjoy it

since new players don't join, the player count doesn't rise

as veterans leave over time, the player count decreases

as the player count decreases, level builders lose motivation to make levels because no one will play them

when people who enjoy playing levels don't have good levels to play (or campaigns) they get bored and leave

when they leave the player count decreases and builders lose motivation to make levels

...

How is it complicated? Tutorials exist for a reason :/

#6 Game Discussion » EE went downhill? » 2017-06-26 11:28:08

Felipino
Replies: 23

This is a question (though it seems like I am wondering), but its important because its about EE and more of an info. Everyone who started playing Everybody Edits after 2015~ knows that EE changed a lot, but no one seems to get back to the game. In other words, the game went downhill in the amount of players. I wonder how it lost popularity so quick and what are the admin's plans for EE after that. //forums.everybodyedits.com/img/smilies/neutral (If someone other than staff can answer me, I would be pleased to understand why the game went downhill and how it can improve)

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