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#1 2019-01-18 15:02:56

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,631

[EEU] world shapes idea

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its simple becuase bying a world resizing it to a nice shape and then ccutting off a bunch of blocks ot make it in a shape is a loss of energy for EEU soo how about yu choose a shape adn resize it then for example the left top shape is a rectangle or square wiht a cut off area which you may not need at all would be nice if you dont hav eto pay for it right? cirkcled worlds coudl also be a nice thing if you want to fit the thme universe and make a roudn planet triangles becuase why not and an rotated square rotated 45 degrees on to the tbale of maths sayign how much blcoks each world shape has asumign X is the size you want to use for a square (example X is 100 then your world is 100*100 if you want a circkle wordl 100*100 you fill in for X 100 and then use matsh to calculate amoudn ot blocks)

maths

i was also thinkign of a max size of 1K*1K  and that the dtata limit would be big enough to save smooth if you decide to fill that ENTIRE world with NPC's portals, switches, signs ect and i was thinkoing of a formula for amoutn of blocks/10=energy price this seemed reasonable for 1K*1K whic his 100K energy and small sized worlds whihc seemed fine but huge worlds cfor exmaple will cost ~2 times a smuch which i do not like much


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#2 2019-01-18 15:14:24, last edited by Anatoly (2019-01-18 15:16:07)

Anatoly
Member
From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,234

Re: [EEU] world shapes idea

Triangle = No

How would you define two angles of the triangle? Only rectangular triangles? That's bad...


EDIT:

With cickle he means circle


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#3 2019-01-18 15:29:26

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 5,833

Re: [EEU] world shapes idea

The main issue is not how to draw the objects, but the efficient collision detection.
It's easy to draw them, everyone knows (or at least can look up) the formulas to draw shapes, but the hardest thing to implement in games is physics. Collision detection more specifically. Everybody Edits has a simple grid Collision Detection. Even with it's simplicity, it still has a lot of glitches and bugs. So EEU should have something different if it wants to be able to do such shapes

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#4 2019-01-18 15:51:13, last edited by 272 (2019-01-18 17:51:16)

272
Member
From: Everywhere
Joined: 2015-08-26
Posts: 330

Re: [EEU] world shapes idea

Gosha wrote:

The main issue is not how to draw the objects, but the efficient collision detection.
It's easy to draw them, everyone knows (or at least can look up) the formulas to draw shapes, but the hardest thing to implement in games is physics. Collision detection more specifically. Everybody Edits has a simple grid Collision Detection. Even with it's simplicity, it still has a lot of glitches and bugs. So EEU should have something different if it wants to be able to do such shapes

I doubt collision detection is that difficult. I've done it myself before on three dimensional models, and it's not that hard as long as EE isn't made of spaghetti code. (Oh wait...)
Anyway, I also don't see how this would be an issue in the first place. If I'm understanding the suggestion correctly, this could already be done in the original EE, with no trouble.


Despite what people say, Different55 is the best mod.

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#5 2019-01-18 17:35:05

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,810
Website

Re: [EEU] world shapes idea

Just checking, you're suggesting weirdly shaped worlds not weirdly shaped blocks aren't you?
In which case collision detection isn't even related //forums.everybodyedits.com/img/smilies/tongue (not that it would be that hard anyway)

The main question is whether this is really needed, and I'm not sure it is... The compound rectangular worlds are the only ones I'd even consider using, and even then very rarely...

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#6 2019-01-18 17:59:23

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,631

Re: [EEU] world shapes idea

LukeM wrote:

Just checking, you're suggesting weirdly shaped worlds not weirdly shaped blocks aren't you?
In which case collision detection isn't even related //forums.everybodyedits.com/img/smilies/tongue (not that it would be that hard anyway)

The main question is whether this is really needed, and I'm not sure it is... The compound rectangular worlds are the only ones I'd even consider using, and even then very rarely...

worlds yes and im just thinking of a way to sav energy AND wokr by makign the shape and putting the black void block (or will EEU have a nice fill toll for that lukem?)


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ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.pngKFPwcx.jpg

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#7 2019-01-18 18:15:42

ZeldaXD
EE Homeboy
Joined: 2015-02-15
Posts: 1,269
Website

Re: [EEU] world shapes idea

Basically Peace is too lazy to fill the world to get the shape he wants and he wants you to go through the hassle of implementing this instead.

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HG, 272

#8 2019-01-18 18:57:52

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 5,833

Re: [EEU] world shapes idea

peace wrote:

worlds yes

oh, then i misunderstood you

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#9 2019-01-18 19:20:12

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,631

Re: [EEU] world shapes idea

Gosha wrote:
peace wrote:

worlds yes

oh, then i misunderstood you

it was alos in the title


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ty anatoly and nikko99 for a golden sig and blueclued for avatar and daneeko for pixelating my sign //forums.everybodyedits.com/img/smilies/cool3bluekeys.pngKFPwcx.jpg

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#10 2019-01-18 20:32:14

Anatoly
Member
From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 6,234

Re: [EEU] world shapes idea

MAYBE write a bot and fill the eorld how you need ot?


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#11 2019-01-18 20:45:58

Security-Drone
Formerly Killerthegreat
From: Chile (Homeland: UK)
Joined: 2015-02-18
Posts: 252

Re: [EEU] world shapes idea

peace wrote:

(or will EEU have a nice fill toll for that lukem?)

Paying to use a fill option does seem a bit too much...
But like Anatoly said, a bot does seem like a pretty good way to go. It also comes with the added bonus of customising your parameters.


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