Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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hi i am here asking big big question
i am making a world and there are a few minigames i'm happy with, but now i am dealing with "where do i go from here?"
i have lots of space but no idea where to go now
idk
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idk
thanks for your help
EEJoranasc wrote:idk
thanks for your help
np
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I think you should be building the minis first, and then the surrounding walls.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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guyssss i suffer from this so much,,,, i can't finish my world its so good and i love it and i set the final boss up but i cant finish it how to stop creative burnout please
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Wait a few days, start building an other world. You will get a lot of ideas while building a very different themed thing.
When I have no idea, I do this, and it works well.
I hope I could help you.
<Raglpph>
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idk
EEJoranasc wrote:idk
because why not
im helping surrealism, why do you care
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Anatoly wrote:EEJoranasc wrote:idk
because why not
im helping surrealism, why do you care
yeah, we're helping surrealism, anatoly
start a new project that is tiny enough to finish idk try taking a 3.4 year break works for literally everyone who has done that
cringe ^
based v
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I'm assuming you're just having trouble coming up with new gameplay. I think the most important thing here is to focus on smaller things rather than the gameplay as a whole. There are a few methods I'd personally try in that situation:
1. Creating minis somewhere else in the world (or in another world), only focusing on the minis themselves (not on the "path" of the world). After that you can move the minis and create a path with them.
2. Alternatively you can try the complete opposite: Create the path first and then make the minis on that path.
3. Set some sort of rules to yourself, for example: "Don't use gravity arrows for this mini" or "This mini must use portals"
4. Try to imitate someone else's gameplay style. You might want to go play a world you like and think how you could create similar minis.
All of these are basically different ways of limiting your way of thinking about building gameplay. The point is that the more you "limit" yourself, the easier it is to decide what to do, because you have less choices. If you decide to make a mini only using basic blocks and portals, you don't need to waste energy thinking about what blocks to use, since you already know you'll be using basic blocks and portals.
Quality comes from quantity. If you feel like you're not able to come up with anything good, just create a lot. Even if most of it is bad, eventually you will end up with something nice.
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- build anything, like, anything that can be played, dont think a lot, just starting placing blocks
- play it
- rate it with "how much I like this?"
- erase
- build other anything, again without thinking much
- play it
- rate it again
do this until you find your own style
do not try to build so other players will like it
build what YOU would like to play
if something is bad or nice, it is up to YOU to decide
creativity burnouts comes when you starts thinking if something will be good instead of thinking if you like it
F
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what i usually do is i go back to things i've made and think "what cool things can i do with this mini?" and put either an alternate path or blue coin there
suddenly random sig change
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Call me strange but I work sometimes in a backwards fashion, Placing minigames (fully developed and decorated) in random spots on the screen and adding in the necessary linkways and portals. Just start experimenting randomly, don't even think about your actions and sometimes, an idea just crops up that you just have to implement and add in the fillers along with it. Repeat and eventually voila. That what most of my (uncredited) minis did.
If you need to contact me, use my discord ID 319247782932119554
RICARCAO1
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