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#1 2018-12-18 21:13:16

Joeyc
Guest

Map edges

When you clear the map it shouldn't add the edges back

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#2 2018-12-18 21:21:33

Grilyon2
Member
From: Chile
Joined: 2015-02-15
Posts: 374

Re: Map edges

When you buy the map it shouldn't add the edges****

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#3 2018-12-18 21:24:30

MWstudios
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Re: Map edges

better idea: customize map edges by block ID
and set to 0 to make it empty


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#4 2018-12-18 21:38:14

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Map edges

Fun fact: When you receive the "clear" message, it contains 2 arguments with the block IDs for the border and the world inside respectively. But, it doesn't allow you to send said arguments to perform clearing how you want.

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#5 2018-12-18 22:52:29

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,463

Re: Map edges

HG wrote:

Fun fact: When you receive the "clear" message, it contains 2 arguments with the block IDs for the border and the world inside respectively. But, it doesn't allow you to send said arguments to perform clearing how you want.

its pretty obvious now but ill still suggest it:
make "/clear id1 id2" command to let the user define these two arguments


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#6 2018-12-18 23:13:21

bunglybongle
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Re: Map edges

when you buy bread, the crusts should automatically be cut off

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#7 2018-12-18 23:14:46, last edited by azurepudding (2018-12-18 23:15:38)

azurepudding
Member
Joined: 2016-11-18
Posts: 726

Re: Map edges

How about /clear for clear with gray border, and /clearall for a completely cleared world?

That'd be more user friendly than having to define IDs and stuff.


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#8 2018-12-19 00:06:06, last edited by drunkbnu (2018-12-19 00:12:35)

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Map edges

azurepudding wrote:

How about /clear for clear with gray border, and /clearall for a completely cleared world?

That'd be more user friendly than having to define IDs and stuff.

And not allow us to fill the world with our desired blocks using an existing unnecessarily restricted feature, sure!

I guess /clear can be checked if it has arguments to perform a clear using the specified arguments, or default (gray border) if none's specified. More versatile than 2 restrictive repetitive commands.

  • /clear - Default clear with gray border.

  • /clear 87 4 - White sci-fi border, and world filled with no-gravity dots.

  • /clear 0 0 - Full clear. No border.

This would be even more versatile if we could submit backgrounds together with blocks, 4 arguments in total.

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#9 2018-12-19 01:20:40

azurepudding
Member
Joined: 2016-11-18
Posts: 726

Re: Map edges

HG wrote:
azurepudding wrote:

How about /clear for clear with gray border, and /clearall for a completely cleared world?

That'd be more user friendly than having to define IDs and stuff.

And not allow us to fill the world with our desired blocks using an existing unnecessarily restricted feature, sure!

I guess /clear can be checked if it has arguments to perform a clear using the specified arguments, or default (gray border) if none's specified. More versatile than 2 restrictive repetitive commands.

  • /clear - Default clear with gray border.

  • /clear 87 4 - White sci-fi border, and world filled with no-gravity dots.

  • /clear 0 0 - Full clear. No border.

This would be even more versatile if we could submit backgrounds together with blocks, 4 arguments in total.

I mean, we could just have both.  But if we're speaking strictly about clearing a world as this topic suggested.. a simple /clear and /clearall would work best for that.

Almost thought of mentioning having both in that post but okay, snark away.


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#10 2018-12-19 08:17:32

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Map edges

clear shoud be clear as it cleasrs the world clearall could work maby this is where /fill comes handy /fillall /fillinisde /fillboarder and /fillposition (X,Y X,Y) (fill ins a sqyare of choicce)


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thanks hg for making this much better and ty for my avatar aswell

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#11 2018-12-19 11:29:43

2b55b5g
Formerly 2B55B5G TNG
Joined: 2016-08-27
Posts: 3,004

Re: Map edges

You guys are making /clear losing its function and replace it with something like /build


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#12 2018-12-19 13:31:18

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Map edges

2B55B5G TNG wrote:

You guys are making /clear losing its function and replace it with something like /build

It's not losing it's function. It's still getting rid of whatever was in the world and filling it with user arguments.

And the reason for us pointing this out is because it's already part of the protocol. We have no idea why it isn't fully implemented how we want, and now I have no idea why you would be against it.

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#13 2018-12-19 14:14:22

2b55b5g
Formerly 2B55B5G TNG
Joined: 2016-08-27
Posts: 3,004

Re: Map edges

I’m not against it, I like this idea but I was thinking this is not /clear anymore


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#14 2018-12-19 15:52:54

Anatoly
Guest

Re: Map edges

What about, for the following arguments?

  • /clear <int>

    • Border Block Id

  • /clear <int> <int>

    • Border Block Id

    • Background Block Id

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#15 2018-12-19 16:32:58

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Map edges

HG wrote:
2B55B5G TNG wrote:

You guys are making /clear losing its function and replace it with something like /build

It's not losing it's function. It's still getting rid of whatever was in the world and filling it with user arguments.

And the reason for us pointing this out is because it's already part of the protocol. We have no idea why it isn't fully implemented how we want, and now I have no idea why you would be against it.

but * SYSTEM: /clear
Clears the world. and not liek fill it wiht random blocks or whatover thats where you will want /fill


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thanks hg for making this much better and ty for my avatar aswell

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