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#1 2018-12-06 10:08:40

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 182

Physics values

Can someone tell the values of these physics variables pleaaase

  • Jump VAcceleration

  • Movement Acceleration

  • Speed Cap

  • Friction Force (the variable that tells how fast the movement speed neutralizes)

  • Gravity Acceleration

  • Gravity Speed Cap

  • Jump VAcceleration on High Jump Effect

  • Jump VAcceleration on Low Jump Effect

  • Movement Acceleration on High Speed Effect

  • Speed Cap on High Speed Effect

  • Movement Acceleration on Low Speed Effect

  • Speed Cap on Low Speed Effect

  • Gravity Acceleration on LowG effect

  • Gravity Speed Cap on LowG effect

i need them because i had an effects suggestions but i need NUMBERZZZZ

tysm
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https://wiki.everybodyedits.com/images/b/bc/165_raccoon

aww raccoon smiley not added to forums ;-;

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#2 2018-12-06 11:34:40

Gosha
Dev Team
From: Russia
Joined: 2015-03-15
Posts: 5,468

Re: Physics values

EE Physics are very complicated.

1) Jump VAcceleration
2) Movement Acceleration
3) Speed Cap
4) Friction Force

4) see #1
5) see #3
6) see #1
7) see #1

8) Movement Acceleration on High Speed Effect

9) see #3
10) see #8
11) see #3

12) Gravity Acceleration on LowG effect

13) see #3

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#3 2018-12-06 15:36:03

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 3,269

Re: Physics values

Gosha wrote:

* slippery (ice) *= 0.88

actualy someitmes with the ic eblock you cna jump higher (you cna pass the 4 block wall wihtout effect if ic eblock and take speed hwo does this work wiht the 0.88 multipier that reduces jump?

Gosha wrote:

* low_gravity or lowGworld *= 0.15

ive seen diffrence between the world and the effect itself into a nromal large world how does that work? diffrent sattementes or multipliers?


cZXKA3f.pngMYaIIs9.pnga.png
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#4 2018-12-06 16:03:24

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,529
Website

Re: Physics values

Mostly what Gosha said, but with a few corrections / clarifications / simplifications:

All distance units are pixels (1/16 of a block, written as p), and all time units are ticks (1/100 of a second, written as t)

If multiple modifiers apply, they are multiplied together.

There is also a weird multiplier of 7.752 for some things, not exactly sure why (I've accounted for this in my answers where I've spotted it)

Jump VAcceleration (including high and low jump)
Boosts
Movement Acceleration (including high and low speed)
Speed Cap (also applies to effects etc)
Friction Force
Gravity Acceleration (including low grav)
Peace's questions

Last edited by LukeM (2018-12-06 16:10:26)

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#5 2018-12-07 05:33:17

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 2,856
Website

Re: Physics values

whoa these explanations make some of the weird physics actually make sense

So just to be sure, when in slow dots / liquid the drag is the same whether you're actually moving or not?


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#6 2018-12-07 13:13:37

LukeM
Dev Team
From: England
Joined: 2016-06-03
Posts: 2,529
Website

Re: Physics values

Slabdrill wrote:

So just to be sure, when in slow dots / liquid the drag is the same whether you're actually moving or not?

Unless I'm missing something, yes //forums.everybodyedits.com/img/smilies/smile

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