Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Can someone tell the values of these physics variables pleaaase
Jump VAcceleration
Movement Acceleration
Speed Cap
Friction Force (the variable that tells how fast the movement speed neutralizes)
Gravity Acceleration
Gravity Speed Cap
Jump VAcceleration on High Jump Effect
Jump VAcceleration on Low Jump Effect
Movement Acceleration on High Speed Effect
Speed Cap on High Speed Effect
Movement Acceleration on Low Speed Effect
Speed Cap on Low Speed Effect
Gravity Acceleration on LowG effect
Gravity Speed Cap on LowG effect
i need them because i had an effects suggestions but i need NUMBERZZZZ
tysm
F
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EE Physics are very complicated.
4) see #1
5) see #3
6) see #1
7) see #1
9) see #3
10) see #8
11) see #3
13) see #3
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* slippery (ice) *= 0.88
actualy someitmes with the ic eblock you cna jump higher (you cna pass the 4 block wall wihtout effect if ic eblock and take speed hwo does this work wiht the 0.88 multipier that reduces jump?
* low_gravity or lowGworld *= 0.15
ive seen diffrence between the world and the effect itself into a nromal large world how does that work? diffrent sattementes or multipliers?
thanks hg for making this much better and ty for my avatar aswell
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Mostly what Gosha said, but with a few corrections / clarifications / simplifications:
All distance units are pixels (1/16 of a block, written as p), and all time units are ticks (1/100 of a second, written as t)
If multiple modifiers apply, they are multiplied together.
There is also a weird multiplier of 7.752 for some things, not exactly sure why (I've accounted for this in my answers where I've spotted it)
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whoa these explanations make some of the weird physics actually make sense
So just to be sure, when in slow dots / liquid the drag is the same whether you're actually moving or not?
suddenly random sig change
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