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#1 2018-11-21 14:13:44

Andymakeer
Member
From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Doom Hazard

Same as Spikes, but ignores Protection.

kD601XB.pngkD601XB.pngkD601XB.pngkD601XB.pngkD601XB.png

Why should be added:

  • Makes it easier to keep the player Protection if Death is necessary (like death-count, quick CP and /kill)

  • Right now, hazards are basically doors for Protection effect, grants passage if Prot is on, blocks if Prot is off. This would grant them more uses.

  • The "Prot keep after death" can be made right now using a Switch-Prot-Portal-Gate-Door-CP-Hazard thingamabob. This can make it clean.

made while i was bored at work


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#2 2018-11-21 18:14:47, last edited by Anatoly (2018-11-22 16:57:05)

Anatoly
Guest

Re: Doom Hazard

No. Protection should keep you away from diieng other than /kill %playername%


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#3 2018-11-21 18:30:03

mikelolsuperman
Member
From: North Korea
Joined: 2016-06-26
Posts: 1,683
Website

Re: Doom Hazard

Andymakeer wrote:

Same as Spikes, but ignores Protection.

https://i.imgur.com/kD601XB.pnghttps:// … D601XB.png

Why should be added:

  • Makes it easier to keep the player Protection if Death is necessary (like death-count, quick CP and /kill)

  • Right now, hazards are basically doors for Protection effect, grants passage if Prot is on, blocks if Prot is off. This would grant them more uses.

  • The "Prot keep after death" can be made right now using a Switch-Prot-Portal-Gate-Door-CP-Hazard thingamabob. This can make it clean.

made while i was bored at work

'You can just place blocks behind the spikes' comment incoming.

I kinda like the idea but I don't think it will be added since it won't be used much. It could be used if you want to block off something with spikes so you can go through but it's still difficult to do. Like a mini that's entirely covered in spikes but there are obstacles made of doom hazard that you gotta jump over. Or if you have some boss level you can use that so there can't be someone that accidentally left a prot effect somewhere or there is no way to disable it and someone gets all coins.


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#4 2018-11-21 20:03:02

KirbyKareem
Member
From: America
Joined: 2018-03-31
Posts: 465

Re: Doom Hazard

I love the idea, there are so many uses I can think of for it. Using both spikes and doom together, they could be really useful.


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#5 2018-11-22 16:41:14

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: Doom Hazard

2lndymakeer wrote:

Right now, hazards are basically doors for Protection effect

nice catch
i never thought about that in this way


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