Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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A switch button that is opposite of it's behaviour.
Should be noted with inspect
uhm what?
thanks hg for making this much better and ty for my avatar aswell
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you turn it on and off what's the opposite
cringe ^
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trytu ive read your post and i still dont understand anything
i think that he said that when you use Inspect tool on switch, it should show it's ID or state
??? why put that in inspect if both ID and on/off state of a switch are visible on it's texture?
A switch button that is opposite of it's behaviour - a switch, that make his state opposite every time when you step on this (just normal switch)
that's what i thought as well. so he suggested a switch. honestly this is so much absurd that i dont even know how to respond
Should be noted with inspect - That thing should be writed as a thing in the inspect tool (probably that part of post is better explained by anatoly than me)
??????? kernel panic
anatoly please put more effort into converting neural activity inside your head into readable text because sometimes your suggestions are harder to comprehend than peace's posts
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Soo... a switch that does nothing, like a deco? Is it the oppsite behaviour?
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after 30 minutes i at least read the title, and it says to add to switches a thing:
-so you have switches
-they show states (turned on/turned off)
-normally when switch is turned on, it "glowing" purple,
and when it's turned off it's not glowing (black)
-anatoly suggested to add an option to change that graphical states... that mean:
-if switch is turned on, it's not glowing (black),
and if it's turned off, it's "glowing" purple
-and make it configurable to choose witch option you prefer
for me this suggestion is for distracting players witch switch is turned on/off, or just using same switch firstly to open one door by turning switch on, and then to open other door by turning switch off,
or making decorative thing like "you have to close that thing" so then switch have to be turned on firstly, or like anatoly suggested, just mixed graphic
i'm not for adding this suggestion, because you always can use gates instead doors, or changing state to "turned on" on the spawn
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https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png
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