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#26 2018-08-29 14:56:31

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Toxicity & Poison!

Gosha wrote:

fun fact
if you give yourself zombie and speed down you won't be able to swim up in mud

LOL  time to test


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thanks hg for making this much better and ty for my avatar aswell

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#27 2018-08-29 17:21:43

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Toxicity & Poison!

Gosha wrote:

the difference between water and toxic liquid is the same as the difference between lava and mud. Aka toxic physics are not the same as water physcis

isnt lava equal to mud?


suddenly random sig change

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#28 2018-08-29 17:26:12

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Toxicity & Poison!

Slabdrill wrote:
Gosha wrote:

the difference between water and toxic liquid is the same as the difference between lava and mud. Aka toxic physics are not the same as water physcis

isnt lava equal to mud?

nope you can swim up in lava wiht slow+zombie not in mud (tke fireeffect 999 sec first)


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thanks hg for making this much better and ty for my avatar aswell

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#29 2018-08-29 18:11:51

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: Toxicity & Poison!

Slabdrill wrote:
Gosha wrote:

the difference between water and toxic liquid is the same as the difference between lava and mud. Aka toxic physics are not the same as water physcis

isnt lava equal to mud?

drag:
  water: 9950
  mud: 9750
  lava: 9800
  toxic: 9900

buoyancy (direction and force. negative - up, positive - down):
  water: -0.5
  mud: 0.4
  lava: 0.2
  toxic: -0.4

as you can see each liquid has it's own physics

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#30 2018-08-29 19:52:38

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Toxicity & Poison!

Gosha wrote:
Slabdrill wrote:
Gosha wrote:

the difference between water and toxic liquid is the same as the difference between lava and mud. Aka toxic physics are not the same as water physcis

isnt lava equal to mud?

drag:
  water: 9950
  mud: 9750
  lava: 9800
  toxic: 9900

buoyancy (direction and force. negative - up, positive - down):
  water: -0.5
  mud: 0.4
  lava: 0.2
  toxic: -0.4

as you can see each liquid has it's own physics

huh lava is 2 times as slow in sinking you to th ebottom?! no wonder i could move easily up in it wiht slow+zombie and hwat does drag mean?


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thanks hg for making this much better and ty for my avatar aswell

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#31 2018-08-29 20:13:41

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: Toxicity & Poison!

peace wrote:

hwat does drag mean?

how hard it is to move in the liquid. For example 9900 is "air" drag.

Lowering this value will make the liquid "thicker" and it will be harder for you to move

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#32 2018-08-29 20:40:10

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Toxicity & Poison!

Gosha wrote:
peace wrote:

hwat does drag mean?

how hard it is to move in the liquid. For example 9900 is "air" drag.

Lowering this value will make the liquid "thicker" and it will be harder for you to move

ah the higher the faster you move inside a liquid what for exmaple is hthe drag of the dots/arrows/boosters?


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thanks hg for making this much better and ty for my avatar aswell

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#33 2018-08-30 00:34:18

Kkay
Formerly Kaydog99
From: Canda eh
Joined: 2015-08-20
Posts: 495

Re: Toxicity & Poison!

Is their even a point in making really big time consuming maps anymore knowing that the new blocks or other blocks in them could not make it too the Reboot meaning its kinda hard to transfer the world over if that's even possible, idk if I put in a few weeks of work on a world that's gonna get deleted anyway what's the point

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#34 2018-08-30 02:03:09

soniiiety
Member
From: peaceful dojo
Joined: 2016-02-10
Posts: 1,752

Re: Toxicity & Poison!

WOOOO yay cool stuff, when is new electric monster smiley out? what about supersayin fox or ninja/karate fox smiley out?


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#35 2018-08-30 04:52:49

ILikeTofuuJoe
Member
From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,770
Website

Re: Toxicity & Poison!

i already used the slow effect in one of my new insne worlds and t worked out quite well


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#36 2018-08-30 06:44:49

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Toxicity & Poison!

Kkay wrote:

Is their even a point in making really big time consuming maps anymore knowing that the new blocks or other blocks in them could not make it too the Reboot meaning its kinda hard to transfer the world over if that's even possible, idk if I put in a few weeks of work on a world that's gonna get deleted anyway what's the point

worlds can still get carried over by bots eeditor or whatever its only that reeboot uses new blocks but still i think quite 40% of your blocks astay lamost the same


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thanks hg for making this much better and ty for my avatar aswell

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#37 2018-08-30 09:45:07

Anatoly
Guest

Re: Toxicity & Poison!

Zombie + Low Speed: Cant get down in water :=

#38 2018-08-30 18:19:07, last edited by MWstudios (2018-08-30 18:34:14)

MWstudios
Member
From: World 4-2
Joined: 2018-04-06
Posts: 1,331

Re: Toxicity & Poison!

Lmao do we need to buy industrial pack to fit there the broken ladder?
Edit: Also I notied that broken ladder has its minimap colour
4M55IXm.png


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#39 2018-08-30 20:39:56

Kkay
Formerly Kaydog99
From: Canda eh
Joined: 2015-08-20
Posts: 495

Re: Toxicity & Poison!

peace wrote:
Kkay wrote:

Is their even a point in making really big time consuming maps anymore knowing that the new blocks or other blocks in them could not make it too the Reboot meaning its kinda hard to transfer the world over if that's even possible, idk if I put in a few weeks of work on a world that's gonna get deleted anyway what's the point

worlds can still get carried over by bots eeditor or whatever its only that reeboot uses new blocks but still i think quite 40% of your blocks astay lamost the same

40% is literally nothing but I get where your coming from, I just want more clearance in what's gonna be accessible, are we even going to be able to transfer worlds over and what the entire plan is with old worlds that shouldn't be forgotten etc

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#40 2018-08-30 21:23:42, last edited by Raphe9000 (2018-08-30 21:25:21)

Raphe9000
Member
Joined: 2015-03-16
Posts: 1,864

Re: Toxicity & Poison!

Gosha wrote:

how hard it is to move in the liquid. For example 9900 is "air" drag.

Lowering this value will make the liquid "thicker" and it will be harder for you to move

What would happen if the "air" drag value was higher than normal drag, and how high can it go? This would be a cool concept to explore in the future.

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#41 2018-08-30 21:34:06, last edited by Trytu (2018-08-30 21:38:05)

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: Toxicity & Poison!

Raphe9000 wrote:

What would happen if the "air" drag value was higher than normal drag, and how high can it go? This would be a cool concept to explore in the future.

so max drag is less than 10000, and if air would have drag very close to 10000, it would be like Ice,
10000 is like 100% speed after tick, and 9900 is like 99% speed after tick, friction/drag is very small number, but it's sufficient


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#42 2018-08-30 23:12:28

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Toxicity & Poison!

Pretty much that ^

Your velocity is multiplied by the drag value each tick (there should be a . in front of what Gosha said), so a 0.9 drag value would mean you lose 10% of your speed per tick. A value of 1 would mean that you continue to accelerate indefinitely, and more than 1 would mean you accelerate uncontrollably XD

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#43 2018-08-31 05:51:15

ILikeTofuuJoe
Member
From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,770
Website

Re: Toxicity & Poison!

we are making speedruns by poisoning smileys


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#44 2018-08-31 06:46:58

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Toxicity & Poison!

LukeM wrote:

Pretty much that ^

Your velocity is multiplied by the drag value each tick (there should be a . in front of what Gosha said), so a 0.9 drag value would mean you lose 10% of your speed per tick. A value of 1 would mean that you continue to accelerate indefinitely, and more than 1 would mean you accelerate uncontrollably XD

ah so you lose 10% of your speed in air adnd you lose no speed on ice (or porbably a very low %)


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thanks hg for making this much better and ty for my avatar aswell

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#45 2018-08-31 15:01:42

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Toxicity & Poison!

:o deco 1588 has water mud and lava extensions :o TY XEN


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#46 2018-08-31 15:02:13

Nikko99
Member
From: cGhpbGlwcGluZXM=
Joined: 2017-12-26
Posts: 93

Re: Toxicity & Poison!

So Cool.

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#47 2018-09-03 18:12:00

Spongelito
Member
From: Tennessee, USA
Joined: 2018-01-03
Posts: 38

Re: Toxicity & Poison!

Here is my question:

How do you add the icon for the loading screen?


Hits that yeet all day and all night
1a8d1a0b38ed2d870651225a3daa431fa1f10b3ar1-455-528v2_128.jpg

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#48 2018-09-04 05:08:35

ILikeTofuuJoe
Member
From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,770
Website

Re: Toxicity & Poison!

Spongelito wrote:

Here is my question:

How do you add the icon for the loading screen?

you can easily photoshop it


https://wiki.everybodyedits.com/images/8/8f/117_cat ~meow~ https://wiki.everybodyedits.com/images/8/8f/117_cat
Posting Goal: 2000
#Joe Griffin
Signature
Thanks HG for the signature and avatar!!!

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#49 2018-09-24 01:05:09

pncordik
Member
From: I'm a beggar so I don't live
Joined: 2018-06-23
Posts: 183

Re: Toxicity & Poison!

game is more dynamic and cool with this suggestions
principally poison effect that are a very cool thing to dont spread for level that dont are focused in battles
slow effect is an very expansion to more ideas and mechanic of levels
the decorations is very beatiful

this update is very cool

knAxnIR.jpg

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pncordik1537747509725854

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