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#1 2018-07-29 19:16:42

ILikeTofuuJoe
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Non-Collision Blocks

I was thonkingg, since you can make backgrounds collidable, why cant you make blocks not collidable. Maybe you havv to put a special action block on the original block, then the player would be able to fall through.


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#2 2018-07-29 19:54:04

TaskManager
Formerly maxi123
From: i really should update this
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Re: Non-Collision Blocks

yeah because collideable backgrounds are not confusing enough
this is even worse than invisible stuff suggestions


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#3 2018-07-29 19:55:01

Joeyc
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Re: Non-Collision Blocks

thats called a switch

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#4 2018-07-30 07:26:08

azurepudding
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Re: Non-Collision Blocks

Joeyc wrote:

thats called a switch

that's called one block type versus hundreds


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#5 2018-07-30 09:33:17

peace
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Re: Non-Collision Blocks

TaskManager wrote:

yeah because collideable backgrounds are not confusing enough
this is even worse than invisible stuff suggestions

no its not


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#6 2018-07-30 10:03:04

PTU
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Re: Non-Collision Blocks

peace wrote:
TaskManager wrote:

yeah because collideable backgrounds are not confusing enough
this is even worse than invisible stuff suggestions

no its not

It really is.


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#7 2018-07-30 11:00:39

azurepudding
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Re: Non-Collision Blocks

Pipec wrote:
peace wrote:
TaskManager wrote:

yeah because collideable backgrounds are not confusing enough
this is even worse than invisible stuff suggestions

no its not

It really is.

it's not the tools, it's how you use them.


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#8 2018-07-30 12:48:24, last edited by TaskManager (2018-07-30 12:48:46)

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: Non-Collision Blocks

azurepudding wrote:
Pipec wrote:
peace wrote:
TaskManager wrote:

yeah because collideable backgrounds are not confusing enough
this is even worse than invisible stuff suggestions

no its not

It really is.

it's not the tools, it's how you use them.

Almost any usage of invisible arrows/portals or invisible blocks on a background creates a **** level design so don't even try to tell me that addition of non-collide blocks will bring more good than bad cause that's utter ****


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#9 2018-07-30 13:12:09, last edited by LukeM (2018-07-30 13:13:40)

LukeM
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Re: Non-Collision Blocks

TaskManager wrote:
azurepudding wrote:

Almost any usage of invisible arrows/portals or invisible blocks on a background creates a **** level design so don't even try to tell me that addition of non-collide blocks will bring more good than bad cause that's utter ****

Well there are a lot of good uses for them, you just need to be careful to use them well...
Invisible portals are great for places where portals would be obvious (e.g. doors in some worlds), or as destination portals, or portals to teleport you back if you fall off of something. Invisible blocks are great to block off possible exploits in the world without making it look bad (which people would only find if they are actually trying to find exploits). Invisible arrows / dots are great for large areas of the same gravity type.
They can all be used badly, but they are still great when normal arrows / blocks would look terrible.

Non-collidable blocks don't have this excuse though, as they can't be used for this, so not sure that they would have good uses //forums.everybodyedits.com/img/smilies/tongue

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#10 2018-07-30 13:30:38, last edited by minam (2018-07-30 14:15:31)

minam
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Re: Non-Collision Blocks

Non-collidable blocks already exist in EE: background blocks.


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#11 2018-07-30 14:14:45

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: Non-Collision Blocks

LukeM wrote:

Invisible portals are great for places where portals would be obvious (e.g. doors in some worlds), or as destination portals, or portals to teleport you back if you fall off of something. Invisible blocks are great to block off possible exploits in the world without making it look bad (which people would only find if they are actually trying to find exploits). Invisible arrows / dots are great for large areas of the same gravity type.

yeah and that is pretty much it, also the large gravity areas point doesnt count cause you can just use gravity effect which is far more efficient
now i dont think youre going to put a large red arrow next to non-C block every time to make it obvious to players that "HEY YOU CAN FALL THROUGH ME"
and i dont think there are cases where falling through a solid block would be obvious, the only one i can think of is making a door of solid blocks that you can walk through


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#12 2018-07-30 21:04:03

azurepudding
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Joined: 2016-11-18
Posts: 726

Re: Non-Collision Blocks

TaskManager wrote:
azurepudding wrote:
Pipec wrote:
peace wrote:
TaskManager wrote:

yeah because collideable backgrounds are not confusing enough
this is even worse than invisible stuff suggestions

no its not

It really is.

it's not the tools, it's how you use them.

Almost any usage of invisible arrows/portals or invisible blocks on a background creates a **** level design so don't even try to tell me that addition of non-collide blocks will bring more good than bad cause that's utter ****

I wasn't entirely defending the suggestion here there, moreso the invisible stuff in-game.  As you said, almost any usage makes bad design, so yes it's not the tools, it's how you use them, as I said.  Your argument can be applied to any solid block, in the case someone uses them poorly, like hookjumps, or hovers, or T jumps, or w/e.  Doesn't mean those blocks are awful, just that they were used badly.  Same goes for invis stuff.  Anything has the potential to be poorly used, as such is the nature of a sandbox game.  If the level makes heavy use of poor design, you're able to quit it and play another level instead.  In my experience, 9 times out of 10, invis stuff is properly used and benefits the game greater than it harms.

I'm sure unsolid blocks could have some use, but don't think they'd be as feasible as it'd require a new layer to apply the effect and I'm not sure if it'd be worth it.


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#13 2018-07-31 00:54:53

Trytu
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Re: Non-Collision Blocks


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