Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
An effect I had in the back of my mind for a long time now.
What if your smiley could go in slow motion or significantly faster depending on the percentage you set?
This would be REALLY useful in a lot of different worlds, and I personally think it's one of the few effects that would benefit the game as a whole.
Offline
Experience what lag is using this effect.
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
Offline
Wow, something like this has been suggested in the game before? Let's tell somebody how bad it is that their idea is similar! That's the mature thing to do after all!
In all seriousness, I don't think this idea could be implemented because it would be too much like a speed/slowness effect, and it may be just too complicated for players.
Offline
Theress a huge difference. This is sloww motion or fast motion. Speed effect is moving faster. Time effect wont make the player do a longer jump, it'll just seem like they are going faster.
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
Offline
Theress a huge difference. This is sloww motion or fast motion. Speed effect is moving faster. Time effect wont make the player do a longer jump, it'll just seem like they are going faster.
Not huge, especially not in the realms of a new player.
Offline
fastmotion is impossible slowmotion is poss
thanks hg for making this much better and ty for my avatar aswell
Offline
I wonder, would such an effect make a change in how the player gains and loses momentum (with things like arrows)?
i guess it shouldnt? imo the effect is supposed to simply change the time delay between two frames of physics calculation
Offline
Pages: 1
[ Started around 1713890628.3074 - Generated in 0.048 seconds, 12 queries executed - Memory usage: 1.51 MiB (Peak: 1.68 MiB) ]