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#1 2017-07-25 05:09:08

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

permamute

currently:
a and b are in the same world.
a mutes b.
b PMs a and gets a message that a has muted them.
b leaves. b rejoins.
they PM again and are still muted.
a leaves and rejoins (or a and b find themselves in the same world a different time)
b is unmuted.

proposal: permanently be able to mute people. also remove the "this person has muted you" message

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#2 2017-07-25 12:22:57

Anatoly
Guest

Re: permamute

If I understand it right its a bug? Or isn't it? So if you join rejoin the player gets unmuted? i THOUGHT ITS 24H

#3 2017-07-25 12:37:56, last edited by LukeM (2017-07-25 12:38:46)

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: permamute

AnatolyEE wrote:

If I understand it right its a bug? Or isn't it? So if you join rejoin the player gets unmuted? i THOUGHT ITS 24H

Currently when you mute someone, you only mute them while you are in that world, and as soon as you leave, they are unmuted (which can sometimes make sense, e.g. if they are spamming you for edit, but usually doesnt)

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#4 2017-07-25 13:14:52

Anatoly
Guest

Re: permamute

destroyer123 wrote:
AnatolyEE wrote:

If I understand it right its a bug? Or isn't it? So if you join rejoin the player gets unmuted? i THOUGHT ITS 24H

Currently when you mute someone, you only mute them while you are in that world, and as soon as you leave, they are unmuted (which can sometimes make sense, e.g. if they are spamming you for edit, but usually doesnt)

But it's a bug then, because mute message says for 24 hours.

#5 2017-07-25 13:55:00

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: permamute

there should be a timer so you say /mute (name) (time) mutes the player for set time in THAT world if no tieme then mutes until player who used /mute leaves you can always /unmute  and time is set in D H M so 0 1 0 is 1H


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#6 2017-07-25 15:17:22

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: permamute

It isn't a bug, you just have to expand the feature to make this work. But there should also be volume icon with a red line over it, next to their name. So you don't forget that you muted the person. The list of muted people also has to be saved in the player object (am I saying that right?) so it won't be cleared when closing EE. Browser cookies won't be a good idea.

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#7 2017-07-26 13:08:49

Lictor666
Guest

Re: permamute

If we start permamute each others, with in more friend only worlds, the game will become something really weird...

#8 2017-07-26 15:26:21

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,118
Website

Re: permamute

Let's not encourage people to have grudges against each other.

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#9 2017-07-27 03:35:47

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: permamute

N1KF wrote:

Let's not encourage people to have grudges against each other.

idk about you but there's only one person I'm loathe to ever see in an EE world. Muting had nothing to do with that. I could just do without ever hearing a word from them.

Now you're right, technically this system "encourages" me to have a grudge. But I also guarantee that this system would not change my view on this person.

If anything, not being able to read their unintelligible ramblings would actually make me like them more because I forget why I muted them. Being subject to their incoherence each time I meet them will only condition me to detest them more.

tl;dr: technically correct, but ultimately I disagree n1kf

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#10 2017-09-27 22:45:15, last edited by Zoey2070 (2017-09-27 22:46:15)

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,509

Re: permamute

i'm gravedigging this because i don't want to have to make a macro to mute people just because ee is bad


edit......... or can i just be made a no-chat


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#11 2017-09-27 22:50:35

Kirby
Member
Joined: 2015-04-04
Posts: 4,308

Re: permamute

N1KF wrote:

Let's not encourage people to have grudges against each other.

if two people hate each other, isn't it better for them to just not talk to one another instead of harassing each other and making the chat significantly more toxic?

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#12 2017-11-08 01:45:42

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,509

Re: permamute

i'm gravedigging this again because there hasn't been a staff response and i'm really tired of having to check the userlist every time i join any level because ee doesn't have a decent block function


proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe   Gq8tv9Z.gif [this section of my sig is dedicated to everything i've loved that's ever died]
? Hc0cu9u.gif         6yG4Efc.gif

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#13 2017-11-08 13:29:52, last edited by capasha (2017-11-08 13:31:21)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: permamute

Zoey2070 wrote:

i'm gravedigging this again because there hasn't been a staff response and i'm really tired of having to check the userlist every time i join any level because ee doesn't have a decent block function

This can be done easy. Just let it save in an array in PlayerObjects like likes and favorites is saved.
The way I want it to be muted is the users userid instead of nick. If the guy is changing his name the ignore wouldn't work.

Userid looks like: simple03021304x02, fb213912343249, kong3213912345624, armorNameOnArmorGames.
Which will block them from changing names.

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#14 2017-11-08 14:29:35

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: permamute

capasha wrote:
Zoey2070 wrote:

i'm gravedigging this again because there hasn't been a staff response and i'm really tired of having to check the userlist every time i join any level because ee doesn't have a decent block function

This can be done easy. Just let it save in an array in PlayerObjects like likes and favorites is saved.
The way I want it to be muted is the users userid instead of nick. If the guy is changing his name the ignore wouldn't work.

Userid looks like: simple03021304x02, fb213912343249, kong3213912345624, armorNameOnArmorGames.
Which will block them from changing names.

and yet another thing to store in the sever... what if you forogot that u muted an user and think why ishe not answering


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#15 2017-11-08 14:52:16

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: permamute

merge blocked with muted
9qeB0Ku.png

ezpz

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#16 2017-11-18 15:20:26

Nebula
Guest

Re: permamute

Gosha wrote:

merge blocked with muted
https://i.imgur.com/9qeB0Ku.png

ezpz

you still keep my old username, stop please.

And I'd surely agree with that suggestion, but this is probably implemented on EE at all.

#17 2017-11-18 17:21:05, last edited by Offensive Ray (2017-11-18 17:21:18)

Offensive Ray
Formerly omarabdulhaq
From: Mars
Joined: 2016-03-22
Posts: 768

Re: permamute

Whirl wrote:
Gosha wrote:

merge blocked with muted
https://i.imgur.com/9qeB0Ku.png

ezpz

you still keep my old username, stop please.

And I'd surely agree with that suggestion, but this is probably implemented on EE at all.

yeah well done using rudik's name to mute he's the best example to get muted permanently gosha //forums.everybodyedits.com/img/smilies/big_smile

PS: me too.

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Offensive Ray1511022065683876

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