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#1 Before February 2015, last edited by Captain9 (2015-05-07 18:53:35)

Captain9
Member
Joined: 2015-02-19
Posts: 19

[SDK] EEPhysics, a library for implementing EE physics to your bot

EEPhysics.dll is a helper library for getting precise player positions real-time. It simulates all EE physics except potions and zombies. It isn't a full EE API, so you need to handle connecting and sending/receiving messages yourself.

How to use it:

See https://github.com/cap9/EEPhysics/wiki

Get it from NuGet: "Install-Package EEPhysics" or download binaries from link in GitHub
Github: https://github.com/cap9/EEPhysics
Console example project: http://pastebin.com/rYc2sb54
License: MIT

Feel free to comment and suggest any improvements/report bugs.

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#2 Before February 2015

ugotpwned
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Joined: 2015-02-16
Posts: 376

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

Looks good, I might have to use this sometime. Whats the reason for no zombie or potion implementation though?

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#3 Before February 2015

Captain9
Member
Joined: 2015-02-19
Posts: 19

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

UgotPwned wrote:

Whats the reason for no zombie or potion implementation though?

When I first made this for own use, I didn't bother to implement them, as they were used very rarely. Though looking at potion messages now, making them wouldn't be very hard so might add them soon.

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#4 Before February 2015

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

Looks awesome. Any chance you could add a license? (I'd suggest MIT license)


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#5 Before February 2015

ugotpwned
Member
Joined: 2015-02-16
Posts: 376

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

Processor wrote:

Looks awesome. Any chance you could add a license? (I'd suggest MIT license)

He already does. Check github.

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#6 2017-06-24 01:11:30

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

This project is awesome. So I put some time in adding new stuff to it. Will make a Pull Reguest to it when I'm finished.

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#7 2017-06-24 01:15:36

soniiiety
Member
From: peaceful dojo
Joined: 2016-02-10
Posts: 1,747

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

oh cool this could be used for bots and clients like eeditor or 667 it would then fix the lag I think? btw what is ee physics?

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#8 2017-06-24 04:22:32

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

soniiiety wrote:

oh cool this could be used for bots and clients like eeditor or 667 it would then fix the lag I think? btw what is ee physics?

You understand that 667 client is a hacking client and you will be banned for using it. And I am pretty sure you use it because you talk about it all the time. Enjoy ban kid If only staff cared //forums.everybodyedits.com/img/smilies/sad

EEPhysics is a tool that can help bots to get player's accurate location

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#9 2017-06-24 06:18:00

soniiiety
Member
From: peaceful dojo
Joined: 2016-02-10
Posts: 1,747

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

Gosha wrote:
soniiiety wrote:

oh cool this could be used for bots and clients like eeditor or 667 it would then fix the lag I think? btw what is ee physics?

You understand that 667 client is a hacking client and you will be banned for using it. And I am pretty sure you use it because you talk about it all the time. Enjoy ban kid If only staff cared //forums.everybodyedits.com/img/smilies/sad

EEPhysics is a tool that can help bots to get player's accurate location

well no I won't I should have asked nvd or the mods on ee to make it official because they said I could do it but only on my world's last time i talked to them about it was irussell about it I convinced him but i didnt ask him at the time

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#10 2017-06-24 09:47:45

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

I think the rules for hacked clients are that you can use them as long as your not cheating in a campaign, and not making anyone else's 'EE experience' any worse

Also, the physics is the part that makes you move around. Hacked clients already have this because it's built into EE already, this would probably be used for bots, which as they are built from scratch, don't have a physics engine

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#11 2017-06-28 12:29:14

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

There have been some delay but I'm soon finished with the update.

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#12 2017-06-30 14:04:59, last edited by capasha (2017-06-30 21:43:32)

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

EEPhysics have now been updated on captain9's github page.

Can be found: https://github.com/cap9/EEPhysics
Nuget: Install-Package EEPhysics

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#13 2017-07-04 04:00:20

John
Member
Joined: 2019-01-11
Posts: 1,974

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

Works great except fat dots are treated as an empty block.


PW?scale=2

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#14 2017-07-04 07:01:25

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [SDK] EEPhysics, a library for implementing EE physics to your bot

Emalton wrote:

Works great except fat dots are treated as an empty block.

The fat dots was added before I updated the code. But I'm going to look at it.

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