Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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The world PWOmega is the biggest world in EE as it is 636x466. Due to it's size, it cannot be saved due to PlayerIO not allowing for anything over 500KiB (This is what I have been told anyway).
However, my idea is that a fully detailed omega world could be built, filled with whatever makes a good world good, but instead of using EE to save it, we use EEditor.
So my question is, would this be possible? In theory, this would work since you could use it to save the world as a file on a PC which has a lot more storage. Despite this, I am unsure as to if this would crash the world as I don't know if it could even contain this amount of blocks in the first place.
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You CAN fill the entire world, but not save it (of course).
The real issue with that is that users who try to join are going to receive ridiculously huge "init" messages which not only take really long to parse, but lead to a big buffer of incoming messages which will most likely disconnect the user.
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HG has solid points
Users will have issue with joining the world if it becomes too detailed. Probably would not crash the world. However, users with slower computers might have trouble parsing, etc, lagging out. Not only "Init" but the /loadlevel associated block information as well
fwiw, the omega isn't the largest. You assume that perhaps because of the screen size. It's really the largest relatively smart choice because you can actually see the whole thing, but you can have 5000x5 or 5x5000.
keep in mind, it's not necessarily the "amount of blocks" but the "variety" of the blocks. both probably play a role
edit: another considerable drawback would be the implementation time. You'd need to settle in with some other entertainment while the bot uploaded the data
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HG has solid points
Users will have issue with joining the world if it becomes too detailed. Probably would not crash the world. However, users with slower computers might have trouble parsing, etc, lagging out. Not only "Init" but the /loadlevel associated block information as well
fwiw, the omega isn't the largest. You assume that perhaps because of the screen size. It's really the largest relatively smart choice because you can actually see the whole thing, but you can have 5000x5 or 5x5000.
keep in mind, it's not necessarily the "amount of blocks" but the "variety" of the blocks. both probably play a role
Atilla has a 50*20000 world for an old music bot.
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The world PWOmega is the biggest world in EE as it is 636x466
pss.. PWJESSE
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Answer is yes, theoretically you can save it onto EE Editor and upload it onto the world when you want to load it. But you can't save it onto the server.
So the basic conclusion is: yes this would be possible but the world is likely to be laggy for new users or users with a slow computer and the upload time of the bot would take a while? (My prediction is with a speed of 10 it would take about an hour ).
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It's possible and would be mostly functional, although it comes with several issues which hummerz had alluded to.
I've experimented with several world sizes during the MrShoe administration, notably 50x20000 and 1337x1337.
A total empty block count of a million blocks or less seems to be fine. Beyond 1.5 million, loading speeds rapidly decline.
You will most likely suffer from disconnects during initialization much more frequently as you add blocks though, especially while blocks are being placed.
Player.IO doesn't seem to play very happily with incredibly large message packets, and with the max size of a byte[] being the max size of a 32-bit integer, there is a limit.
*u stinky*
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