Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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A purely functional scripting language that aims to be incredibly easy for non-programmers to pick up and learn..
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Reserved.
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Looks good. The only thing is I get white screen.
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Looks good. The only thing is I get white screen.
That's fairly unusual, mind opening up an issue with further details?
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How. Long. Did. This. Take. You?
If you would like me to make a bot for you, go here.
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A lot better than the crappy BotBits.
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A lot better than the crappy BotBits.
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HG wrote:A lot better than the crappy BotBits.
I meant the language. I don't care about the type of SDK it uses on it's source.
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You should update Node.js to 6.9.0 instead of 6.5.0
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This thing is really great it encouraged me to have more interest on this subject
there is some additions i'd like to see:
an effect that makes the bot wait x milliseconds
an effect to say {text} {triggering player username} {text}
effects to make the bot move x pixel to left, right, up, down if that is possible
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EEScript has been updated to v1.0.2, with several additions, including Filters trigger category and some effects, along with version checking within the editor.
How. Long. Did. This. Take. You?
Not very long, a few days on and off.
This thing is really great it encouraged me to have more interest on this subject
there is some additions i'd like to see:
an effect that makes the bot wait x milliseconds
an effect to say {text} {triggering player username} {text}
effects to make the bot move x pixel to left, right, up, down if that is possible
Thanks for the feedback!
I've considered adding timers, and it's definitely on the roadmap, as well as using variables within strings, which would cover the second effect.
You should update Node.js to 6.9.0 instead of 6.5.0
Will do.
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A purely functional scripting language that aims to be incredibly easy for non-programmers to pick up and learn..
I think you meant procedural.
btw. can you place a binary version on the repository too, please? I can't compile it because I use an old version of VS.
Everybody edits, but some edit more than others
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XxAtillaxX wrote:A purely functional scripting language that aims to be incredibly easy for non-programmers to pick up and learn..
I think you meant procedural.
Functional programming is a programming paradigm that treats computation as the evaluation of mathematical functions and avoids state and mutable data.
It emphasizes the application of functions, in contrast to the imperative programming style, which emphasizes changes in state. - Wikipedia
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Zumza wrote:XxAtillaxX wrote:A purely functional scripting language that aims to be incredibly easy for non-programmers to pick up and learn..
I think you meant procedural.
Functional programming is a programming paradigm that treats computation as the evaluation of mathematical functions and avoids state and mutable data.
It emphasizes the application of functions, in contrast to the imperative programming style, which emphasizes changes in state. - Wikipedia
A functional scripting language can do much, much, more than what your language can do/has(it literally implements like 12% out of the all criteria).
Why not classify it as an event-driven programming language? Thats just what it is in my opinion.
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There's been some fairly major changes and bug fixes, as well as several new triggers added. Notably, account credentials are now saved in '%appdata%\eescript-editor', and filters are now implemented.
The first release didn't have version checking, which is the primary reason for this post, considering the project has been updated several times since, and continues to be on a fairly regular basis.
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EEScript Editor has been updated to v1.1.4 and now supports Linux and will soon support Mac as well.
You will need to install 'mono-complete' and 'fonts-inconsolata' first.
sudo apt-get install mono-complete fonts-inconsolata
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You should update node.dll to 6.9.0. There is an exploit in the old versions. CVE-2016-5172
Edit: Wrong Exploit.
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[ Started around 1732402825.66 - Generated in 0.089 seconds, 12 queries executed - Memory usage: 1.68 MiB (Peak: 1.9 MiB) ]