Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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9,999 switches can come, and so can 99,9999.
The image below shows a graph displaying a font I created that could be the possible solution for 99,999 switches.
However, before we make an instant change to suddenly switch to the tiny 2x5 font I have provided, we must ask ourselves:
1) Is it graphically appealing to the target audience we are looking for?
As you can see, it is not. It is a small 2x5 font, that is basically begging for mercy on graphical looks.
It compresses the numbers so small it's hard to read from a distance.
Do we really want this?
2) Is it worth the functionality?
As hummerz once said,
well the theoretical limit for IDs is the area of the world, so 300*300 is 90000... we can stop at 99999.
This amount of functionality provided for 99,999 switches would be more switches than you could put in the largest world! ( At current time, 400*200 = 80,000, 300*300 = 90,000 )
But, do we really need 99,999 switches in EE?
We have 999 switches already.
If we assume that every 4 blocks (2 x 2) contains one switch door, then the 300*300 world would provide 22,500 switches needed. If we assume a large user input area (50x50), we can bring this down to 20,000 possible switches needed
Every 4 blocks ( 2 x 2 ) = 1 switch
300 * 300 = 90,000
90,000 / 4 = 22,500
22,500 / ( 50 * 50 = 2500 ) = 20,000
Then there's a need for 20,000 switches, aka a 99,999 switch need.
But you have to take into consideration, what complex contraption besides a computer would use all of those spaces, and we're assuming at a very large rate compared to most switch worlds.
I built a tic tac toe level, with a fully capable AI to beat you any way possible. There's only one way to beat it as of now, and if I fix it, that'll cause other ways to beat it or make it easier to beat :/
But the tic tac toe level, is built entirely in a 100x100 world, with almost all of the switches on the left side, with a roughly 50x50 ( I assume ) User Input area, and the switches only take up half of the world.
The AI being impressive and the mass of switches however, causes the player to be very slow. It takes at most one minute to calculate a move, and at minimum around 30 seconds. ( I assume these times based off of memory ).
It's all done with only 00-99 switches.
And now we have 999 switches.
Do we need 99,000 more?
3) What do you think?
What do you think?
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Realistically it will never be needed and the numbers are at the smallest permitted size; just because you can make a font smaller than 4 pixels wide doesn't mean it should be in the game.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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99,999 would be unnecessary. If you had even 10,000, that would be one block per nine even in a Huge World. If you can think of a level idea that would require 10,000 or more switches, please let me know.
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99,999 would be unnecessary. If you had even 10,000, that would be one block per nine even in a Huge World. If you can think of a level idea that would require 10,000 or more switches, please let me know.
switches-to-code?
As hummerz once said,
I feel esteemed.
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You could use up to 9,999, but the numbers might look kind of ugly. You could also have one of the digits appear on the edge of the block, which might look a little bit weird, but would probably look better than two-pixel digits.
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Why would anyone place 900000 block switches? they need to place blocks, coins, trophys, swithes. You need at least 1 switch for every block so you can place a total of 450000 functional switch blocks unless you have a hack world.
WM malfuntion
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I made this topic because I just wanted to show you that it's not worth it, and that 999 is enough.
Hopefully this will deter any "99999 pls" people.
If you look at my points, I declare a positive impact, then a negitive, and ask "Is it really worth it?"
I too agree with you saying 99,999 is pointless.
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Well I don't know why you care about "99999 pls" people, it's not going to be added even if they ask for it because the devs are competent enough to see why it's a bad idea.
thx for sig bobithan
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who needs 99999 switches
99998 switches ftw
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We need something useful: Elements underwater.
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[necropost]
If I added a 16×32 character editor that would be 512 more switches. Not to mention 6×12, 12×24, etc.
4 digits would allow this world to be expanded further on, with the digits only being compressed when the switch number is a 4-digit number.
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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with the wider blocks size it's even better.
I mean for emu eeu
9,999 sure 99,999 im not sure and btw remeber pora altargets they go OVER 90K aswell
i mena you can run out of switches pretty fast and a coindooor witith only 999 cons is sometime slow aswell if a world has more coins and death doors well it would make death tycoons longer then only 999 deaths
22,500 / ( 50 * 50 = 2500 ) = 20,000
ahem 22.500/(50*50)=0,009 or did u mean 22,500 - (50*50)
thanks hg for making this much better and ty for my avatar aswell
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with the wider blocks size it's even better.
I mean for emu eeu
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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just use base 64 lmao.
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just use base 64 lmao.
The font I used in the EEU sample does support 2823 characters including all of the characters base64 requires so with 6 characters per switch in base64 that would be 68719476736 switch numbers. Therefore people could fill a 262144×262144 world with unique switches!
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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just use base 64 lmao.
I was thinking a base 36 would work very well in EE. EE cares not to differentiate between caps and doesn't generally include symbols, but just adding the alphabet on top of 0-9 would do the job.
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Gosha wrote:just use base 64 lmao.
I was thinking a base 36 would work very well in EE. EE cares not to differentiate between caps and doesn't generally include symbols, but just adding the alphabet on top of 0-9 would do the job.
in EE that's true, but in EEU base 64 would work as well:
And because this font (named Custom Font) contains 2823 characters, EEU could in theory use even more characters per digit (not all 2823 though, as there are many characters that look exactly the same as another character in the font)
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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Raphe9000 wrote:Gosha wrote:just use base 64 lmao.
I was thinking a base 36 would work very well in EE. EE cares not to differentiate between caps and doesn't generally include symbols, but just adding the alphabet on top of 0-9 would do the job.
in EE that's true, but in EEU base 64 would work as well:
https://i.imgur.com/dVFRfGU.png
And because this font (named Custom Font) contains 2823 characters, EEU could in theory use even more characters per digit (not all 2823 though, as there are many characters that look exactly the same as another character in the font)
'hyey i jutst got switch aeg and sswitch 1+5...
thanks hg for making this much better and ty for my avatar aswell
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how about 12 digits per switch in EEU? in base64 that would give about 4722366482869645000000 switches!
here are samples of switches 999999999999, 549755813888 and hasloisgreat:
close-up:
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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Or u can stop making vomit
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a'll mis the real pic in here.
look how much space there is!!!!
You can think about each pixel as an individual digit which supports 16581375 colors (255^3)
Meaning each switch can hold 255^3 * 16^2 values, which is 4244832000 individual values for the swtich block.
quick maths.
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a'll mis the real pic in here.
https://gosha.eejesse.net/files/6487681.png
look how much space there is!!!!
You can think about each pixel as an individual digit which supports 16581375 colors (255^3)
Meaning each switch can hold 255^3 * 16^2 values, which is 4244832000 individual values for the swtich block.
https://gosha.eejesse.net/files/7487719.png
quick maths.
your calculations are entirely incorrect, there are 16777216 colors (256^3), the formula is amountofvaluesperdigit^amountofdigits not amountofvaluesperdigit×amountofdigits and EEU will have 24×24 blocks not 16×16.
here is the upscaled 24×24 version for reference:
also won't there be a problem where the colorcoded number can make the switch door block look identical to a switch/switchgate/worldswitch/worldswitchdoor/worldswitchgate with the same ID, or even a completely different block?
I'm known as "haslo" in EE. Also, I refuse to play EEU.
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hide numbers and just let them go to infinity?
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