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#1 2015-12-10 07:13:47

Insanity
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From: Douchebag Island
Joined: 2015-03-07
Posts: 1,123

Idea: Smiley Collision

Feature where you can turn on or off smiley collision

When it's turned on, smileys are treated as moving blocks so essentially other smileys can block you, jump on you etc.

Would make co-op maps interesting


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Charlie: Well, if you were directly above him, how could you see him?
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#2 2015-12-10 07:37:25

Onjit
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Joined: 2015-02-15
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Re: Idea: Smiley Collision

This would add many more ideas for maps. I like it.

Not only co-op maps, but also vs maps, where you have to block other players


:.|:;

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#3 2015-12-10 09:01:21

Null
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From: Canada
Joined: 2015-02-15
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Re: Idea: Smiley Collision

tumblr_me22hrjrqk1rlju0xo1_500_zps61c3eb08.gif?w=650
Crap, that sounds fun.

Yeah, a level setting or effect block would be needed.
But the downside of all this is another method of trolling, kinda like 4chan on Habbo Hotel


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#4 2015-12-10 09:03:29

Onjit
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Joined: 2015-02-15
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Re: Idea: Smiley Collision

Null wrote:

But the downside of all this is another method of trolling

If there is an exploit in the level, it's the world owner's fault. Like when someone key spams, there's usually a key somewhere that is too easy to access.


:.|:;

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#5 2015-12-10 09:07:19

zioxei
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Joined: 2015-06-20
Posts: 847

Re: Idea: Smiley Collision

Worst. Idea. Ever.


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#6 2015-12-10 09:15:50

jdude02
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Joined: 2015-10-09
Posts: 84

Re: Idea: Smiley Collision

zioxei wrote:

Worst. Idea. Ever.

But you can turn it on or off, that remedies every single problem this ever had.

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#7 2015-12-10 09:18:12

Onjit
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Joined: 2015-02-15
Posts: 9,697
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Re: Idea: Smiley Collision

zioxei wrote:

Worst. Idea. Ever.

Did you want to give any reasons? Or does the very idea disgust you so much you cannot respond.


:.|:;

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#8 2015-12-10 09:23:58

Null
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From: Canada
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Posts: 263
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Re: Idea: Smiley Collision

Onjit wrote:
Null wrote:

But the downside of all this is another method of trolling

If there is an exploit in the level, it's the world owner's fault. Like when someone key spams, there's usually a key somewhere that is too easy to access.

It's easy to make people only able to touch keys once
In this case it takes a group of people to block any size gap in a level. atm the only prevention of this I can think of is have large entrances + exits or only vertical pathways
There probably are a bunch other ways around it, but it just makes it a little bit less convenient for map building.

But yeah, you just need a more competent map builder. Some newer players would get their minis clogged up on the first try with the tool. Ah well, that's just a learning curve.


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#9 2015-12-10 09:32:33

Onjit
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Joined: 2015-02-15
Posts: 9,697
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Re: Idea: Smiley Collision

Exactly. The existing designs for levels would not work, and new ones would have to be invented.

Sounds more exciting than problematic to me.


:.|:;

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#10 2015-12-10 10:32:39, last edited by zioxei (2015-12-10 10:34:10)

zioxei
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Joined: 2015-06-20
Posts: 847

Re: Idea: Smiley Collision

Players could troll others blocking them somewhere, they could even block somebody without blocks near to them, two on both sides and one on top.

Imagine spawn with lots of afkers //forums.everybodyedits.com/img/smilies/mad


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#11 2015-12-10 13:20:12

Prodigy
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From: The United States of America
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Posts: 2,613

Re: Idea: Smiley Collision

hmm this could work with people that are afk or bots


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#12 2015-12-10 13:48:01

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 6,202

Re: Idea: Smiley Collision

what abount checkpoints?

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#13 2015-12-10 14:27:48

Zoey2070
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From: Shakuras
Joined: 2015-02-15
Posts: 5,504

Re: Idea: Smiley Collision

okay, but imagine trying to test a world with smiley collision. you'd need so many people.

it'll be like. a bethesda game too lol
imagine smiley stairs looooooool


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#14 2015-12-10 18:37:05

jdude02
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Joined: 2015-10-09
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Re: Idea: Smiley Collision

zioxei wrote:

Players could troll others blocking them somewhere, they could even block somebody without blocks near to them, two on both sides and one on top.

Imagine spawn with lots of afkers //forums.everybodyedits.com/img/smilies/mad

If that can happen you have a bad world creator. Maybe it should be an effect block so the spawn thing doesn't happen.

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#15 2015-12-10 20:28:25

Anak
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Re: Idea: Smiley Collision

I think this should be an effect block rather than a setting, as having a whole world might restrict access to some places like with 1x1 block passages

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#16 2015-12-10 20:30:29

Processor
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Joined: 2015-02-15
Posts: 2,209

Re: Idea: Smiley Collision

Do we treat smileys as squares or circles regarding collision? Also, yay double / triple jumps! That would be fun for many coops.


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#17 2015-12-10 21:02:36

Insanity
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From: Douchebag Island
Joined: 2015-03-07
Posts: 1,123

Re: Idea: Smiley Collision

Processor wrote:

Do we treat smileys as squares or circles regarding collision? Also, yay double / triple jumps! That would be fun for many coops.

circles would probably be a better option


Maverick: Started up on a 6, when he pulled from the clouds, and then I moved in above him.
Charlie: Well, if you were directly above him, how could you see him?
Maverick: Because I was inverted.

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#18 2015-12-10 21:17:46

Koya
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From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Idea: Smiley Collision

Processor wrote:

Do we treat smileys as squares or circles regarding collision? Also, yay double / triple jumps! That would be fun for many coops.

Well smileys have a square collision box with other blocks - and it would be easier to interpret quickly.


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#19 2015-12-10 21:24:30

Abelysk
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Re: Idea: Smiley Collision

Processor wrote:

Do we treat smileys as squares or circles regarding collision? Also, yay double / triple jumps! That would be fun for many coops.

Definitely squares. I don't think EE supports circular boundaries

#20 2015-12-10 21:28:29, last edited by Kentiya (2015-12-10 21:37:02)

Kentiya
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From: United States
Joined: 2015-02-16
Posts: 1,110
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Re: Idea: Smiley Collision

The more lag, the better! https://wiki.everybodyedits.com/images/c/c0/069_LOL


Actually, there's always going to be too much latency for this to work perfectly.

EDIT: Especially since physics are client-sided. //forums.everybodyedits.com/img/smilies/tongue


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#21 2015-12-10 21:31:47

rgl32
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Joined: 2015-02-15
Posts: 543

Re: Idea: Smiley Collision

Kefka wrote:
Processor wrote:

Do we treat smileys as squares or circles regarding collision? Also, yay double / triple jumps! That would be fun for many coops.

Definitely squares. I don't think EE supports circular boundaries

Why would he even ask it if he knew circles wouldn't be supported? It seems just like a preference question more than anything.
I think circles would be great if the smileys are able to be pushed, however it would also make it nearly impossible to jump on top of people, which would be cool too. I see positives and negatives to both, it really depends how people want the collisions to act. Either way would be good in my opinion.

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#22 2015-12-10 21:31:55

Michele
Formerly AntonioS300
From: EE world
Joined: 2015-02-15
Posts: 1,351

Re: Idea: Smiley Collision

Oh, yeah, I like the idea.

Would make such some co-op maps


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#23 2015-12-10 22:02:25

Schlog
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Joined: 2015-07-21
Posts: 1,906

Re: Idea: Smiley Collision

this could create some really neat maps for people to enjoy
i like but it's probably super difficult to implement

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#24 2015-12-10 22:02:55

shadowda
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From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: Idea: Smiley Collision

what if someone just stands there?

i sort  of assumed you could push people.
maybe it should take two or three players to push another.


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#25 2015-12-11 03:47:03

oxidizer
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From: Underground
Joined: 2015-02-15
Posts: 210

Re: Idea: Smiley Collision

Maybe like an effect, so 1 room you would have to climb to get a key so everybody can move forward.


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