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#1 2015-06-15 00:53:57, last edited by Stubby (2015-06-24 21:17:09)

Stubby
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From: Maryland, U.S.A.
Joined: 2015-02-16
Posts: 1,721
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Stubby's Block Graphics (Update JUN-20)

OReXTLG.png
      I'm back to making graphics. It's been a while, and I really want to get back into it like I used to. So here they are, all brand new.

      I'll try to add packs daily. Suggestions would be very helpful, because I am short on ideas. Hope you like them!

FUTURISTIC (JUN-20-15)
1BDnNvQ.png
Glowing blocks and one-ways for sci-fi worlds!

STONE (JUN-19-15)
1sbPHaf.png
Six unique rock blocks!

WOODEN (JUN-18-15)
hoCbeqs.png
Seven shades of wooden tiles.

CARPET (JUN-16-15)
mgO5E46.png V3
Seven carpets for making homes sweet homes.

V1 - V2

HAZARDS (JUN-15-15)
GmuYBVQ.gif V2
Sharp bamboo, broken glass, spiky vines, electric wire, and sizzling acid!

V1 (Still)

ROADWORK (JUN-14-15)
JupgJvm.png
Two road types, a manhole one-way, and some traffic cones.

EDGED (JUN-14-15)
zK3yPNT.png
An extra colored block pack, for all your colored block needs.

Constructive criticism is welcome, I can only improve!


fgRzols.png

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#2 2015-06-15 00:56:26

Creature
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From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: Stubby's Block Graphics (Update JUN-20)

For a second I confused you with grilyon2, for making way too much topics with all his graphics in Graphics suggestions.

Anyways, I think you could make it a little more "professional".


This is a false statement.

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#3 2015-06-15 00:57:57

Anch
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Posts: 5,447

Re: Stubby's Block Graphics (Update JUN-20)

I hope you're allowed to rotate the road blocks.

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#4 2015-06-15 01:40:57

some woman
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From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: Stubby's Block Graphics (Update JUN-20)

anch159 wrote:

I hope you're allowed to rotate the road blocks.

why would you need a road that goes up


10 years and still awkward. Keep it up, baby!

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#5 2015-06-15 02:09:13, last edited by Xfrogman43 (2015-06-15 02:10:02)

Xfrogman43
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From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Stubby's Block Graphics (Update JUN-20)

some man wrote:
anch159 wrote:

I hope you're allowed to rotate the road blocks.

why would you need a road that goes up

*cough* look at an intersection *cough*
Shouldn't the dashes for the road be in the middle?


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#6 2015-06-15 02:13:00, last edited by some woman (2015-06-15 02:13:25)

some woman
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From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: Stubby's Block Graphics (Update JUN-20)

Xfrogman43 wrote:
some man wrote:
anch159 wrote:

I hope you're allowed to rotate the road blocks.

why would you need a road that goes up

*cough* look at an intersection *cough*

it's a 2d game. the only possible "intersections" involve a solid road going up into the sky with another road behind and in front of it and a road extending into the earth.


10 years and still awkward. Keep it up, baby!

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#7 2015-06-15 02:18:36

Anch
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Joined: 2015-02-16
Posts: 5,447

Re: Stubby's Block Graphics (Update JUN-20)

some man wrote:
anch159 wrote:

I hope you're allowed to rotate the road blocks.

why would you need a road that goes up

Oh! I was looking at the road from a bird's eye point of view. Well I mean it could work in bird's eye POV or from uh the perspective you are looking at - from the side.

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#8 2015-06-15 02:51:57

Xfrogman43
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From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Stubby's Block Graphics (Update JUN-20)

some man wrote:
Xfrogman43 wrote:
some man wrote:
anch159 wrote:

I hope you're allowed to rotate the road blocks.

why would you need a road that goes up

*cough* look at an intersection *cough*

it's a 2d game. the only possible "intersections" involve a solid road going up into the sky with another road behind and in front of it and a road extending into the earth.

It would look like "+" but you could try your best to make it 3d.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#9 2015-06-15 02:59:37

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,052
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Re: Stubby's Block Graphics (Update JUN-20)

I want steampunk and furniture packages.


Everybody Edits is Fred

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#10 2015-06-15 21:01:30

Stubby
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From: Maryland, U.S.A.
Joined: 2015-02-16
Posts: 1,721
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Re: Stubby's Block Graphics (Update JUN-20)

For the record, the roads are meant to be 2D, not bird's eye view. Anyways, here's a new pack!

HAZARDS
WuvxiM6.png
Sharp bamboo, broken glass, spiky vines, barbed wire, and sizzling acid!


fgRzols.png

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#11 2015-06-15 21:04:04

Creature
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From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: Stubby's Block Graphics (Update JUN-20)

Stubby wrote:

For the record, the roads are meant to be 2D, not bird's eye view. Anyways, here's a new pack!

HAZARDS
WuvxiM6.png
Sharp bamboo, broken glass, spiky vines, barbed wire, and sizzling acid!

Nice idea, if you can die in broken glass and spiky vines, then you must die falling high height.


This is a false statement.

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#12 2015-06-15 23:11:15

Pingohits
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From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Stubby's Block Graphics (Update JUN-20)

Creature wrote:
Stubby wrote:

For the record, the roads are meant to be 2D, not bird's eye view. Anyways, here's a new pack!

HAZARDS
WuvxiM6.png
Sharp bamboo, broken glass, spiky vines, barbed wire, and sizzling acid!

Nice idea, if you can die in broken glass and spiky vines, then you must die falling high height.

yeah, that feels a little weird

and what's that green block?


791mAP8.png

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#13 2015-06-15 23:25:17

cooldude76
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Joined: 2015-03-31
Posts: 650
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Re: Stubby's Block Graphics (Update JUN-20)

Pingohits wrote:
Creature wrote:
Stubby wrote:

For the record, the roads are meant to be 2D, not bird's eye view. Anyways, here's a new pack!

HAZARDS
http://i.imgur.com/WuvxiM6.png
Sharp bamboo, broken glass, spiky vines, barbed wire, and sizzling acid!

Nice idea, if you can die in broken glass and spiky vines, then you must die falling high height.

yeah, that feels a little weird

and what's that green block?

ACID!!!!!!! IT WILL BURN US ALL!!!!!!!!!!!! :O!!!!!!!!!!


hello there! please ignore my old signature, it didn't exist

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#14 2015-06-16 01:08:17, last edited by Anch (2015-06-16 01:08:35)

Anch
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Joined: 2015-02-16
Posts: 5,447

Re: Stubby's Block Graphics (Update JUN-20)

The acid should be animated.
Maybe have it bubble or something. //forums.everybodyedits.com/img/smilies/smile

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#15 2015-06-16 21:10:21

Stubby
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From: Maryland, U.S.A.
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Posts: 1,721
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Re: Stubby's Block Graphics (Update JUN-20)

Time for another pack! This one isn't my best, but it looks alright.

CARPET
pb2ynLR.png
Seven carpets for making homes sweet homes.

anch159 wrote:

The acid should be animated.
Maybe have it bubble or something. //forums.everybodyedits.com/img/smilies/smile

I would love to do that, but I am inexperienced with animated blocks. I'll look into it.


fgRzols.png

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#16 2015-06-16 21:24:24

skullz17
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Joined: 2015-02-15
Posts: 6,697

Re: Stubby's Block Graphics (Update JUN-20)

Looks nice, but that "stitch" thingy around the edge looks weird.


m3gPDRb.png

thx for sig bobithan

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#17 2015-06-17 20:29:16, last edited by Stubby (2015-06-17 21:02:01)

Stubby
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From: Maryland, U.S.A.
Joined: 2015-02-16
Posts: 1,721
Website

Re: Stubby's Block Graphics (Update JUN-20)

skullz17 wrote:

Looks nice, but that "stitch" thingy around the edge looks weird.

Now that I look at it, it wouldn't look good in large amounts. How's this?

CARPET V2
iT7JRgz.png

EDIT: Just finished animating the hazards.

HAZARDS V2
GmuYBVQ.gif


fgRzols.png

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#18 2015-06-17 21:22:09, last edited by skullz17 (2015-06-17 21:23:37)

skullz17
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Joined: 2015-02-15
Posts: 6,697

Re: Stubby's Block Graphics (Update JUN-20)

Carpet looks great now. Though I don't think that barbed wire should be sparkly/electrified/whateverthatis. Also, for some of them, such as the broken glass, don't make them constantly moving, if that makes sense. For the broken  glass, make it sparkle every so often, sort of how the swamp decor in EE only bubbles every so often.


m3gPDRb.png

thx for sig bobithan

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#19 2015-06-17 21:24:32, last edited by Stubby (2015-06-17 21:24:45)

Stubby
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From: Maryland, U.S.A.
Joined: 2015-02-16
Posts: 1,721
Website

Re: Stubby's Block Graphics (Update JUN-20)

skullz17 wrote:

Carpet looks great now. Though I don't think that barbed wire should be sparkly/electrified/whateverthatis

Thanks! I decided to electrify it so it can stand out easily from other blocks (namely decorations). If it wasn't animated, I would imagine it'd be difficult to spot around lots of other blocks.


fgRzols.png

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#20 2015-06-17 22:12:52, last edited by some woman (2015-06-17 22:13:32)

some woman
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From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: Stubby's Block Graphics (Update JUN-20)

The concept of glass shards and prickly vines instantly killing you sounds kind of off to me.


10 years and still awkward. Keep it up, baby!

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#21 2015-06-17 22:37:05

Anch
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Joined: 2015-02-16
Posts: 5,447

Re: Stubby's Block Graphics (Update JUN-20)

some man wrote:

The concept of glass shards and prickly vines instantly killing you sounds kind of off to me.

But it doesn't make sense to die as soon as you touch a spike.

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#22 2015-06-17 22:39:19

Creature
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From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: Stubby's Block Graphics (Update JUN-20)

anch159 wrote:
some man wrote:

The concept of glass shards and prickly vines instantly killing you sounds kind of off to me.

But it doesn't make sense to die as soon as you touch a spike.

You're right, neither die as soon as you touch a fire. If you touch the spike, you won't be able to move until you die after hours of blood loss. If you touch the fire, you will be burned in few minutes, but before, you can move while being burned alive.


This is a false statement.

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#23 2015-06-17 23:03:00

Anch
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Joined: 2015-02-16
Posts: 5,447

Re: Stubby's Block Graphics (Update JUN-20)

Creature wrote:
anch159 wrote:
some man wrote:

The concept of glass shards and prickly vines instantly killing you sounds kind of off to me.

But it doesn't make sense to die as soon as you touch a spike.

You're right, neither die as soon as you touch a fire. If you touch the spike, you won't be able to move until you die after hours of blood loss. If you touch the fire, you will be burned in few minutes, but before, you can move while being burned alive.

Not even, if you simply touch a spike, it might poke a TINY hole that will barely bleed, not even. If you touch a fire, your finger will be burned, but not on fire.

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#24 2015-06-17 23:52:58

some woman
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From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: Stubby's Block Graphics (Update JUN-20)

anch159 wrote:
Creature wrote:
anch159 wrote:
some man wrote:

The concept of glass shards and prickly vines instantly killing you sounds kind of off to me.

But it doesn't make sense to die as soon as you touch a spike.

You're right, neither die as soon as you touch a fire. If you touch the spike, you won't be able to move until you die after hours of blood loss. If you touch the fire, you will be burned in few minutes, but before, you can move while being burned alive.

Not even, if you simply touch a spike, it might poke a TINY hole that will barely bleed, not even. If you touch a fire, your finger will be burned, but not on fire.

This isn't your finger that's being burned/poked, it's your HEAD.


10 years and still awkward. Keep it up, baby!

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#25 2015-06-18 00:15:57

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Stubby's Block Graphics (Update JUN-20)

Stubby wrote:

...

Please, when will you continue with the signatures?

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Stubby1434924763515107

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