Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I know that KRAZYMAN50 has every block, I'll link you to his world.
http://everybodyedits.com/games/PWOIl8SbLWa0I
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I know that KRAZYMAN50 has every block, I'll link you to his world.
http://everybodyedits.com/games/PWOIl8SbLWa0I
Thanks for the link. Now every block without parameters can be exported as Animator-SAV and (more important) be imported.
Another quick update on my progress:
I've implemented an action to load an Animator SAV file, similar to EE shift. You can link this action to for instance the "onCrown"-Event, so that a new level is loaded. This load is what I call a "delta-load" - sending only the packets diffrent from the current world, resulting in an extreme fast loading speed. However I have currently some difficulties with the sending-progress itself, some worlds are not loaded right. I'm currently investigating whether this is an internal (filereading) related problem or a problem with my latency. Another problem is, that I have some scenarios that result in a deadlock of the Bricks-to-be-sent-queue. But I hope i can solve these problems fast
Edit: Both problems are fixed now. I had encapsulated the lock wrong :rolleyes: what caused a deadlock. However I took this occassion to make some GUI update asynchroneous. The "worng-loading" problem is caused by a racing condition. I'm looking into it...
Another thing I've implemented are user-defined values. You can set variables on every event to either a static or dynamic (contextual) value (like %playername%). These variables can be used in every other action and condition. I think these variables will be of great use when I finally be able to react to chat events (however I still need a few paypal cents to buy chat Hint: i have a PayPal-Donation button in the first post ;-)).
After those features are implemented I'm planning to do some cosmetic changes. Then I'll implement some protection-related code and I think after that we'll be ready for some testing YAY
Last edited by ChrisKringel (Oct 6 2011 4:52:58 am)
hmm - can i test that sounds so much grat :?
ahh and for the chat i can spend your (i thinck a lot of cents )
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I've implemented an action to load an Animator SAV file, similar to EE shift. You can link this action to for instance the "onCrown"-Event, so that a new level is loaded.
Will be a bad idea to load a level only on onCrown event. Not hard to send away a crown packet to cheat. Better if you add a counting of coins and when the winner take the crown and have x coins he/she win. If else the person is a cheater. A delay how to finish should be good too. If finish a level too fast the person can't win.
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ChrisKringel wrote:I've implemented an action to load an Animator SAV file, similar to EE shift. You can link this action to for instance the "onCrown"-Event, so that a new level is loaded.
Will be a bad idea to load a level only on onCrown event. Not hard to send away a crown packet to cheat. Better if you add a counting of coins and when the winner take the crown and have x coins he/she win. If else the person is a cheater. A delay how to finish should be good too. If finish a level too fast the person can't win.
That would be possible to. You just have to save the coins in a user defined variable and the read them on the Crown event as condition. You could also tie it to a specific player-location etc... Thats the big advantage of the Events, Actions and Condition linking. The Bot-User has a huge amount of possible ways to respond to events.
nice bot, I really like this! If my paypal was working for me, I would have totally fetched you a beer! I hope to see that you are going to take this program far, really far...
if you need a interface designer/gui designer, you can call me! I am quite a good artist!
nice bot, I really like this! If my paypal was working for me, I would have totally fetched you a beer! I hope to see that you are going to take this program far, really far...
if you need a interface designer/gui designer, you can call me! I am quite a good artist!
Great, always good to know At the moment (as you can see in the videos) the application is a very boring Windows Forms application, and I'm afraid that there is not really much to design at the moment. However the structure of the Application it self can be changed (arranging the menus etc.). And the bot needs an Icon ;-) (with various resolutions). Later It would be possible to port the code into a WPF project, allowing way cooler designs ;-)
... If you do get this done, hopefully not many problems will arise with the community...
Back on track, if it does get finished, mind letting me use it later on? Because i'm certain by then i'll have quite a great level, which will come with, of course, troublesome people.
I can make a small logo if you want right now! what them do you want?
I can make a small logo if you want right now! what them do you want?
I have no clue Something with EE but that is somehow related to the Bot. You're the artist ;-) And it should be goodloking from 16x16 up to 256x256...
I will first use my lazyness on a 16x16 one.
then update it to: 32x32, 64x64, 128x128 and then, finally 256x256!
I will first use my lazyness on a 16x16 one.
then update it to: 32x32, 64x64, 128x128 and then, finally 256x256!
It has to be one image An icon is the same image with various sizes... So you actually would have to create just the 256x256 and then resize it... But I'm not really familiar with Icons so you might wanna do some research online...
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So, I'm just wondering. (@ChrisKringel)
What percentage of this project is complete?
Also, I'd like to beta test or get the finished product ASAP.
Thanks!
Seems to be coming along quite nicely, again, good work!
(if you ever let ppl test, I can)
Player Since 2011. I used to make bots and stuff.
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hey ChrisKringel im suggesting 3 things
Pos X,Y
what it does?
When someone goes to that Position Gets the thing of function
Animation Function.
U play your drawing thing,then u can change settings . time to change a block()Per second
Multiple Functions
as like WPE Pro Packets,
Ex:
Function 1 (Open function)(Close function)(Delete function)
Function 2 (Open function)(Close function)(Delete function)
Function 3 (Open function)(Close function)(Delete function)
Function 4 (Open function)(Close function)(Delete function)
Function 5 (Open function)(Close function)(Delete function)
Last edited by magic277isback (Oct 6 2011 8:08:14 pm)
So, I'm just wondering. (@ChrisKringel)
What percentage of this project is complete?
Also, I'd like to beta test or get the finished product ASAP.
Thanks!
I can't really give you a precentage since the development is more based on a to-do list than realy planned. I'm planning to do these things:
- fix and test packetsending (i think I'll have to do some major recoding there)
- test my code
- implement more eventhandlers
- restrict the bot to his own world
- Chat support
before I start the beta-testing. This list can of course grow ;_)
Seems to be coming along quite nicely, again, good work!
(if you ever let ppl test, I can)
Thanks for the nice words :-) I'll remeber when the bot enters beta-stage
hey ChrisKringel im suggesting 3 things
Pos X,Y
what it does?
When someone goes to that Position Gets the thing of function
Animation Function.
U play your drawing thing,then u can change settings . time to change a block()Per second
Multiple Functions
as like WPE Pro Packets,
Ex:
Function 1 (Open function)(Close function)(Delete function)
Function 2 (Open function)(Close function)(Delete function)
Function 3 (Open function)(Close function)(Delete function)
Function 4 (Open function)(Close function)(Delete function)
Function 5 (Open function)(Close function)(Delete function)
About the Pos X,Y
Theres already a eventhandler that is raised when somone moves. However it isn't as acurate as i hoped because positions are (as far as i know) only send when someone presses a key...
Animation function
I've thought of an timing-event (that occurs ever user-specified MS). Another thing I've planned for the future are lists. You enter for instance level-filenames into that list. When you access the list through as variable it will always return the next item... However these are not implemented and low priority features.
WPE Pro Packets:
What do you mean exactly? I don't really understand what you want to say. Can you be more specific, for instance with an example?
Last edited by ChrisKringel (Oct 7 2011 5:18:49 am)
So, could I test when it comes out for Beta-testing? It would be cool and fun for me and other people
OFF-TOPIC: 888th post!
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hmm why not make a thing that draws a line where you fly ;D
i know you can do that with a macro but its not so exact
and a thing what see if eeanimator didnt draw a brick because the bad internet connection
mylo
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mylo]hmm why not make a thing that draws a line where you fly ;D
i know you can do that with a macro but its not so exact
and a thing what see if eeanimator didnt draw a brick because the bad internet connection
mylo
Hmm. Actually I think this would be mor easy with keeping the mouse-button down and moving around
To prevent packet-loss you can either increase the sending latency, so that the number of sent bricks per second decreases or load a level twice. Due to the "delta-loading" only bricks that are not yet there will be loaded so that the missing bricks would be fixed.
So, could I test when it comes out for Beta-testing? It would be cool and fun for me and other people
OFF-TOPIC: 888th post!
Congrats I would recommend rechecking this post regularly that you'll be able to notice when I start beta testing.
_____
I was able to sort out the level-loading problems (or at least I'm thinking that they are now fixed ) And I've added a new video to the opening post, explaining the configuration of the bot in detail... And there is now a list of implemented events/actions. I hope i keep it up to date
So, could I test when it comes out for Beta-testing? It would be cool and fun for me and other people
OFF-TOPIC: 888th post!
Making a new quote train...?
Obligatory piece of text placed here forcing you to load an extra 100 bytes of data per post I make.
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Bimps1002 wrote:So, could I test when it comes out for Beta-testing? It would be cool and fun for me and other people
OFF-TOPIC: 888th post!
Making a new quote train...?
Not trying to.
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Panic wrote:Bimps1002 wrote:So, could I test when it comes out for Beta-testing? It would be cool and fun for me and other people
OFF-TOPIC: 888th post!
Making a new quote train...?
Not trying to.
You kind of did...
:.|:;
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Bimps1002 wrote:Panic wrote:Making a new quote train...?
Not trying to.
You kind of did...
why we shell make a quote train?
that is spam -.-
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