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Congrats to all the winners. And all that attempted, better luck next time!
Well congrats to those who won I knew I would lose my magic 8 ball told me so
Congratulations to the winners . I expected dazz's level to make at least third though o.o. either way, the game was won fairly (at least I think so) Congrats again
whoa
Congrats to the winners!
Great :/
WOW there is lots of cool art
congratulations every one who joined and won great work
Lemme get my reaction video:
[youtube]http://www.youtube.com/watch?v=EHv9acm3fF0[/youtube]
Congrats to the winners! /sarcasm
RPGMASTER2000, Y U NO GIVE ME PUMPKIN SMILEYS????
Last edited by LuigiFan47 (Dec 3 2011 8:29:55 pm)
RPGMASTER2000, Y U NO GIVE ME PUMPKIN SMILEYS????
Because first of all, you have to ENTER then contest and second of all you have to WIN them.
Ugh.Congrats to people who won blah blah blah.This contest was much more worse than Easter in my opinion.
Ugh.Congrats to people who won blah blah blah.This contest was much more worse than Easter in my opinion.
Agree. This contest a boxgames win. I'm totally disapointed.
Ilikenoah wrote:Ugh.Congrats to people who won blah blah blah.This contest was much more worse than Easter in my opinion.
Agree. This contest a boxgames win. I'm totally disapointed.
Except that it was great fun to play and they at least made an effort to make it look decent. Your level is pretty much made of box minis as well as you cut stuff off with invisible blocks and add black blocks with a cluster@#&^@ of decorations on the playscreen, which was no fun to play at all.
Did you even play their level or did you just look at the minimap? Play it first before you judge, art isn't everything.
No u.
Offline
Lopoi2 wrote:Ilikenoah wrote:Ugh.Congrats to people who won blah blah blah.This contest was much more worse than Easter in my opinion.
Agree. This contest a boxgames win. I'm totally disapointed.
Except that it was great fun to play and they at least made an effort to make it look decent. Your level is pretty much made of box minis as well as you cut stuff off with invisible blocks and add black blocks with a cluster@#&^@ of decorations on the playscreen, which was no fun to play at all.
Did you even play their level or did you just look at the minimap? Play it first before you judge, art isn't everything.
I played it. I wasnt going to say if I didnt play it.
And the games were quite easy for me. I didnt use black blocks, not for games... most of the uses part of the art, or gravity.
I just said that just by games is not enough to win. If so, next time Im going to make a box games too.
Last edited by Lopoi2 (Dec 4 2011 11:40:40 am)
Stubby wrote:NOOOOOOOOOO!!! X( I knew i'd lose again...
Welcome to the club.
Nou wrote:I hope you're all happy with the results and think they're fair We've spent countless hours on this and I hope that becomes clear in the results and the feedback that's to come too.
Grats to all new winners
Only the winners seem to be happy.
Just only they do
Offline
yay for not getting to help your team because over half of your team wants you in but some don't
pfffffff
can a mod lock this plz non of the posts are that important anymore
Ugh, another contest missed by my stupid crew. xD
Last edited by Spinza (Dec 4 2011 3:14:52 pm)
@Spinza You mean CB Crew ???
Nou wrote:linkz0rs wrote:Sad how levels are judged mainly off art.... Art isn't everything.
Sad how people draw false conclusion and don't pay attention to anything at all, as you can read how we judged here: http://eeforumify.com/viewtopic.php?id=17014
lololol I saw that topic, I just have my own doubts
Thanks for the -rep and then turning your rep back off, real mature.
Also mature that you can't stand that I'm right and -rep me for your forced ignorance.
Go read our feedback here and see where we focus on: http://eeforumify.com/viewtopic.php?id=17839
The scores aren't mentioned there but you might be surprised by how low some of the art scores were, and it shows how critical we were of everything.
Also, how would a map like Trick or Treat win if we judged mainly off art? Your argument just doesn't hold up. Stop being sore for not winning and blaming the judges for it and make a proper level yourself instead of the box minigames you made.
Last edited by Nou (Dec 5 2011 3:58:18 am)
No u.
Offline
linkz0rs wrote:Nou wrote:Sad how people draw false conclusion and don't pay attention to anything at all, as you can read how we judged here: http://eeforumify.com/viewtopic.php?id=17014
lololol I saw that topic, I just have my own doubts
Thanks for the -rep and then turning your rep back off, real mature.
Also mature that you can't stand that I'm right and -rep me for your forced ignorance.
Go read our feedback here and see where we focus on: http://eeforumify.com/viewtopic.php?id=17839
The scores aren't mentioned there but you might be surprised by how low some of the art scores were, and it shows how critical we were of everything.Also, how would a map like Trick or Treat win if we judged mainly off art? Your argument just doesn't hold up. Stop being sore for not winning and blaming the judges for it and make a proper level yourself instead of the box minigames you made.
So, if anyone make a box game separeted (not join like this) are you going to give him 3rd place????????
Ahh, come on, I now that Trick or Treat made good games. But you cant judge just based on games (If you cant just by art, why just by games?
And except by the name, they didnt make anything halloween themed.
I think you from the judge are nuts (or crazy).You needed to choose the ones that put toghether art and minis in sincronims.
Not just box games without art, neither art without games.
Dimension halloween was one the made it perfectly, at their level but perfectly.
Mine was too, but after all this update from chris its not so good anymore.
Can you stop trying to defend yourself, because its your fail. You didnt have to judge like that.
Box games are box games, they cant win, they need art to win, or next time everybody is going to use box games.
Edit:
Smiley XP level was better than this one. It has better art and games at his level, somewhat challange
Last edited by Lopoi2 (Dec 5 2011 6:59:31 am)
stuff
We judged ALL aspects of a level and graded them. Because they had "no art" they lost a lot of points on the art and integration division. They got in "3rd" (actually 12th, so in tier 3) because the average of their score was higher than the average of other scores. We counted art for 30%, so what you're saying is that art should weigh in more? That's fine if you think so, but we value gameplay just as much.
We announced the way we were going to judge WEEKS before the results, so if you had any complaints or suggestions that would have been the time to do it. Instead, you were too lazy to read the thread. So now you're complaining in hindsight, that doesn't help does it?
About Halloween Takeover, you can read the feedback here. But because you're probably too lazy to look for it, here you go:
(110) XP and friends. - Halloween Take Over
Art:
- The map looks pretty decent. The sky is just plain weird; I don't understand why it goes red-grey-blue. It just looks like a mess. The house is good though, especially the monster on top of it.
- In-game is kinda messy. The decoration ghosts at the start make the game look meh. The random arrows and keys etc... meh.
- Background usage is not particularly anything special, used for normal background use and hints...
- The shading is pretty bad. There really doesn't seem to be a light source coming from anywhere, yet certain bits are shaded, while some are not.
- Not a good use of colour. The house was a plain shade of grey and the sky colours seemed very random.Gameplay:
- Concepts behind the larger challengers were good, the execution was lacking.
- Numerous exploits and some very precise challenges implied a lack of testing.
- Fallbacks were common and far too easy to do by accident.
- A bit too many decorations and keys in the beginning.
- Overall the challenges were ambitious, but just needed more planning.Concept:
- The level is exactly what the title suggests: a take over.
- Feels good, pathing a bit too linear.
- Design is neat and the layout is clear.Integration:
- Not much art-to-challenges integration.
- Even some black blocks or invisiblocks are blocking off paths.
- The integration of art/challenges appears good at first, but when it comes down to it they're boxes with simple shapes.
- Slight overkill on the Halloween theme. You could have used more of the other art outside the house for challenges.
And for Trick or Treat:
(168) AE crew - Trick or Treat
Art:
- It's amazing how you've made a minigame world and still managed to make it artsy and Halloweeny. Really clever, although the pumpkins at the corner need a bit of work.
- In-game is pretty neat, there really isn't anything annoying in there.
- Backgrounds look quite pretty. Used several colours, yet still making it look dark and Halloweeny.
- There really isn't any shading apart from the pumpkin and sweets which look cute.
- It has a really nice variety of colours. All look Halloweeny and the aren't many repeats of the same colour.Gameplay:
- Backgrounds were at times deceiving especially the single blocks.
- Coin doors should have been used to ensure players get the coins.
- Most challenges were innovative, fun, and flowed well from one to the next.
- There were a few exploits and the difficulty curve was a bit hard to notice.
- Overall it was a refreshing map due to its fairly unique challenges.Concept:
- It was a smart design choice to just have a series of connect box rooms since the minis were the star in this map.
- Pathing and layout were straight forward since all you did was move from room to room.
- Not having any indication that coins were needed was a poor concept choice since no one enjoys redoing challenges.
- The title fits the illusion style minis well, although aside from some candy it's hard to say if there was an actual theme.Integration:
- They're boxes, which means it has a low score on connection between art/gameplay.
- The word-play on the title is reflected in the gameplay, which also partially relates the gameplay and title to the theme of Halloween, but not very strongly.
You can see where they scored and where they didn't.
Considering the scores have been averaged from about 10 skillful people, I think the average of our opinions is a fairer judgement than your single one.
I understand your frustration, but you just cannot deny Trick or Treat was a good level, and therefore it won.
Last edited by Nou (Dec 5 2011 9:03:19 am)
No u.
Offline
Lopoi2 wrote:stuff
We judged ALL aspects of a level and graded them. Because they had "no art" they lost a lot of points on the art and integration division. They got in "3rd" (actually 12th, so in tier 3) because the average of their score was higher than the average of other scores. We counted art for 30%, so what you're saying is that art should weigh in more? That's fine if you think so, but we value gameplay just as much.
We announced the way we were going to judge WEEKS before the results, so if you had any complaints or suggestions that would have been the time to do it. Instead, you were too lazy to read the thread. So now you're complaining in hindsight, that doesn't help does it?
About Halloween Takeover, you can read the feedback here. But because you're probably too lazy to look for it, here you go:
(110) XP and friends. - Halloween Take Over
Art:
- The map looks pretty decent. The sky is just plain weird; I don't understand why it goes red-grey-blue. It just looks like a mess. The house is good though, especially the monster on top of it.
- In-game is kinda messy. The decoration ghosts at the start make the game look meh. The random arrows and keys etc... meh.
- Background usage is not particularly anything special, used for normal background use and hints...
- The shading is pretty bad. There really doesn't seem to be a light source coming from anywhere, yet certain bits are shaded, while some are not.
- Not a good use of colour. The house was a plain shade of grey and the sky colours seemed very random.Gameplay:
- Concepts behind the larger challengers were good, the execution was lacking.
- Numerous exploits and some very precise challenges implied a lack of testing.
- Fallbacks were common and far too easy to do by accident.
- A bit too many decorations and keys in the beginning.
- Overall the challenges were ambitious, but just needed more planning.Concept:
- The level is exactly what the title suggests: a take over.
- Feels good, pathing a bit too linear.
- Design is neat and the layout is clear.Integration:
- Not much art-to-challenges integration.
- Even some black blocks or invisiblocks are blocking off paths.
- The integration of art/challenges appears good at first, but when it comes down to it they're boxes with simple shapes.
- Slight overkill on the Halloween theme. You could have used more of the other art outside the house for challenges.And for Trick or Treat:
(168) AE crew - Trick or Treat
Art:
- It's amazing how you've made a minigame world and still managed to make it artsy and Halloweeny. Really clever, although the pumpkins at the corner need a bit of work.
- In-game is pretty neat, there really isn't anything annoying in there.
- Backgrounds look quite pretty. Used several colours, yet still making it look dark and Halloweeny.
- There really isn't any shading apart from the pumpkin and sweets which look cute.
- It has a really nice variety of colours. All look Halloweeny and the aren't many repeats of the same colour.Gameplay:
- Backgrounds were at times deceiving especially the single blocks.
- Coin doors should have been used to ensure players get the coins.
- Most challenges were innovative, fun, and flowed well from one to the next.
- There were a few exploits and the difficulty curve was a bit hard to notice.
- Overall it was a refreshing map due to its fairly unique challenges.Concept:
- It was a smart design choice to just have a series of connect box rooms since the minis were the star in this map.
- Pathing and layout were straight forward since all you did was move from room to room.
- Not having any indication that coins were needed was a poor concept choice since no one enjoys redoing challenges.
- The title fits the illusion style minis well, although aside from some candy it's hard to say if there was an actual theme.Integration:
- They're boxes, which means it has a low score on connection between art/gameplay.
- The word-play on the title is reflected in the gameplay, which also partially relates the gameplay and title to the theme of Halloween, but not very strongly.You can see where they scored and where they didn't.
Considering the scores have been averaged from about 10 skillful people, I think the average of our opinions is a fairer judgement than your single one.
I understand your frustration, but you just cannot deny Trick or Treat was a good level, and therefore it won.
Its not my single one, but the others just dont want to complain.
I dont want you to change the results (neither give the others a prize). I just dont understand how can you say that a minigame level is better than +100 of other levels.
I read the feedback.
It is completly wrong for anyone to accuse the community judging for grading only on art. If you have any doubts read the topic before you make an accusation. If that isn't enough, look at some of the worlds that are in the top 25 and won. The judging was done greatly the second time around. Even though my world didn't win (Halloween Castle GD), or yours, that doesn't mean the judging is bad. Here is a plus rep to cancel out the minus rep nou!
It is completly wrong for anyone to accuse the community judging for grading only on art. If you have any doubts read the topic before you make an accusation. If that isn't enough, look at some of the worlds that are in the top 25 and won. The judging was done greatly the second time around. Even though my world didn't win (Halloween Castle GD), or yours, that doesn't mean the judging is bad. Here is a plus rep to cancel out the minus rep nou!
Just to everybody know, I didnt -rep anybody, except Fir3fil3 (I think this is the name) because he -rep me first. I'm waiting him to recover my rep, and then I recover his rep.
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