Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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EEPhysics.dll is a helper library for getting precise player positions real-time. It simulates all EE physics except potions and zombies. It isn't a full EE API, so you need to handle connecting and sending/receiving messages yourself.
How to use it:
See https://github.com/cap9/EEPhysics/wiki
Get it from NuGet: "Install-Package EEPhysics" or download binaries from link in GitHub
Github: https://github.com/cap9/EEPhysics
Console example project: http://pastebin.com/rYc2sb54
License: MIT
Feel free to comment and suggest any improvements/report bugs.
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Looks good, I might have to use this sometime. Whats the reason for no zombie or potion implementation though?
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Whats the reason for no zombie or potion implementation though?
When I first made this for own use, I didn't bother to implement them, as they were used very rarely. Though looking at potion messages now, making them wouldn't be very hard so might add them soon.
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Looks awesome. Any chance you could add a license? (I'd suggest MIT license)
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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Looks awesome. Any chance you could add a license? (I'd suggest MIT license)
He already does. Check github.
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This project is awesome. So I put some time in adding new stuff to it. Will make a Pull Reguest to it when I'm finished.
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oh cool this could be used for bots and clients like eeditor or 667 it would then fix the lag I think? btw what is ee physics?
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oh cool this could be used for bots and clients like eeditor or 667 it would then fix the lag I think? btw what is ee physics?
You understand that 667 client is a hacking client and you will be banned for using it. And I am pretty sure you use it because you talk about it all the time. Enjoy ban kid If only staff cared
EEPhysics is a tool that can help bots to get player's accurate location
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soniiiety wrote:oh cool this could be used for bots and clients like eeditor or 667 it would then fix the lag I think? btw what is ee physics?
You understand that 667 client is a hacking client and you will be banned for using it. And I am pretty sure you use it because you talk about it all the time. Enjoy ban kid If only staff cared
EEPhysics is a tool that can help bots to get player's accurate location
well no I won't I should have asked nvd or the mods on ee to make it official because they said I could do it but only on my world's last time i talked to them about it was irussell about it I convinced him but i didnt ask him at the time
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I think the rules for hacked clients are that you can use them as long as your not cheating in a campaign, and not making anyone else's 'EE experience' any worse
Also, the physics is the part that makes you move around. Hacked clients already have this because it's built into EE already, this would probably be used for bots, which as they are built from scratch, don't have a physics engine
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There have been some delay but I'm soon finished with the update.
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EEPhysics have now been updated on captain9's github page.
Can be found: https://github.com/cap9/EEPhysics
Nuget: Install-Package EEPhysics
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Works great except fat dots are treated as an empty block.
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Works great except fat dots are treated as an empty block.
The fat dots was added before I updated the code. But I'm going to look at it.
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