Vanilla Townie pm:
Welcome to the Village of Ore. Where the land is plagued with a curse. You are but a regular Vanilla Townie, but one of your fellow villagers were cursed with a plague to kill everyone around them. But there's more. There are two spell-casters that caused this all to happen. They agree that it's time to purge this land of all that is unholy. That actually includes you! As a last ditch effort, all you have to do is find out who among you is betraying you and lynch them on the spot. Work together with your fellow townsmen and rid the land of your curse by voting on the players that you believe to be betraying you by voting them into a lynch. Good luck!
You are a Vanilla Townie. You win when all parties of the Werewolf faction (Werewolf goon,
2 Traitors) have been lynched. Please respond to this message with a confirmation. The Game Thread is here
Reminder for day 1, if a Townsmember is lynched and the last vote on them were of the Werewolf Faction (Traitor or Werewolf Goon), then they will commit suicide as well. Day 2 follows all conventions of the game.
Werewolf Goon pm:
Welcome to the Village of Ore. You have been selected by [Traitor A] and [Traitor B] to become the Werewolf Goon that will purge this land of all it's wickedness. Their methods were unknown to you, but you are simply aware they've simultaneously wished for you to become the candidate to commit to the deed. Though your strength is still of a mortal man when you transform, you still need time before you can purge it. The only problem is the other villagers are already on to you. Play along as one of the normal villagers and try to use the help of your fellow traitors in order to outlast the lynching session until you can overtake the remaining townies so you can go through with your master plan.
You are a Werewolf Goon. Your traitors are [Traitor A] and [Traitor B].You win when your faction controls 50% of the population and nothing can prevent this. Please respond to this message with a confirmation. The Game Thread is here.
Reminder for day 1, if a Townsmember is lynched and the last vote on them were of the Werewolf Faction (Traitor or Werewolf Goon), then they will commit suicide as well. Day 2 follows all conventions of the game.
Werewolf Traitor pm:
Welcome to the Village of Ore. You have a master plan to use [Goon A] as your Werewolf Goon in order to purge this land of it's impurity. You know that someone out there is also on your side and also believes in your wolf that will cleanse this land, but the villagers in charge seem to strongly disagree with it being the right idea. You carefully infiltrate the politics of the village in order to slowly persuade them into your ranks, but soon find out they they've quickly caught on to your games. With the use of confusion magic it's allowed yourself to confuse everyone around you and make them forget who the traitor among them was. The only problem is they still believe that one of them is a traitor and are adamant about killing them before the entire village is destroyed. Their resolves are much stronger than you had hoped. Furthermore, you can't remember who your partner was that has helped you get this far due to the confusion. Your resolve is strong though, and you know it must be the right thing to do to continue on with the plan and kill everyone who gets in your way by persuasion with the other members. Use your tongue, not your dagger until it is finally time to strike so that you can overtake the remaining townsfolk.
You are a Werewolf Traitor and your Werewolf Goon is [Goon A]. You win when your faction controls 50% of the population and nothing can prevent this. Please respond to this message with a confirmation. The Game Thread is here.
Reminder for day 1, if a Townsmember is lynched and the last vote on them were of the Werewolf Faction (Traitor or Werewolf Goon), then they will commit suicide as well. Day 2 follows all conventions of the game.