Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Good thing you switched over to a real language.
Whoa, this is MUCH better, you can finally scroll through the level without major lag
There are some issuess but it's still a beta so it's fineKeep it up
Issues? What issues? TELLL MEEEEEEEEE!
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U Aslai, when I make animations and puts it in ee, then it wont work correctly, just some of the animations will appear.
You can still scroll out of border
It is not very clear what block you have selected in the block menu
There is a test called fa****
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It doesn't work for me
Maybe because I'm on Windows 7 SP1... And running it as an admin doesn't help
EDIT: NVM, I ran it with Windows 7 (no service pack) compatibility mode, and as admin, and now it works fine 1smile1
Nice work, dude, but can you please make the mouse changable, too?
Last edited by Jojatekok (Mar 21 2011 10:56:59 am)
Ok just so you know: Anything in the latest GM animator WILL end up in the C++ one. You needn't ask me to add it. Also: I don't really see the point of limiting camera movement but I guess I'll add that.
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what about glass blocks?
I have wpe pro but somebody knows change the time sending packet of 100 miliseconds to 10?
Good work Aslai! Ni EE Animator!
it still closed when i touch what ever, aslai what do i do when that happends again?
Last edited by wezza (Mar 22 2011 5:57:35 am)
BTW please can you shuffle the undo/redo keys? Because on Windows, Ctrl+Z = Undo, and Ctrl + y = Redo...
and on animator, ctrl+z = undo, ctrl+y = redo...
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and on animator, ctrl+z = undo, ctrl+y = redo...
Then, it's because of my keyboard 1bigsmile1
Because I'm hungarian, and the Z and Y keys are tweaked here 1bigsmile1
Sorry.
BTW can you please just add a basic open-save functionality? 1bigsmile1 Just to save maps 1smile1
EDIT: I've just made a Windows 7 Skin for EE Animator, here it is: http://www.mediafire.com/?d8ce184pj1ek11v
I know that it isn't perfect, but I think that it isn't that bad. Aslai! Please make a style file for your animator (font color, etc.)! 1bigsmile1
EDIT 2: Here is a simple batch file code to compress Animator (you will need UPX):
@echo off set upxlocation=UPX.exe's location (Example: C:\UPX.exe) set animatorlocation=Animator's location (Example: C:\Animator) "%upxlocation%" "%animatorlocation%\Animator.exe" -9 --best -f --ultra-brute "%upxlocation%" "%animatorlocation%\jpeg.dll" -9 --best -f --ultra-brute "%upxlocation%" "%animatorlocation%\libfreetype-6.dll" -9 --best -f --ultra-brute "%upxlocation%" "%animatorlocation%\libpng12-0.dll" -9 --best -f --ultra-brute "%upxlocation%" "%animatorlocation%\libtiff-3.dll" -9 --best -f --ultra-brute "%upxlocation%" "%animatorlocation%\SDL.dll" -9 --best -f --ultra-brute "%upxlocation%" "%animatorlocation%\SDL_gfx.dll" -9 --best -f --ultra-brute "%upxlocation%" "%animatorlocation%\SDL_image.dll" -9 --best -f --ultra-brute "%upxlocation%" "%animatorlocation%\SDL_ttf.dll" -9 --best -f --ultra-brute "%upxlocation%" "%animatorlocation%\zlib1.dll" -9 --best -f --ultra-brute pause >nul
EDIT 3: Here are the compressed files themselves: http://www.mediafire.com/?6mpxxam81rii4nc
EDIT 4: I made a more advanced batch file to compress the Animator's files 1smile1
@echo off set upxlocation=UPX.exe's location (Example: C:\UPX.exe) set animatorlocation=Animator's location (Example: C:\Animator) title File Compressor for EE Animator echo %time% - Compressing Animator.exe... start "Compressing Animator.exe..." /min /wait cmd /c ""%upxlocation%" "%animatorlocation%\Animator.exe" -9 --best -f --ultra-brute" echo %time% - Done. echo. echo %time% - Compressing jpeg.dll... start "Compressing jpeg.dll..." /min /wait cmd /c ""%upxlocation%" "%animatorlocation%\jpeg.dll" -9 --best -f --ultra-brute" echo %time% - Done. echo. echo %time% - Compressing libfreetype-6.dll... start "Compressing libfreetype-6.dll..." /min /wait cmd /c ""%upxlocation%" "%animatorlocation%\libfreetype-6.dll" -9 --best -f --ultra-brute" echo %time% - Done. echo. echo %time% - Compressing libpng12-0.dll... start "Compressing libpng12-0.dll..." /min /wait cmd /c ""%upxlocation%" "%animatorlocation%\libpng12-0.dll" -9 --best -f --ultra-brute" echo %time% - Done. echo. echo %time% - Compressing libtiff-3.dll... start "Compressing libtiff-3.dll..." /min /wait cmd /c ""%upxlocation%" "%animatorlocation%\libtiff-3.dll" -9 --best -f --ultra-brute" echo %time% - Done. echo. echo %time% - Compressing SDL.dll... start "Compressing SDL.dll..." /min /wait cmd /c ""%upxlocation%" "%animatorlocation%\SDL.dll" -9 --best -f --ultra-brute" echo %time% - Done. echo. echo %time% - Compressing SDL_gfx.dll... start "Compressing SDL_gfx.dll..." /min /wait cmd /c ""%upxlocation%" "%animatorlocation%\SDL_gfx.dll" -9 --best -f --ultra-brute" echo %time% - Done. echo. echo %time% - Compressing SDL_image.dll... start "Compressing SDL_image.dll..." /min /wait cmd /c ""%upxlocation%" "%animatorlocation%\SDL_image.dll" -9 --best -f --ultra-brute" echo %time% - Done. echo. echo %time% - Compressing SDL_ttf.dll... start "Compressing SDL_ttf.dll..." /min /wait cmd /c ""%upxlocation%" "%animatorlocation%\SDL_ttf.dll" -9 --best -f --ultra-brute" echo %time% - Done. echo. echo %time% - Compressing zlib1.dll... start "Compressing zlib1.dll..." /min /wait cmd /c ""%upxlocation%" "%animatorlocation%\zlib1.dll" -9 --best -f --ultra-brute" echo %time% - Done. pause >nul
Last edited by Jojatekok (Mar 25 2011 4:03:31 pm)
I see little need for compressing the executable code, as it's really pretty much the same thing as sticking it in to a self-extracting archive, however, I will work on minimizing the size of future executable.
I will be releasing a new inDev pretty soon. As of now, it has a fairly complete style sheet setup, and the ability to save and load. Most of the time spent was on squashing bugs and so forth. Any simple (I MEAN SIMPLE, NOT "CAN UPLOAD WITHOUT WPE") requests for next version?
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I see little need for compressing the executable code, as it's really pretty much the same thing as sticking it in to a self-extracting archive, however, I will work on minimizing the size of future executable.
I will be releasing a new inDev pretty soon. As of now, it has a fairly complete style sheet setup, and the ability to save and load. Most of the time spent was on squashing bugs and so forth. Any simple (I MEAN SIMPLE, NOT "CAN UPLOAD WITHOUT WPE") requests for next version?
NORMAL menubar instead of those "tabs". Let it be like in the old Animator
Aw man. That's so boooooorrring... Plus I've already put a ton of work into that...
I guess... I guess I'll work on that but the release will have to be delayed then. D:<
Also, I just noticed: In your sig, you have the first few lines of the save code for GM Animator =p
Last edited by Aslai (Mar 29 2011 11:53:40 am)
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Aw man. That's so boooooorrring... Plus I've already put a ton of work into that...
I guess... I guess I'll work on that but the release will have to be delayed then. D:<
Thank you very much!!! 1smile1
Also, I just noticed: In your sig, you have the first few lines of the save code for GM Animator =p
Yep, it looks nice, isn't it? 1bigsmile1
I think it is a TAD silly =p
So, after some fiddling around, I have managed to roll out a fair menu system. I'll spend tonight fully testing it and integrating stuff. So, any further micro requests? (And I mean micro; remaking the menu system is NOT micro; I only did that is because, well, I kind of realize that the ribbon kind of fails, and will be kinda hard to maintain.)
Last edited by Aslai (Mar 29 2011 9:03:41 pm)
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How about adding saving the last settings. Like keeping the packet size at 8 or 16 even after you close and re-open. It would need a settings.ini and <that would probably be useful for future things.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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You don't use animator at all, do you? That's been in the other animator since v4.3, but I guess I'll implement the structure for it in the C++ version now (There aren't any settings to save yet!)
Last edited by Aslai (Mar 29 2011 9:56:45 pm)
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You don't use animator at all, do you? That's been in the other animator since v4.3, but I guess I'll implement the structure for it in the C++ version now (There aren't any settings to save yet!)
Then, can you please make a language.ini file or something else? 1bigsmile1
I think that it's a micro request, but you decide
Already done.
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Hypnotoad is interested
Last edited by Zoidy? (Mar 30 2011 4:10:45 pm)
You don't use animator at all, do you? That's been in the other animator since v4.3, but I guess I'll implement the structure for it in the C++ version now (There aren't any settings to save yet!)
No, I don't. It just sits on my computer watching WPE get all the attention XD
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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Aslai, when you put the full version available?
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