Town:
(5 out of 7 power roles have been assigned)
Mission: The town must work to find and eliminate all of the mafia before the town faction becomes a minority
Innocent bystander
You are a townie
You may use your voice and vote only.
Soulmates
You two are townies
You have a shared bond with *player* If one of you are nightkilled or lynched the other one will die as well.
Your power is used during the day. You have the ability to secretly lower or expand the required votes for lynching by one unit. It can be used only once per day, and once it is activated it can not be reverted until a lynch passes or the day ends. Nobody will be notified of this change until the end of the day.
Your partner shares this power, use the private chat to coordinate between the two of you which one will use it.
Private chat: <Link>
Occultist
You are a townie
Each night you may mark an individual for death. If you get nightkilled by the mafia your ability will activate, taking that person with you. The curse is irreversible and will pass through protection. If you are lynched the ability will not work.
Pharmacist
You are a townie
You may protect one individual each night, keeping them safe from any harm. You can not protect yourself.
Local cop
You are a townie
You can investigate a player on each night. Result will yield either: Mafia or Townie.
Ace detective
You are a townie
You can investigate a player on each night. Result will reveal the person’s full role card.
Unstable gunman
You are a townie
You may attempt to nightkill any individual. If the victim is a townie your nightkill will succed and you’ll die too. If the victim is protected, nothing happens. If your victim is a mafia your nightkill will succeed and you won’t die. When you have succesfully killed one mafia your ability can no longer be used. If a mafia is targeting you or your target in the same night as your nightkill, the mafia’s nightkill will take priority.
The oracle
You are a townie
Each night you may select an player to observe. Each action the player performs and/or receives will be revealed to you at the end of the night.
Your role cannot be protected.
Mafia: (There are 3 mafia members. One member is the lowlife. 2 out of 4 mafia power roles are assigned to remaining members)
Mission: Your faction will have to use teamwork and strategize to eliminate the town majority and prevent the mafia from being lynched. Only one mafia member can nightkill per night.
Lowlife
You are a member of the mafia
You have the power to perform the mafia nightkill.
Mafia chat: <Link>
Impersonator
You are a member of the mafia
You may equip any role card in the game which will be shown to those that investigate you. The ace detective will see your impersonated role card. The local cop will see your impersonated faction.
You have the power to perform the mafia nightkill, but if you do so, your real role card will be seen from investigations on that night.
Mafia chat: <Link>
The spy
You are a member of the mafia
Each night you may select an player to observe. Each action the player performs and/or receives will be revealed to you at the end of the night.
You have the power to perform the mafia nightkill.
You can not nightkill and observe at the same time.
Mafia chat: <Link>
Curfew manager
You are a member of the mafia
You have the ability to end a day prematurely. It can only be used once through the entire game. If the host is not awake and thread remains open, the curfew will override any lynch votes made after the time in which the ability was activated. The day must last at least 1 hour before this ability can be used.
You have the power to perform the mafia nightkill.
Mafia chat: <Link>
Jammer
You are a member of the mafia
Each night you may temporarily disable the power of any townie. Turning them into an innocent bystander for that night. You can not use this power on the same person for two nights in a row.
You have the power to perform the mafia nightkill.
You can not nightkill and use your jamming ability at the same time.
Mafia chat: <Link>