Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I still received what you sent me.
Wait, you did? You weren't supposed to get anything. Oops.
I also have a message from ~2.7 hours ago:
Remember that I did say: "Fair warning if you didn’t get it earlier; this is a bastard setup."
I might not be writing in pink, but that doesn't change the fact I'm the one writing it. Pink or yellow, it doesn't matter. I've been using both of the colors to confuse you and It's working pretty well apparently. Both of the colors have the same influence. Period.
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Honestly, if the only thing in this post was that I'm cult too I think I'd have tried to fight it by claiming that Railmat is lying. But the real nail in the coffin for me was that, apparently, I get kicked out of being cult on night 3? Are you **** kidding me Slabdrill? Right, I understand this is a bastard game. But I didn't realise by 'bastard' you meant 'unfun'. What on Earth was your thought process behind that? I can understand why you didn't want us knowing each other's identities now. A cap on the number of people in a cult at one time is quite standard for cults but kicking us out the cult again just ruins the game for anyone that gets culted. Cults are bastard in that they change your alignment unfairly in the middle of the game, but sending us back again is some kind of a next level bastard mechanic.
The actual reason for doing it in this form is to make people consider whether they should act as part of the cult or try to figure out their way out of the cult and strategize around that, as well as to make the cult leader consider who might be useful instead of converting a potentially useful player early. I didn't realize that it wasn't a good mechanic.
I'm pretty sure you've lynched peace, so have a rolecard:
Mystic
Once per night, including after death, you may choose someone to give a tip. I will give that person some information. You will also receive the tip I have given the person. You can only give each person a single tip.You are aligned with the Town.
[20] Role base
[10] Alive at the end
[-20x] Non-town-aligned person at the end
[15x] Town-aligned person at the end
[-5x] Tip given after death
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The only way to end this game is to fully uncover the mafia, until then, no !endgame is permitted.
SERIOUSLY WHAT DID YOU EXPECT FOOLS, LUBRICANT FOOLS FOOLS FOOLS! You have been fooled by the bastardish setup of mine, JOKES ON YOU CITIZENS!
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