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#1 2019-04-25 13:29:03

Anatoly
Member
From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 5,957

Mafioso Effect

DO NOT DISCUSS IN THE THREAD THE FORUMS MAFIA, THIS IS OFF-TOPIC AND YOU WILL BE BANNED BY ONJIT

And this topic is not about it!!

What "RPG" effects do we have?

Zombie: Infects other players with your time.

Curse: Gives other players your time, "heals" you.

I am suggesting the Mafia Effect: You will be "infected" - but only the players whome you touch will die, you won't.

You can set "Mafia Color" to all of the 7 ones: R, G, B, C, M, Y and none.

Mafias of one team can't not kill each other.

Killing Rules:

If you go onto another player from the top: He gets killed you won't.
If you are on an equal height: No-one gets killed.

Like seriously, we NEED RPG IN EE.

Last edited by Anatoly (2019-04-25 13:29:29)


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#2 2019-04-25 13:32:28

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 4,849

Re: Mafioso Effect

tbh onjit is not fourm staff and i don trelly get the idea for when you can killan player


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#3 2019-04-25 13:42:14

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 7,340

Re: Mafioso Effect

oh my goddddddd

Anatoly wrote:

we NEED RPG IN EE.

no we dont

why would you even call it mafioso, there are lots of games not related to mafia at all that utilize this killing mechanic (mario is the first one that comes to mind)

Anatoly wrote:

If you go onto another player from the top: He gets killed you won't.
If you are on an equal height: No-one gets killed.

unless EEU is going to have top quality netcode, this will be a huge mess if players simply start holding space
you'd have to detect collisions between players, count in the latency and synchronization between players
look at how curse and zombie effects are a complete mess when slight lag kicks in and players run around in random directions
now you also have to count in the position of both players at the moment when they collide and determine which one is above another, if they're not at the same height
now what if they use gravity effect or arrows? what if they have a different gravity direction??


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#4 2019-04-25 13:49:26

Anatoly
Member
From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 5,957

Re: Mafioso Effect

TaskManager wrote:

simply start holding space

EEU will be written on html5 and the newest javascript libraries, isn't that a non-laggy system?


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#5 2019-04-25 14:06:26

rgl32
Member
Joined: 2015-02-15
Posts: 542

Re: Mafioso Effect

Anatoly wrote:
TaskManager wrote:

simply start holding space

EEU will be written on html5 and the newest javascript libraries, isn't that a non-laggy system?

No, communications between an external server will always have latency, It doesn't matter what type of technology is used.

Last edited by rgl32 (2019-04-25 14:08:29)

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#6 2019-04-25 14:21:03

Anatoly
Member
From: Germany, Bavaria, Munich
Joined: 2015-07-31
Posts: 5,957

Re: Mafioso Effect

rgl32 wrote:
Anatoly wrote:
TaskManager wrote:

simply start holding space

EEU will be written on html5 and the newest javascript libraries, isn't that a non-laggy system?

No, communications between an external server will always have latency, It doesn't matter what type of technology is used.

Right. But still I think this isn't the case where it would take years to check, right?


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#7 2019-04-25 14:50:31

AllenCaspe9510
Brand New Member
From: At your back
Joined: 2018-03-24
Posts: 66

Re: Mafioso Effect

I thought this idea some time ago, but a different name,
   "Knife Effect"

             -Except you can kill yourself by jumping into the spikes

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