Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

Advertisement

Hello, visitor! These forums are run off of the revenue generated from these ads. If you'd like to support us, please whitelist us or consider donating:

#1 2019-04-18 07:53:27

Crybaby
Formerly minimania
From: Wilted
Joined: 2015-02-22
Posts: 4,078

Shatter Door

https://forums.everybodyedits.com/viewt … p?id=41442

This is based off of two things: a suggestion from AzurePudding in my Vanish Door topic, and the crumble block from PR2. The Shatter Door is a door that opens after you touch it a certain number of times. It reappears after the timer has counted down. When placing the block, there should be a setting to adjust how many times you must touch it before it "shatters", and the time it takes for it to reappear.

taAg0SY.png

There are two variables to give this block. A number that represents how many times a player must touch the door (from any side) to make it disappear, and an interval for which it takes to reappear.


Last edited by ThuggishPrune (Sep 6 2011 9:38:41 pm)


unknown.png
(Click to see my graphics topic)

Offline

#2 2019-04-18 10:37:21

ILikeTofuuJoe
Member
From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,724
Website

Re: Shatter Door

I yhink both vsariables should be visible in-game. I also think that an anti-shatter  dor would be nice. (A shater gate doesn't make sense)


https://wiki.everybodyedits.com/images/8/8f/117_cat ~meow~ https://wiki.everybodyedits.com/images/8/8f/117_cat
Posting Goal: 2000
#Joe Griffin
Signature
Thanks HG for the signature and avatar!!!

Offline

#3 2019-04-18 10:50:12

Crybaby
Formerly minimania
From: Wilted
Joined: 2015-02-22
Posts: 4,078

Re: Shatter Door

ILikeTofuuJoe wrote:

I yhink both vsariables should be visible in-game.

That's why there are numbers on the graphics. The number on the closed door is how many hits required. The number on the open door is how long for it to reappear.

ILikeTofuuJoe wrote:

I also think that an anti-shatter  dor would be nice. (A shater gate doesn't make sense)

...what?

If you're talking about the opened Shatter Door in the image I posted, it's not a gate, just the door being actually opened.


unknown.png
(Click to see my graphics topic)

Offline

#4 2019-04-18 10:56:29

NorwegianboyEE
Member
From: Norway
Joined: 2015-03-16
Posts: 1,436

Re: Shatter Door

This would be great for gameplay variation. It could be used for puzzles and challenges. We need more of this kind of content in updates rather than just new graphics and campaigns.


L1dl6nb.gif

Offline

#5 2019-04-18 11:19:29

ILikeTofuuJoe
Member
From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,724
Website

Re: Shatter Door

Crybaby wrote:
ILikeTofuuJoe wrote:

I yhink both vsariables should be visible in-game.

That's why there are numbers on the graphics. The number on the closed door is how many hits required. The number on the open door is how long for it to reappear.

ILikeTofuuJoe wrote:

I also think that an anti-shatter  dor would be nice. (A shater gate doesn't make sense)

...what?

If you're talking about the opened Shatter Door in the image I posted, it's not a gate, just the door being actually opened.

No it's an extra sugestion. What I mean is a version of the shatter door that regularly opens, but closes after X touches and reopens after X seconds. This will be a great edition to machines, as open/close after X times is much simpler and no longer require switches.


https://wiki.everybodyedits.com/images/8/8f/117_cat ~meow~ https://wiki.everybodyedits.com/images/8/8f/117_cat
Posting Goal: 2000
#Joe Griffin
Signature
Thanks HG for the signature and avatar!!!

Offline

#6 2019-04-18 11:22:14

Crybaby
Formerly minimania
From: Wilted
Joined: 2015-02-22
Posts: 4,078

Re: Shatter Door

ILikeTofuuJoe wrote:
Crybaby wrote:
ILikeTofuuJoe wrote:

I yhink both vsariables should be visible in-game.

That's why there are numbers on the graphics. The number on the closed door is how many hits required. The number on the open door is how long for it to reappear.

ILikeTofuuJoe wrote:

I also think that an anti-shatter  dor would be nice. (A shater gate doesn't make sense)

...what?

If you're talking about the opened Shatter Door in the image I posted, it's not a gate, just the door being actually opened.

No it's an extra sugestion. What I mean is a version of the shatter door that regularly opens, but closes after X touches and reopens after X seconds. This will be a great edition to machines, as open/close after X times is much simpler and no longer require switches.

You can't touch something that isn't there :/


unknown.png
(Click to see my graphics topic)

Offline

#7 2019-04-18 11:48:16

ILikeTofuuJoe
Member
From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,724
Website

Re: Shatter Door

Crybaby wrote:
ILikeTofuuJoe wrote:
Crybaby wrote:
ILikeTofuuJoe wrote:

I yhink both vsariables should be visible in-game.

That's why there are numbers on the graphics. The number on the closed door is how many hits required. The number on the open door is how long for it to reappear.

ILikeTofuuJoe wrote:

I also think that an anti-shatter  dor would be nice. (A shater gate doesn't make sense)

...what?

If you're talking about the opened Shatter Door in the image I posted, it's not a gate, just the door being actually opened.

No it's an extra sugestion. What I mean is a version of the shatter door that regularly opens, but closes after X touches and reopens after X seconds. This will be a great edition to machines, as open/close after X times is much simpler and no longer require switches.

I mean the times the player has a part of it in the block
You can't touch something that isn't there :/


https://wiki.everybodyedits.com/images/8/8f/117_cat ~meow~ https://wiki.everybodyedits.com/images/8/8f/117_cat
Posting Goal: 2000
#Joe Griffin
Signature
Thanks HG for the signature and avatar!!!

Offline

#8 2019-04-18 14:00:05

mikelolsuperman
Member
From: North Korea
Joined: 2016-06-26
Posts: 1,539
Website

Re: Shatter Door

Does the door repair itself after x seconds like you have to break it 5 times but if you don't touch it 5 times in x time it goes back to 5? And is it global or only for 1 person?


Blue is my favourite color
__________________________________________________________________________
I also like lasagna, but not when it's blue

Offline

#9 2019-04-18 15:23:47

ILikeTofuuJoe
Member
From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,724
Website

Re: Shatter Door

mikelolsuperman wrote:

Does the door repair itself after x seconds like you have to break it 5 times but if you don't touch it 5 times in x time it goes back to 5? And is it global or only for 1 person?

I think it could be both. A global one makes a co-op where eberyone is in one room more co-op ish. Private one allows for like, stopingyou from ruining other people and stopping other people frkom ruining you.


https://wiki.everybodyedits.com/images/8/8f/117_cat ~meow~ https://wiki.everybodyedits.com/images/8/8f/117_cat
Posting Goal: 2000
#Joe Griffin
Signature
Thanks HG for the signature and avatar!!!

Offline

#10 2019-04-18 19:12:19

Crybaby
Formerly minimania
From: Wilted
Joined: 2015-02-22
Posts: 4,078

Re: Shatter Door

mikelolsuperman wrote:

Does the door repair itself after x seconds like you have to break it 5 times but if you don't touch it 5 times in x time it goes back to 5? And is it global or only for 1 person?

The original intention with this suggestion is that, no, the door doesn't repair itself, and it would be global. However, a non-global version of this wouldn't be half bad of an idea. Also, having a repair property probably wouldn't be that bad of an idea. If you want to go down that route, just add a third variable that decides how many seconds it takes to heal 1 point.


unknown.png
(Click to see my graphics topic)

Offline

Crybaby1555611139746409

Board footer

Powered by FluxBB

[ Started around 1563571060.3873 - Generated in 0.061 seconds, 10 queries executed - Memory usage: 1.45 MiB (Peak: 1.62 MiB) ]