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#1 2018-12-25 18:17:24

Anatoly
Guest

Giving over movement controls of other players to bots

Manipulating players speed, maximal speed, the speed they sent with keyboard, etc.

Uses: Making your own gravity fields in different rooms:

Players Can have modified:

Current Speed
Maximal Speed
Minimal speed; basically if current speed < x => current speed = x
Speed Input: The speed they don't get using arrows but clicking arrows or WASD.
Speed Acceleration: The speed acceleration they don't get using arrows but clicking arrows or WASD.

#2 2018-12-25 18:48:13

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Giving over movement controls of other players to bots

Why i think this is a bad idea:

Maybe for you, for a user who played several years, it's easy to adjust to several physics changes because of effects. But it's incredibly hard for new players or people who don't play much.

Physics are complicated. That's why they should be consistent. Imagine joining a world and everything about physics changes. You have to adjust your mind to new physics and it's uncomfortable.

When player sees an effect, they know what to expect from it. Speed up effect will increase their speed, low gravity will make them fall slower.

But this idea implies that bots have full control of player's physics. They can be changed any moment at any time. Which is bad gameplay, because physics will be different everywhere

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#3 2018-12-25 19:02:16

Anatoly
Guest

Re: Giving over movement controls of other players to bots

Gosha wrote:

Why i think this is a bad idea:

Maybe for you, for a user who played several years, it's easy to adjust to several physics changes because of effects. But it's incredibly hard for new players or people who don't play much.

Physics are complicated. That's why they should be consistent. Imagine joining a world and everything about physics changes. You have to adjust your mind to new physics and it's uncomfortable.

When player sees an effect, they know what to expect from it. Speed up effect will increase their speed, low gravity will make them fall slower.

But this idea implies that bots have full control of player's physics. They can be changed any moment at any time. Which is bad gameplay, because physics will be different everywhere

EEU will be something new?

Minecraft servers are actually something similar.  - You have no idea what to do.

#4 2018-12-25 19:44:44

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Giving over movement controls of other players to bots

Anatoly wrote:

EEU will be something new?

That is completely unrelated and vague question. What exactly are you asking?

Anatoly wrote:

Minecraft servers are actually something similar.  - You have no idea what to do.

You don't have to deal with inconsistent physics. Servers modify your movement by giving you effects which you can see.

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