Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

Advertisement

Hello, visitor! These forums are run off of the revenue generated from these ads. If you'd like to support us, please whitelist us or consider donating:

#1 2018-12-03 06:47:44

Yu
Banned
Joined: 2018-06-18
Posts: 129

Everybody Edits review

Over the years, Everybody Edits has gradually changed from a simple toy to a rather complex game with multiple assets and mix-and-matching between decorations and blocks. This allows for minimap art and in-game art. The seamless transition between editing and playing levels is excellent, allowing a ton of versatility between levels.

The uniqueness of the action blocks such as music blocks, gravity, effects gives editing a lovely flavor that replicates platforming classics. This is a fantastic blend that players can hone their creative skills and even advance in their game-making career.

Playing levels is the second half of Everybody Edits. There is an incredible amount of levels made in the game that players can explore through. There are different game modes as well, and some levels are able to have players affect other players through keys, switches, and others.

The art and design of the items in Everybody Edits are charming to the eye. One criticism is the graphics are too small--fortunately the upcoming Everybody Edits reboot will solve this issue.

Overall, Everybody Edits is a memorable canvas covered in a varied universe open to players of all.

1/10

Offline

Yu1543816064734062

Board footer

Powered by FluxBB

[ Started around 1544917999.1458 - Generated in 0.015 seconds, 12 queries executed - Memory usage: 1.19 MiB (Peak: 1.26 MiB) ]