Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
the only reason i made this post is... https://forums.everybodyedits.com/viewt … p?id=44444
Offline
the only reason i made this post is... https://forums.everybodyedits.com/viewt … p?id=44444
There's nothing amazing at having post id 44444
and completing levels faster, eh? not sure about that, can be useless in some cases
Time before becoming a Member - Leaderboard
1. Whirl - 9 months
2. KirbyKareem - 8 months
3. pwnzor - 2.4 months
4. MWstudios - 2 months
5. ILikeTofuuJoe - 1.5 months
Piskel is the best GIF maker I've seen
HG's signature for me - Anatoly's signature for me
The Mashed Potatoes Song - The longest post on EE forums - Play my Minesweeper
Offline
99% of worlds disabled potions.
They were uncontrollable. They would break minigames because world creators never made minis around potions. They're temporary, and limited items that had to be purchased with energy.
The new effect system is way better than potions because effects can be controlled, unlike potions. What I mean by controlled is effects can be cancelled in the level, and they can be limited to specific parts of levels which doesn't break the level (unless there is an oversight or exploit).
Effects are also a one-time purchase. The potion system was a greedy system generally made to earn Gems but every dev after MrShoe realized the potion system wasn't generating extra Gem sales... for good reason.
[ Started around 1711669737.7461 - Generated in 0.033 seconds, 10 queries executed - Memory usage: 1.39 MiB (Peak: 1.49 MiB) ]