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#1 2018-10-10 22:27:41, last edited by Slabdrill (2018-10-10 22:32:40)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
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daily/weekly challenges

Special challenges to do something in a campaign world.
special thanks to hoeyc

Examples include things like:
Complete "Lab of Insanity" (Technology) with 1 blue coin
Reach protection in "ML's First Samurai" (Video Game 2)
Get 7 blue coins in "LOEE Demonic Citadel" (Puzzle Pack 2)
Complete "Tutorial 1" (Tutorials) in under <insert reasonable time here>
Complete "Crypts of Anubis" (Tunnel Rat) with 0 deaths

Rewards could be stuff like energy refills (or just like +500), max energy, or even gems for tough ones.


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#2 2018-10-11 00:13:47

HeyNK
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Joined: 2017-04-07
Posts: 1,318

Re: daily/weekly challenges

would be upsetting becaue it would pick tier 5 when i'm only on tier 2 and it feel like a waste of time to paly tier 5 when im on tier 2.

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#3 2018-10-11 01:09:07

KirbyKareem
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From: America
Joined: 2018-03-31
Posts: 465

Re: daily/weekly challenges

I was just about to suggest this lol nice xP I really hope this gets added as a daily challenge with increasing rewards every day you win it. //forums.everybodyedits.com/img/smilies/big_smile:D


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#4 2018-10-11 01:20:38

Introduction
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From: [Content Deleted]
Joined: 2018-08-15
Posts: 153

Re: daily/weekly challenges

How about each week you can complete 3 worlds that aren't in campaigns, just great worlds that are picked by EE Staff. This could be great for featuring fun worlds that aren't played so much because they don't really offer any rewards for completing one. This would encourage builders to build worlds and hope they get their worlds featured in the "Weekly Worlds". They could range from easy to insane difficulty. The harder the world is, the better the rewards are. Could be like some campaign side-kick thing, except it's updated each week


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#5 2018-10-11 02:25:20

azurepudding
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Joined: 2016-11-18
Posts: 726

Re: daily/weekly challenges

Introduction wrote:

How about each week you can complete 3 worlds that aren't in campaigns, just great worlds that are picked by EE Staff. This could be great for featuring fun worlds that aren't played so much because they don't really offer any rewards for completing one. This would encourage builders to build worlds and hope they get their worlds featured in the "Weekly Worlds". They could range from easy to insane difficulty. The harder the world is, the better the rewards are. Could be like some campaign side-kick thing, except it's updated each week

That would be difficult as campaigns are locked from editing for a reason- so world builders can't just create a path to the end or place trophy at spawn, or do the opposite and make the world impossible.


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#6 2018-10-11 04:30:47

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: daily/weekly challenges

azurepudding wrote:
Introduction wrote:

How about each week you can complete 3 worlds that aren't in campaigns, just great worlds that are picked by EE Staff. This could be great for featuring fun worlds that aren't played so much because they don't really offer any rewards for completing one. This would encourage builders to build worlds and hope they get their worlds featured in the "Weekly Worlds". They could range from easy to insane difficulty. The harder the world is, the better the rewards are. Could be like some campaign side-kick thing, except it's updated each week

That would be difficult as campaigns are locked from editing for a reason- so world builders can't just create a path to the end or place trophy at spawn, or do the opposite and make the world impossible.

well obviously the admins would use the new* feature to prevent editing in worlds once the challenge is put there

*see: oeet rules thread, post 1


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#7 2018-10-11 06:46:03

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: daily/weekly challenges

Slabdrill wrote:

Special challenges to do something in a campaign world.
special thanks to hoeyc

Examples include things like:
Complete "Lab of Insanity" (Technology) with 1 blue coin
Reach protection in "ML's First Samurai" (Video Game 2)
Get 7 blue coins in "LOEE Demonic Citadel" (Puzzle Pack 2)
Complete "Tutorial 1" (Tutorials) in under <insert reasonable time here>
Complete "Crypts of Anubis" (Tunnel Rat) with 0 deaths

Rewards could be stuff like energy refills (or just like +500), max energy, or even gems for tough ones.

and lose progress in your other ampaing fi you don thave completed that teir yet?


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#8 2018-10-11 06:58:19

daneeko
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From: EE Universe
Joined: 2015-02-20
Posts: 2,245

Re: daily/weekly challenges

please dont make me redo ML first samurai https://wiki.everybodyedits.com/images/a/a0/159_angry


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#9 2018-10-11 09:34:22

ILikeTofuuJoe
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From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,770
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Re: daily/weekly challenges

What about you start with easy worlds if you fail a challenge it gets easier next week and if you do the challenge it gets harder next week.


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#10 2018-10-11 10:10:22

azurepudding
Member
Joined: 2016-11-18
Posts: 726

Re: daily/weekly challenges

Slabdrill wrote:
azurepudding wrote:
Introduction wrote:

How about each week you can complete 3 worlds that aren't in campaigns, just great worlds that are picked by EE Staff. This could be great for featuring fun worlds that aren't played so much because they don't really offer any rewards for completing one. This would encourage builders to build worlds and hope they get their worlds featured in the "Weekly Worlds". They could range from easy to insane difficulty. The harder the world is, the better the rewards are. Could be like some campaign side-kick thing, except it's updated each week

That would be difficult as campaigns are locked from editing for a reason- so world builders can't just create a path to the end or place trophy at spawn, or do the opposite and make the world impossible.

well obviously the admins would use the new* feature to prevent editing in worlds once the challenge is put there

*see: oeet rules thread, post 1

That seems kind of troublesome if this is a weekly thing, having to set things up ahead in time and get the owner's permission, plus needing to seek out worlds and test them in the first place.  Campaigns are easier to do since there's only a set number of them and they're permanently there, but weekly would be constant, every single week.  Daily would be a nightmare.


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#11 2018-10-11 14:31:22

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: daily/weekly challenges

azurepudding wrote:
Slabdrill wrote:
azurepudding wrote:
Introduction wrote:

How about each week you can complete 3 worlds that aren't in campaigns, just great worlds that are picked by EE Staff. This could be great for featuring fun worlds that aren't played so much because they don't really offer any rewards for completing one. This would encourage builders to build worlds and hope they get their worlds featured in the "Weekly Worlds". They could range from easy to insane difficulty. The harder the world is, the better the rewards are. Could be like some campaign side-kick thing, except it's updated each week

That would be difficult as campaigns are locked from editing for a reason- so world builders can't just create a path to the end or place trophy at spawn, or do the opposite and make the world impossible.

well obviously the admins would use the new* feature to prevent editing in worlds once the challenge is put there

*see: oeet rules thread, post 1

That seems kind of troublesome if this is a weekly thing, having to set things up ahead in time and get the owner's permission, plus needing to seek out worlds and test them in the first place.  Campaigns are easier to do since there's only a set number of them and they're permanently there, but weekly would be constant, every single week.  Daily would be a nightmare.

you completely forget the save  progress thign dont you?


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#12 2018-10-11 18:54:43

Joeyc
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Re: daily/weekly challenges

ILikeTofuuJoe wrote:

What about you start with easy worlds if you fail a challenge it gets easier next week and if you do the challenge it gets harder next week.

. or you just have some hard and easy ones together

Joeyc1539280483727941

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