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#1 2018-09-11 13:28:03

Anatoly
Guest

Player Permissions

Block, can go trough, acts like effect, for every effect (fly, speed, jump, ...)
theres a bool true/false/notdefined (if true then you can specify which values (e.g. jump high, low, but not normal), not defined means if true/false from other such places )

How will it work.

It will give the players permission to /geffect themselves.

Example:

- I set this block with jump to low, everything else is undefined.
- I touch this block.
-> I may now use /geffect jump low (or however it is called)

What can you import other than effects?
The only I can think of is: death -> /kill

I know players already have platforms for changing effect, but this would be faster

Also what about a shortcut: /gef?

#2 2018-09-11 16:51:42

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Player Permissions

can you ddisable the effects too or is it one time? (exept if you chage it that they can) this ould give some nice puzzeligng maps im in maby an command showing what effects you can choose to wear and soemthign to easy see what effect soyure getting before touchign th eblock


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thanks hg for making this much better and ty for my avatar aswell

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#3 2018-09-11 17:28:53

Anatoly
Guest

Re: Player Permissions

peace wrote:

can you ddisable the effects too or is it one time? (exept if you chage it that they can) this ould give some nice puzzeligng maps im in maby an command showing what effects you can choose to wear and soemthign to easy see what effect soyure getting before touchign th eblock

let's don't call these effects let's call them "parameters" just not to mess

If your jump parameter is set to true, the effect is still changeable using the normal effect action blocks, but changeable with /geffect

#4 2018-09-11 17:55:59

mikelolsuperman
Member
From: North Korea
Joined: 2016-06-26
Posts: 1,683
Website

Re: Player Permissions

Can't you just put a small thing where you have jump effect with high and low jump? Why implement some weird action block just for effects. Place spikes that are optional or place the effect enabler or disabler.


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#5 2018-09-11 18:18:21

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
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Re: Player Permissions

The concept of allowing players to toggle effects sounds quite nice, but not sure this is the best way to go about it... If it were added as an actual feature in the game, I don't think using commands should be the way to do it, maybe some effects menu similar to the smiley menu or whatever would work better, although I feel like that still might be too confusing...

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#6 2018-09-11 18:20:14

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Player Permissions

potions
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#7 2018-09-11 18:49:32

Anatoly
Guest

Re: Player Permissions

What? Why? Potions is literally off-topic here.

#8 2018-09-11 18:52:20

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Player Permissions

Anatoly wrote:

What? Why? Potions is literally off-topic here.

Let's see..

Anatoly wrote:

It will give the players permission to /geffect themselves.

check - /disablepotion id

Anatoly wrote:

I may now use /geffect jump low

check - give myself a powerup by my will

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#9 2018-09-11 18:53:31

Anatoly
Guest

Re: Player Permissions

Gosha wrote:
Anatoly wrote:

What? Why? Potions is literally off-topic here.

Let's see..

Anatoly wrote:

It will give the players permission to /geffect themselves.

check - /disablepotion id

Anatoly wrote:

I may now use /geffect jump low

check - give myself a powerup by my will

but potions worked from the shop not from the world owner choices!

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#10 2018-09-11 19:14:45, last edited by mikelolsuperman (2018-09-11 19:15:12)

mikelolsuperman
Member
From: North Korea
Joined: 2016-06-26
Posts: 1,683
Website

Re: Player Permissions

Anatoly wrote:

but potions worked from the shop not from the world owner choices!

But just like Gosha said you give yourself an effect whenever you want. It's just like potions, but instead of you paying for it to use it once the owner needs to buy it to use it endless amounts. That's the only difference from potions. Well and potions could be abused if you were to enable potions because of a speed thing but someone uses a fly potion you might aswell just put the trophy at spawn. This is more controllable and it's for the owner but that's all really.
Edit: That differs from potions.


Blue is my favourite color
BhC68b8.png

Signature made by Nebula

I also like lasagna, but not when it's blue

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#11 2018-09-12 01:11:52

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Player Permissions

it'd be cool if this was added tbh - it'd be nice to be able to do things like disabling /reset, enabling /kill, and maybe even enabling /forcefly.


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