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#1 2018-09-11 05:33:39, last edited by Nexus221 (2018-09-11 05:34:24)

Nexus221
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Diagonal Gravity Effect

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#2 2018-09-11 05:53:20

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,457

Re: Diagonal Gravity Effect

No.
It's the same problem as with ramps/sloped blocks
Quit it with the 45° stuff


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#3 2018-09-11 06:14:51

azurepudding
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Re: Diagonal Gravity Effect

Diagonal dots too //forums.everybodyedits.com/img/smilies/big_smile


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#4 2018-09-11 07:01:47

mikelolsuperman
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Re: Diagonal Gravity Effect

TaskManager wrote:

No.
It's the same problem as with ramps/sloped blocks
Quit it with the 45° stuff

What do you mean with problem? Bercause of the hitbox being hard to make?


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#5 2018-09-11 14:46:55

Fairy
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Re: Diagonal Gravity Effect

Imagine how it will look in the game's world that is divided into squares, it will be uttermost delirium.


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#6 2018-09-11 16:54:26

peace
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From: admin land
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Re: Diagonal Gravity Effect

this is already suggetsed by anatoly he wanted diagonal arrows and i dont see hwow this is imposs? you can already recreate this by going left and down youself at same time only queation is what happnes if you touch a wall whilt on that arrow will you jump diagnolay then fall back? and if you have for example left+down and you touch a wall on the left will you fall down? an dhow fast? will you be able to climb back up or is the force strong enough to not allows you to?


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thanks hg for making this much better and ty for my avatar aswell

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#7 2018-09-11 17:41:55

Anatoly
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Re: Diagonal Gravity Effect

peace wrote:

this is already suggetsed by anatoly he wanted diagonal arrows and i dont see hwow this is imposs? you can already recreate this by going left and down youself at same time only queation is what happnes if you touch a wall whilt on that arrow will you jump diagnolay then fall back? and if you have for example left+down and you touch a wall on the left will you fall down? an dhow fast? will you be able to climb back up or is the force strong enough to not allows you to?

well obviously if you touch a block the same happens like when with right+down with no gravity effect hitting into a diagonal array of basic blocks, so it's not really a problem

#8 2018-09-11 20:06:07

Andymakeer
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From: Nine-tails Vale
Joined: 2016-05-29
Posts: 672

Re: Diagonal Gravity Effect

hold down and right into a corner

then jump

you will not jump diagonally to the up-left

problem solved, so no diagonal gravity


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#9 2018-09-11 21:34:28

azurepudding
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Joined: 2016-11-18
Posts: 726

Re: Diagonal Gravity Effect

I'd think sloped blocks would come before diagonal arrows and gravity, tbh.  Without slopes, diagonal arrows could do fine enough in the air, but become an issue when pointed diagonally towards the ground, because that effectively makes whole tiles as if they were sloped tiles.  Imagine being in the corner of a square, it would be the same as having normal gravity and being stuck in a V hole of slopes.  So slope physics would be needed alongside the implementation of diagonal arrows, which I hear isn't an easy thing to do.  Would running up slopes provide some movement resistance?  Would you slowly slide down if not pressing any keys?  Would you descend faster down a slope?  And then there's an issue of lining arrows along these blocks, because half of the tile will still be under normal gravity.  There'd be gaps of normal gravity on every block.

They could be used for mid-air travel, but a combination of up and side arrows do the job fair enough, I think.


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#10 2018-09-12 06:03:00

ILikeTofuuJoe
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Re: Diagonal Gravity Effect

i had this idea earlier but i was like meh useless


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#11 2018-09-12 15:04:49

peace
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From: admin land
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Re: Diagonal Gravity Effect

azurepudding wrote:

I'd think sloped blocks would come before diagonal arrows and gravity, tbh.  Without slopes, diagonal arrows could do fine enough in the air, but become an issue when pointed diagonally towards the ground, because that effectively makes whole tiles as if they were sloped tiles.  Imagine being in the corner of a square, it would be the same as having normal gravity and being stuck in a V hole of slopes.  So slope physics would be needed alongside the implementation of diagonal arrows, which I hear isn't an easy thing to do.  Would running up slopes provide some movement resistance?  Would you slowly slide down if not pressing any keys?  Would you descend faster down a slope?  And then there's an issue of lining arrows along these blocks, because half of the tile will still be under normal gravity.  There'd be gaps of normal gravity on every block.

They could be used for mid-air travel, but a combination of up and side arrows do the job fair enough, I think.

diagonal gravity is like falling down while hosing > or <


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thanks hg for making this much better and ty for my avatar aswell

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#12 2018-09-12 15:28:43, last edited by azurepudding (2018-09-12 15:30:27)

azurepudding
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Joined: 2016-11-18
Posts: 726

Re: Diagonal Gravity Effect

peace wrote:
azurepudding wrote:

I'd think sloped blocks would come before diagonal arrows and gravity, tbh.  Without slopes, diagonal arrows could do fine enough in the air, but become an issue when pointed diagonally towards the ground, because that effectively makes whole tiles as if they were sloped tiles.  Imagine being in the corner of a square, it would be the same as having normal gravity and being stuck in a V hole of slopes.  So slope physics would be needed alongside the implementation of diagonal arrows, which I hear isn't an easy thing to do.  Would running up slopes provide some movement resistance?  Would you slowly slide down if not pressing any keys?  Would you descend faster down a slope?  And then there's an issue of lining arrows along these blocks, because half of the tile will still be under normal gravity.  There'd be gaps of normal gravity on every block.

They could be used for mid-air travel, but a combination of up and side arrows do the job fair enough, I think.

diagonal gravity is like falling down while hosing > or <

Yes, but notice how these two occurrences are practically the same, to the smiley's perspective:

oi2QHoz.png

Need diagonal slope physics before diagonal arrows.  Diagonal arrows need slope physics to work.

Edit: And in the first example there, if smileys would be able to climb up slopes, would you need to press right or up?  Or left or down?


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#13 2018-09-12 18:03:54

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Diagonal Gravity Effect

on left obv you woiould need to pres sup to go up if poss


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thanks hg for making this much better and ty for my avatar aswell

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#14 2018-09-13 05:06:07

ILikeTofuuJoe
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From: Obvervable Universe
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Re: Diagonal Gravity Effect

which keys the player presses should depend on the smiley's perspective


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