Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Diagonal dots too
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No.
It's the same problem as with ramps/sloped blocks
Quit it with the 45° stuff
What do you mean with problem? Bercause of the hitbox being hard to make?
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Imagine how it will look in the game's world that is divided into squares, it will be uttermost delirium.
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this is already suggetsed by anatoly he wanted diagonal arrows and i dont see hwow this is imposs? you can already recreate this by going left and down youself at same time only queation is what happnes if you touch a wall whilt on that arrow will you jump diagnolay then fall back? and if you have for example left+down and you touch a wall on the left will you fall down? an dhow fast? will you be able to climb back up or is the force strong enough to not allows you to?
thanks hg for making this much better and ty for my avatar aswell
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this is already suggetsed by anatoly he wanted diagonal arrows and i dont see hwow this is imposs? you can already recreate this by going left and down youself at same time only queation is what happnes if you touch a wall whilt on that arrow will you jump diagnolay then fall back? and if you have for example left+down and you touch a wall on the left will you fall down? an dhow fast? will you be able to climb back up or is the force strong enough to not allows you to?
well obviously if you touch a block the same happens like when with right+down with no gravity effect hitting into a diagonal array of basic blocks, so it's not really a problem
hold down and right into a corner
then jump
you will not jump diagonally to the up-left
problem solved, so no diagonal gravity
F
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I'd think sloped blocks would come before diagonal arrows and gravity, tbh. Without slopes, diagonal arrows could do fine enough in the air, but become an issue when pointed diagonally towards the ground, because that effectively makes whole tiles as if they were sloped tiles. Imagine being in the corner of a square, it would be the same as having normal gravity and being stuck in a V hole of slopes. So slope physics would be needed alongside the implementation of diagonal arrows, which I hear isn't an easy thing to do. Would running up slopes provide some movement resistance? Would you slowly slide down if not pressing any keys? Would you descend faster down a slope? And then there's an issue of lining arrows along these blocks, because half of the tile will still be under normal gravity. There'd be gaps of normal gravity on every block.
They could be used for mid-air travel, but a combination of up and side arrows do the job fair enough, I think.
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i had this idea earlier but i was like meh useless
~meow~
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#Joe Griffin
Thanks HG for the signature and avatar!!!
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I'd think sloped blocks would come before diagonal arrows and gravity, tbh. Without slopes, diagonal arrows could do fine enough in the air, but become an issue when pointed diagonally towards the ground, because that effectively makes whole tiles as if they were sloped tiles. Imagine being in the corner of a square, it would be the same as having normal gravity and being stuck in a V hole of slopes. So slope physics would be needed alongside the implementation of diagonal arrows, which I hear isn't an easy thing to do. Would running up slopes provide some movement resistance? Would you slowly slide down if not pressing any keys? Would you descend faster down a slope? And then there's an issue of lining arrows along these blocks, because half of the tile will still be under normal gravity. There'd be gaps of normal gravity on every block.
They could be used for mid-air travel, but a combination of up and side arrows do the job fair enough, I think.
diagonal gravity is like falling down while hosing > or <
thanks hg for making this much better and ty for my avatar aswell
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azurepudding wrote:I'd think sloped blocks would come before diagonal arrows and gravity, tbh. Without slopes, diagonal arrows could do fine enough in the air, but become an issue when pointed diagonally towards the ground, because that effectively makes whole tiles as if they were sloped tiles. Imagine being in the corner of a square, it would be the same as having normal gravity and being stuck in a V hole of slopes. So slope physics would be needed alongside the implementation of diagonal arrows, which I hear isn't an easy thing to do. Would running up slopes provide some movement resistance? Would you slowly slide down if not pressing any keys? Would you descend faster down a slope? And then there's an issue of lining arrows along these blocks, because half of the tile will still be under normal gravity. There'd be gaps of normal gravity on every block.
They could be used for mid-air travel, but a combination of up and side arrows do the job fair enough, I think.
diagonal gravity is like falling down while hosing > or <
Yes, but notice how these two occurrences are practically the same, to the smiley's perspective:
Need diagonal slope physics before diagonal arrows. Diagonal arrows need slope physics to work.
Edit: And in the first example there, if smileys would be able to climb up slopes, would you need to press right or up? Or left or down?
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on left obv you woiould need to pres sup to go up if poss
thanks hg for making this much better and ty for my avatar aswell
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which keys the player presses should depend on the smiley's perspective
~meow~
Posting Goal: 2000
#Joe Griffin
Thanks HG for the signature and avatar!!!
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