Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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This switch, when hit, remains on for the player that hit it, even after leaving the world and returning. A command can be added to reset these if needed.
As you (may) know, save points are coming to the rEEboot. However, there will be a limited amount of slots per player.
The permaswitch is an idea to allow world makers to store data from a player and keep it, even if that player doesn't have a save kept for that world.
Have a room that has a hard mode switch only accessible after beating the world once.
Have a bonus room with information like records, or reward such as a cake given, that can be gone to whenever you feel like it on future playthroughs.
Have a point in your extreme world you want people to be able to take an extended break such as the transition between PF t5/6.
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it could be used for custom campaign stuff
~meow~
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#Joe Griffin
Thanks HG for the signature and avatar!!!
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The reason for the limited number of save slots would be to stop the amount of data from saves from building up indefinitely, so if we were going to make a system that bypasses that then we might as well just remove the limit on saves.
The only way this would make sense is if it only applied to global switches (or their rEEboot equivalent), which is something I'll suggest to the rest of the staff when the time comes
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I figured it'd be more reasonable if it was a single (or a few) bit instead of all of the data stored for a player in a savefile, though obviously if the game is expected to be large it still wouldn't work out.
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