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#51 2017-10-26 16:41:19

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

I'll post that when I get home.


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#52 2017-10-26 19:04:25

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

So long as 4 votes are required nobody will get lynched successfully today.


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#53 2017-10-26 19:04:59

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Nvm I can't count


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#54 2017-10-26 21:06:44

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

So! I agree with HeyNK's call to roleclaim.
I am the witch.

I am a combination of a 1-shot vigilante and retributionist.

I tried to kill humz last night (sorry humz, I couldn't find your scumreads so I dismissed you as "not the seer" and thus a safe kill), but received a message saying that somebody already killed him and now I have my shot back (I don't think I deserve my shot back but w/e).

Humz shall be revived tonight. I will also shoot somebody.

And yes, I was waiting for a PR to die. Imagine the humour that would occur if maf were to kill Onjit, Onjit taking down one of them with him, only to find out they have to do it again?


Currently playing through: Mega Man 1-6

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#55 2017-10-26 21:14:10

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

As a side note I can only revive werewolf kills. I cannot revive town kills.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#56 2017-10-26 21:47:08

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

I'm not actually certain if I can kill and revive in the same night. My rolecard is worded kinda funky.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#57 2017-10-26 21:49:30

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

I don't feel the need to post my scumreads anymore. However, on the offchance that humz didn't mean to confirm HeyNK as a townie, I'm prioritizing reviving him. He'll probably confirm more of us, anyways, leading us directly into scum.

!vote N1KF


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#58 2017-10-26 23:03:27

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Okay even if that would work though I wouldn't count on it. Before I was just saying "I'm gonna die tonight" to prevent me from dying but this time I'll probably actually die tonight. I'll be dead before that situation arises.
And in general dead folk are not targettable unless the user's role has something to do with the dead (ex: mine). So maf won't (or shouldn't) be able to kill humz tonight.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#59 2017-10-27 00:56:05

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Devlin needs to be modkilled, not replaced. His spot shouldn't be confirmed town.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#60 2017-10-27 03:46:09

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

petition to lynch (or try to lynch) HeyNK d1 again next game


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#61 2017-10-27 13:10:04

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Tbh mafia can't win now. If y'all want to make this quick and painless I'd tell you to just claim mafia roles.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#62 2017-10-27 14:27:15

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

I guess this'll speed things up.
!vote AnatolyEE


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#63 2017-10-27 14:37:26

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

1. Matt won't count non-bolded votes
2. Editing your posts is against the rules


Currently playing through: Mega Man 1-6

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#64 2017-10-28 14:49:15

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Bloody Matt wouldn't let me revive hummerz. He said that he was killed this night so I wasn't allowed to???????????????


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#65 2017-10-28 14:57:24

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Can we vote to end the day? Or is that what NoLynch is for?
!vote NoLynch


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#66 2017-10-28 14:57:55

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

!vote N1KF
1 vote needed for majority?????
This game is wack.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#67 2017-10-29 14:53:04

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

MatthijsFidder wrote:
Hidden text

Due to the way my rolecard was worded, I spent the entire game thinking that my heal potion was to revive a dead player, rather than act as a 1-use doctor heal as it was intended. I was only corrected after trying to revive Onjit and asking questions. I was only told that humz was killed "tonight" (which at the time was the night before) so I couldn't revive him.

Just wanted to add 1 more complaint to the jar.


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#68 2017-10-29 15:54:06

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

I don't really blame Onjit for gamethrowing
But if he didn't, town would have secured the win. It'd be HeyNK and I remaining, and I went along with his evidence (that wasn't real, btw. humz never inspected HeyNK) that confirmed him town. So N1KF would have been lynched or shot by Onjit.
I was always wary of that evidence, which is another reason I wanted humz revived. But since I couldn't prove it right or wrong I felt I had to go with it and pray.


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#69 2017-10-29 16:13:08

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Imo that signal was too subtle. Voting twice could just mean your mind hasn't been changed.

The reason I thought you were anything but the seer is that if the seer dies, the rest of town should still have the seer's scumreads to go off of. And posting your scumreads doesn't really mean you're a PR, since VTs do it rather frequently as well

I mean I also knew you weren't the hunter because Onjit claimed that and I was the witch but anywho

And yes votes matter. I personally though, take them much more into consideration AFTER somebody gets lynched. Who started the wagon? Who was in the middle of it? Did anybody hammer? Did anybody try to divert attention from this lynch who is now known to be scum? Who didn't vote at all, or voted someone else entirely? Before the lynch I consider votes a loose indication of a user's scumreads, which VTs and scum also do.


Currently playing through: Mega Man 1-6

Listen to my in-game music! (it's pretty much all I'm good at)

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#70 2017-10-29 19:58:25

Harmonious
Formerly jkdrip
Joined: 2015-07-27
Posts: 644

Re: Mafia 16 [TIE]

Well regardless of what I think I might not be right. It's not like I or anyone else has the ultimate strategy that secures them the win every game. There could be reasons to not post reads that I didn't think of.
But yeah I should have looked harder into your votes after you died


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