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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2017-09-18 16:19:19

Anatoly
Guest

Bot-assigned value doors

Firstly we add a new connection for world owners: "bot", MASSIVE

For games like bombot, you always have scores, deaths, or something else...

In MASSIVE, you could send every player his value, so it could be visible on screen.

Example; Jesse sends: "bot", Directory<int, Player>

With this, I could see how many coins, deaths, (what's also existing, win streak?) I got, the same way, "!coins" wouldn't be filtered by spam via repeated saying. In case this won't be added; add a global world setting us bot, and a list of commands. Those commands would be allowed to repeatedly-post.

Thoughts?

#2 2017-09-18 18:52:46

LukeM
Member
From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Bot-assigned value doors

IMO EE shouldn't add things specifically for bots, as 1. It will hardly apply to anyone, and 2. Working around restraints is one of the best things about making bots

Plus you could do something like this without, e.g. by teleporting people to the right switches to display a score, so you don't really need the game to do it for you

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#3 2017-09-18 19:23:58

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 969
Website

Re: Bot-assigned value doors

Would be interesting to be able to control some of the elements of the clients (sending custom notice box messages n stuff and sounds).

But, I think it would be a bit too easy to abuse :/


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#4 2017-09-18 21:34:00

SmittyW
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Joined: 2015-03-13
Posts: 2,085

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#5 2017-09-19 15:20:15

Anatoly
Guest

Re: Bot-assigned value doors

K then, but you would need more values...

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